Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
its maybe odd to finally ask this question after 10 years or so but more then ever, these tau shards....ok...so we can have more duration, more power strength etc.....but to what end? what for? what, to run the same mode we need to run to get them to begin with?
Do we expect DE of all devs to ever release new content that requires use to use maxed out shards warframes with arcane'd incarnon form weapons to be able to play it?
That same DE that needs new content to be available to new players as that is what the goal is of each new update, bringing in new players?
I just dont see any point in it at all.
-if you only play one frame, one primary, one secondary, one melee, you might have bad times.
I've spend so much time min maxing everything for years, without really using all that stuff.
at least it make kinda some sense with that activity.
made me pick nezha that I haven't played in a very long time, the weapon choice were ok, I had loadouts ready with all of'em.
I went with random in elite archives, and it went smooth af.
I don't see the problem here.
-health drain of move -> was totally ignoring it with nezha shield and team overguard
-no operator -> we didn't have operator for years, wasn't a problem to me..
-energy drain -> could still cast almost all the time with all the blue orbs
-forget the 4th, then it wasn't a problem
you can have your weapon and frame modded.
just have'em ready..
if your complain is that it's hard for new players that don't have many frame/gear,
I'de argue it's more toward "end-game".
Also, ANY warframe can be nearly invincible if you use shield gating to your advantage. Just reduce your shield recharge time as much as possible, and enemies won't be able to hit your health without toxic damage. Again, a case of "you'd know this if you put in the work". Rushing end game content when you're not ready is GOING to make you upset. Don't do that to yourself.
for example my experience was basically the opposite of the OP , i thought both the first DA run and then the EA run were ezpz , even being locked out of operator [which if enabled makes things even less challenging]
so clearly there is a large variance in player experience based on the build/mods/arcanes/playstyle/etc
personally i felt like DA/EA missed the mark due to it not feeling challenging enough and increasing the powercreep enormously [ie a 'jackpot' can now yield upto 8 tau shards per week XD]
we still dont have anything ingame that needs/requires the kind of power available to use thru the helminth/shards/arcanes/operator/etc ; eidolons were a good start , but ofc most have seen the 3 min tridolon runs XD , and the orbs are also decent , but again we've got 90 sec orb runs on YT , and liches/stalky&dabois are not scary enough [even on steel] , imho WF needs dynamic/iterative mission difficulty increases [ie missions continue to raise the starting enemy lvls every time you re-run them over and over and track for a period , like per week/month/etc] ; obvs more aggressive enemy AI could potentially help things like liches/hunters , but they would have to be a LOT more dangerous to move the needle atm
1: You can use item, meaning, consumables, your specters, or on-call crew (which can be busted af), and also your archgun. The archgun is key.
Always go in with the Operator ON, that ''no operator'' debuff is literally just not worth it.
So, If your archgun, on call crew, and operator, are as stupidly busted as they should be for true end game, you should be fine. A full squad covering those 3 features should have no issue.
That said, vosfor drops are a literal scam, 37 point restriction is the cherry on top. 500 vosfor instead of 50 wouldn't be enough, but it would be a good start, as a reward for you having to beat lvl 300+ content with 8 layers of static handicaps, and then 2 more per mission. And yes, I'm taking the randomized loadout with no gifted mods (like duviri) as a handicap, it literally is. The chances of you having a fully forma'd setup of whatever the hell they throw at you are close to none.
I'm also with you on the point of keeping up the complaints, in any official WF forums we get. This is absolutely ridiculous. I LOVE the challenge, but this is not the right way.
only 2 worthy rewards, 2 SCAMS per week, and 8 layers of debuffs, on top of the RNG of getting an actually capable squad, because there is no way in hell you are going to get that 34-37 points reward SOLO with Pre-SP tier loadouts and 6 debuffs.
I'm MR27, not 30 or Legendary, because I'm admittedly a lazy mofo (I do have the stuff to Rank up), but out of that very good chunk of the current gear we got, I only have like...5 complete loadouts up to today's endgame standards?
Sure, I have as much forma as I'll ever need, slots, and time, plus boosters every other day, but if you think the endgame goal should be to fully forma stuff that I will literally never ever use again anywhere else, you are crazier than DE for thinking this kinda challenge was worth 2, heavily rng dependent rewards, that you literally have more chance obtaining more often and 4 times easier in other game modes, and an absolutely pathetic amount of a resource very available somewhere else.
In its current state, E.A is a joke.
Lovely concept, pitiful execution.
I had fun interacting with the squad, and that's about it. 4 players complaining at how universally $hit the mode is balanced, and how laughably bad the rewards are, but a somewhat fun experience cause we had to do some comically tryhard things just to finish the mission, with the little tools we had.
Just another day of the community actually MAKING the experience, instead of enjoying an experience made for the community.
No energy ? Energy pizza is there,few minute cool down but your team can take turn placing it.
Having trash weapon ? take turn placing ship crew and Spectre.
Elite Deep achimedea,you dont need to reach point 37,so have your fun choose 1 of your gear.
Seriously,isn't big deal when you try to use your brain few second and planing thing out.
and FFS,you only need to do 2 runs per Week,the mode not even last 2 hour long.
i mean we getting Tau forged shards much faster now,the reward are decent enough,running netracell 5 time not even have chance getting tau forged,mostly 1 - 2 normal shards and junk arcane.
not much people will run "end game" mode just because its fun nows day,it all depend if the reward are worth their trouble.
i mean if someone really think Deep Achimedea reward not worth their time they can keep run netracell 5 time with their Favourite build and not get a single tau forged shards,i will do Deep Achimedea because the chance of getting tau shards are higher.
Expect nixes, hikou and other items to appear more often once we have the system active for +2 years