Warframe
Deep Arch and Elite Deep Arch are a frustratingly stupid design.
DE has stressed that we should pick and choose our load outs carefully for these missions. Yet we are forced to use a random assortment of weapons and frames for the max reward WITH hindrance's.
There is nothing fun about this game mode. Nothing. This isn't SP Circuit, you don't have decrees. A bad weapon is a bad weapon here, not something that can get stronger as you play.

I did a round with regular to unlock Elite Arch and it was completely frustrating.
-Health drains on movement
-Inability to use Operator + Drifter
-Energy drains when there's enemies near me
-Forget the 4th one

-Warframe: Gauss Prime
-Weapons: Burston Incarnon Genesis, Grimoire, Azothane
Not only could I not even run, I barely had energy and struggled to do damage sufficient enough. Procing cold and heat with Gauss helped occasionally, but little to no energy constantly because of the modifier meant I was prioritizing not dying. Not to mention the other modifier which prevented me from using my Drifter so I couldn't even get a Necramech if I needed it.

Why would you force us to use things to get better rewards when we're just going to struggle to survive the whole time?

You're better off sticking to Regular Netracells and hoping the community riots enough for the Archimedean bull to change. Ridiculous. Getting Archon Shards and the new Arcanes should be fun and challenging. Not whatever this is.
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Visualizzazione di 31-45 commenti su 58
Circuit has extra buff,but Circuit take longer time to get full reward.
Messaggio originale di Kurumachine:
so juste like circuit,it's time for them to prepare themself for the endgame content,and build/format a lot of weapon.

that like saying SP is bullsh*t cuz u can't go in unmodded...
if this gamemode is a problem for you,that just mean you are not ready for this content,come back to it latter.
You okay? That doesn't seem coherent. Anyways in Circuit the game at least provides people with base builds if they don't have the weapon themself. Decrees in Circuit can make somewhat bad and medicore weapons tolerable.

I have one variant of every weapon owned and I still got screwed with the options provided. Let me know how you do in that mode with something like Dera, Stug, and Kama. The most hilarious part is yes this mode does expect people to go in with the best gear but wants you to limit yourself with the options provided. Even with me having 5k hours I still don't have every weapon forma'd.

And no it's not a problem I maxed out the rewards already in base and elite Arch. Maybe don't be presumptuous based on one's stance.
Messaggio originale di TheMetalCorpser:
I have one variant of every weapon owned and I still got screwed with the options provided. Let me know how you do in that mode with something like Dera, Stug, and Kama. The most hilarious part is yes this mode does expect people to go in with the best gear but wants you to limit yourself with the options provided. Even with me having 5k hours I still don't have every weapon forma'd.

i wonder what if player only keep OP Meta weapon,will RNG only gave them the OP meta weapon they keep ? since it randomize with the gear you own.
Messaggio originale di Illusive Soul:
i wonder what if player only keep OP Meta weapon,will RNG only gave them the OP meta weapon they keep ? since it randomize with the gear you own.
If it's actually based on what you own then that probably would be a way to cheese it. I wouldn't say it'd be worth getting rid of all other weapons for one weekly mode though.
Messaggio originale di TheMetalCorpser:
I think the problem is you could be given options of weapons that no matter how well modded they are you might be dealing so little damage that you might as well not be there. Granted there will be 9 weapon options you should get 1 that is decent to deal enough but I'm willing to bet the vast majority of WF players who do constantly play don't horde weapons like those who do.
That's not possible. You can make any weapon viable, if you have the right mods.
Messaggio originale di N473:
That's not possible. You can make any weapon viable, if you have the right mods.

nope,he is right,you cant make Junk weapon better even you have god roll riven or fully forma,weapon like karak,give it god roll Riven plus full forma i quite sure you still cant take down necramech or the Big snake looking murmur.

but i can deal junk weapon in Deep Archmedea,i take the L and finish the run.
Messaggio originale di Illusive Soul:
Messaggio originale di N473:
That's not possible. You can make any weapon viable, if you have the right mods.

nope,he is right,you cant make Junk weapon better even you have god roll riven or fully forma,weapon like karak,give it god roll Riven plus full forma i quite sure you still cant take down necramech or the Big snake looking murmur.

but i can deal junk weapon in Deep Archmedea,i take the L and finish the run.
If you think a weapon is junk, you just haven't found the mods to make it good. The karak would do fine with a viral slash build, using internal bleeding to proc slash, and increased status chance to make the viral happen. It's basically the same as acceltra, but without the explosion radius at the end.

If you really can't use the weapons they tell you to, you could just use whatever main weapon you want, and you'd still be able to get all the good rewards. The last pip for having everything equipped isn't worth the hassle. You'd still get your shard. Or do a melee run, since there's DEFINITELY no junk melee wepons.
Messaggio originale di TheMetalCorpser:
Messaggio originale di Kurumachine:
so juste like circuit,it's time for them to prepare themself for the endgame content,and build/format a lot of weapon.

that like saying SP is bullsh*t cuz u can't go in unmodded...
if this gamemode is a problem for you,that just mean you are not ready for this content,come back to it latter.
You okay? That doesn't seem coherent. Anyways in Circuit the game at least provides people with base builds if they don't have the weapon themself. Decrees in Circuit can make somewhat bad and medicore weapons tolerable.

I have one variant of every weapon owned and I still got screwed with the options provided. Let me know how you do in that mode with something like Dera, Stug, and Kama. The most hilarious part is yes this mode does expect people to go in with the best gear but wants you to limit yourself with the options provided. Even with me having 5k hours I still don't have every weapon forma'd.

And no it's not a problem I maxed out the rewards already in base and elite Arch. Maybe don't be presumptuous based on one's stance.
there are some players that are committed to defending boneheaded ideals
Hilarious part is the modifier that disables the operator makes three huge content drops useless . All the farming you did for amps , focus and arcane down the drain . :steammocking:
Messaggio originale di N473:
That's not possible. You can make any weapon viable, if you have the right mods.
Then by all means feel free to upload a video showcasing the weakest weapons of WF and you destroying hordes in base and elite Arch. Prove me wrong.

EDIT: Just make sure to show your damage done compared to the rest of the squad. And to top if off only use defense abilities. None that deal damage or strip armor. I wanna see those weapons clear enemies on their own accord since you claim they can.
Ultima modifica da TheMetalCorpser; 7 apr 2024, ore 17:59
Messaggio originale di bleepin:
DE has stressed that we should pick and choose our load outs carefully for these missions. Yet we are forced to use a random assortment of weapons and frames for the max reward WITH hindrance's.
There is nothing fun about this game mode. Nothing. This isn't SP Circuit, you don't have decrees. A bad weapon is a bad weapon here, not something that can get stronger as you play.

I did a round with regular to unlock Elite Arch and it was completely frustrating.
-Health drains on movement
-Inability to use Operator + Drifter
-Energy drains when there's enemies near me
-Forget the 4th one

-Warframe: Gauss Prime
-Weapons: Burston Incarnon Genesis, Grimoire, Azothane
Not only could I not even run, I barely had energy and struggled to do damage sufficient enough. Procing cold and heat with Gauss helped occasionally, but little to no energy constantly because of the modifier meant I was prioritizing not dying. Not to mention the other modifier which prevented me from using my Drifter so I couldn't even get a Necramech if I needed it.

Why would you force us to use things to get better rewards when we're just going to struggle to survive the whole time?

You're better off sticking to Regular Netracells and hoping the community riots enough for the Archimedean bull to change. Ridiculous. Getting Archon Shards and the new Arcanes should be fun and challenging. Not whatever this is.

Is this a joke?
Sure, I agree with you, that having to choose underpowered or downright impossible to use items, just so that you can get that one reward in (or several), is awful.
But the example you've provided, is quite literally one of the worst ones you could've made.
The mode itself is pretty much just a new, endgame "benchmark" of sorts for builds.

When it comes to frames, they quite often carry content on their own (good examples would be things such as Saryn, Octavia, Mesa, Dante, Revenant, Gauss for which I'll provide the reason when I break down your crypost), including SP, Netracells and even the new gamemode, so providing a way to counteract the overabuse of said frames is more than welcome (especially as operator is disabled, meaning that you can't just get free regen from a single, basically free perk at will). Only one I'd actually agree on being borderline useless for 90% of the playerbase would be Nyx.
Though even Nyx with the worst build imaginable, would most likely be better than quite literally nothing, when even the worst combinations, that you can think of, can still have some sort of synergy with a buddy or two.

When it comes to weapons, as it stands right now, you can get some genuinely insufferable choices to pick from (Castanas, as an example), especially with the sheer number of weapons in the game.
However, (usually) even the worst weapons can be built well, or at least decently.
And even if something doesn't instakill an enemy, you don't inherently NEED to instakill an enemy, especially when running in a squad.
Even something as simple as priming enemies, or just the sheer act of staggering an enemy, for a buddy is more than enough.

Now, to break down your post
Gauss, on his own, being able to not only clear huge groups, but also armorstrip and CC enemies, through the use of one ability? (3/Thermal Sunder, which infinitely stacks... just keep using heat, which upon each use doubles the damage, then use cold which MULTIPLIES said damage, oh and also... Archon Vitality works for the heat portion) With his 4 reducing his cast time AND increasing his damage (damage increases with charge, for which you can just slam your head into a wall with 1), his 2 making you near invincible, for when stuff actually goes through your 3.
Burston Incarnon being one of the best incarnon weapons, Grimoire literally giving you infinite energy/overpowering the energy ?degeneration? whenever enemies are near (pretty much all you need is firerate + the mod which gives you energy regen per each enemy hit with the alt-fire, as it doesn't have a reload and each hit charges the alt-fire), Azothane being one of the best heavy weapons (with a free combo build ability, that scales down it's animation time with attack speed).

This combination, on it's own, is most likely one of the better combinations you can get, provided you stop going for the most obvious "haha warframe go speed, therefore he speed and go brrrrrr", "weapon not S+ tier because tier list says so, therefore it not gud, so I don't need to think about building it", "melee weapon doesn't do 50 5+ milion slash procs in a second, so not gud".
You could've built around the Burston Incarnon (duration Gauss), frame with Grimoire (ability spam with infinite energy), or even 2+Melee.
Messaggio originale di N473:

If you think a weapon is junk, you just haven't found the mods to make it good. The karak would do fine with a viral slash build, using internal bleeding to proc slash, and increased status chance to make the viral happen. It's basically the same as acceltra, but without the explosion radius at the end.


If you really can't use the weapons they tell you to, you could just use whatever main weapon you want, and you'd still be able to get all the good rewards. The last pip for having everything equipped isn't worth the hassle. You'd still get your shard. Or do a melee run, since there's DEFINITELY no junk melee wepons.


are you joking or you are still at MR 5 ? or you never actually try beating the Murmur Yet ?
i play this game long enough and having most crucial mod that need for weapon,Not even a better stat Kuva kohm and Braton able to take down those murmur fast,you gonna waste alot of time and waste tons of ammo using Karak.

Junk weapon is junk,no matter how you mod it,it stay garbage,people name these weapon MR fodder for a reason.

and read again,i can deal with using junk weapon in Deep achimedea,i not a whine baby that crying cannot use favorite gear.
Ultima modifica da Illusive Soul; 7 apr 2024, ore 22:48
Messaggio originale di Illusive Soul:
are you joking or you are still at MR 5 ? or you never actually try beating the Murmur Yet ?
i play this game long enough and having most crucial mod that need for weapon,Not even a better stat Kuva kohm and Braton able to take down those murmur fast,you gonna waste alot of time and waste tons of ammo using Karak.

Junk weapon is junk,no matter how you mod it,it stay garbage,people name these weapon MR fodder for a reason.

and read again,i can deal with using junk weapon in Deep achimedea,i not a whine baby that crying cannot use favorite gear.
Tbf even junk weapons can kill decently in Steel Path but something like Deep Arch not at all. Murmur enemies in general are extremely tanky. Much more so than Grineer.
Messaggio originale di TheMetalCorpser:
Tbf even junk weapons can kill decently in Steel Path but something like Deep Arch not at all. Murmur enemies in general are extremely tanky. Much more so than Grineer.

hey,if i think that X weapon are junk i prob not gonna forma it and leave it,i rather put my resource on something that worth investing,junk weapon can kill,but take some effort.
Messaggio originale di Illusive Soul:
you never actually try beating the Murmur Yet ?
Hunter munitions goes BRRR. Works using any weapon with a fire rate of 4 or more, works on almost any enemy. Nothing survives having 40 stacks of bleed. I didn't even notice a difficulty spike at the murmur because I was already using acceltra with a viral slash build. But I've also done the same kind of build with a spectra, and the results were hilarious. Sure, it takes a whole magazine to kill an eximus on steel path, but it works.
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Data di pubblicazione: 4 apr 2024, ore 14:11
Messaggi: 58