Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
https://en.wikipedia.org/wiki/Little_owl
So a literal wizard summoning owls is to be expected, even if it is an asset flip.
In duviri you dont do anything with books though, just match up the symbols to solve the puzzle, that is kinda the wisdom angle.
From stories, I dont really know of many wizzards who had birds, let alone an owl, I think in the Magic Sword, Merlin had a falcon.
Anywho, if you want to add owls thats fine, but then dont use an asset that just causes confusion, its not a throw away thing...same for the Kavat, just stop being lazy and make a proper new design, hell it could even spark some lore, maybe we later can find some modern day evolutions of that owl on the plains of eidolon with the animal hunting stuff. or just lore of when they went extinct.
Nah bruh Sandstorm if it's wasn't pulling enemies to the center people will complain regardless because "oh no it's ragdolling enemies and I can't shoot them", even though we are in AoE Meta, like shooting on the targets matters anyway.
The Sand Cat seems to make sense since in the Sand of Inaros you do get to fight a ton of them
I'm not exactly a fan of any of the revive passives (ignoring Nidus) because they're vastly inferior to Operator which you'll probably have way before you get Inaros or Sevagoth.
Sandstorm "rework" I can do myself, I'll just subsume pull and call it a day.
Slap some corrosive on it sounds like lazy Hydroid (which got an amazing) rework steal.
Sandcats don't sound too bad. I mean he always had sand minions but I'd bet 99% of players don't even know they exist because they're impossible to trigger, last for 5 seconds and have trash stats (not that it matters because of their lifespan).
Did they do anything for his survivability? Health frames drop like flies once you crank up the levels a bit. It's either facetank forever or crumble like paper. The worst part is that you're kind of forced to facetank because if adaption ever runs out your uber tank frame evaporates.
ps: (Subsumed) Nourish nerf?
no, there is a whole book collecting minigame.
oh wait wait, you mean that one that was added later where you fly around as the Paragrinn itself? where you have to stare at targets? Those were books? fair enough
The old effect of negating status effects is now in Scarab Armor by default.
Part of the changes that Inaros is going to receive are inspired by things already established in the Sands of Inaros quest.
Sand clones to avoid death: this is what the sand protector does.
Moving Sandstorm: Simply an adaptation to modern gameplay where mobility is much more abundant than 6 years ago and most players have a negative opinion about throwing enemies away.
Sand armor: armor buff + augment of the current 4th skill.
Swarm that summons cats: The swarm has always done corrosive damage and in the second mission of Sands of Inaros you have to face a horde of cats, you must also keep in mind that cats are especially important animals in Egyptian mythology (also is an active way to keep Inaros ability to summon sand puppets in the game)
and shield gate is not my thing. With 800+ armor I can facetank a lot. and certain warframes don't go down at all in usual sp content.
my necros as an example. He has 5x blue shards and has more than 2k armor. plus arcane grace and combat disc lvl 0 aura + crit arcane. So even weapons with ammo perform.
and because of "(Subsumed) Nourish nerf":
They're all about maximum players online, plat sales, etc.
Only if you know this can you understand illogical, human mind-insulting, absurd and sick changes.
people using Third party software and trigger a ban,end of the story.
I tweaked my mod setup, added some (common) Archon Shards, and subsumed Gloom over Sandstorm, and suddenly I have a 'frame that can facetank Steel Path to around level 1000. AND his sand throwing 1 move is still relevant in SP, since it opens enemies up to finishers, while Scarab Armor is just a 10 second thing you do at the start of every map to help with facetanking.
like nyx is lacking in alot of suvivability and is overall out of date but her fashion and theme makes me want to play her. inaro prime, i will admit looks cool but he just doesnt give that effect for me, and thats fine, im sure others will like how he looks while i dont. and it isnt the main issue but it isnt helping his case
now honestly, i get that people like level cap becuase they see it as a challenge, but i feel like it really isnt, becuase yes the whole idea of warframe is that your op but you also need balance and lets be real, no one WANTS to go in and out of a mission over and over until they farmed enough. so i see the appeal but the thing with inaros is that he simply cant, and so he's pretty much used as more of a casual frame. my opinion is health needs to be a more viable survivability tool like sheilds.
inaros in general real just lacks in a whole lot other departments and yes the update doesnt do him justice like it did for yareli but its a step in the right direction. ofc if health does become viable id fully expect a gloom nerf, most likely a massive one at that