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Awesome though. It would be cool to see every enemy melt with those damage numbers, will check youtube.
edit: or could the extra damage instance of Toxic Lash cause the overflow? with Mirage its always a single hit per enemy.
Sometimes it deals damage, sometimes it doesn't. Depends on how the game decides to handle it.
Fun fact:
I was in a curcuit with a friend and he got dmg cap with stalker 4th ability pretty consistent.
When he hit for a few billions he went to like 80 to 90% dmg dealt. The next ability cast went integer overflow and he went back down to 0% dmg dealt. It was a constant up and down between 80%+ and 0%.
So yeah, hitting dmg cap makes the game behave inconsistent and you actually should avoid it if you are playing longer missions, there is always the possibility of crashing the game with integer overflows.