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JUST MY GUESS but other frames are ahead of her like loki
also as a nyx is one of my favs and I use her often I dont think I agree with that last line that shes a hinderance, with the right build you can stay ahead on damage on your team and you can play assist for CC to quite an effective degree
Mind control and it's augment Mind Freak: Mind Control is fine as it is for it's energy cost, it doesn't necessarily need to affect multiple enemies. Mind Freak however could add that functionality. Essentially you would be able to shoot enemies for 2-3 seconds after the ability is cast and it would convert the shot ones (with a maximum of 4-6 enemies).
The Psychic bolts and Chaos i would leave as is, as Psychic Bolts is a armour strip tool. And Chaos is a nice distraction ability.
Oh boy, now for her 4. I would have understood if this was an augment ability for Mag's 2, but here we are, having a weird absorption ability. I can get that she channels the damage she receives by getting shot at and then blasts it out in a big psychic wave, but it's just so weird.
And don't even get me started on that ♥♥♥♥♥♥♥♥ augment that completely removes the need to build defenses. Just as worse as Revenants Mesmer skin. Abilities like this prevent us form having a healthy discussion about defensive options in Warframe (same as Rolling Guard).
Now i would love if that ability would be uniting her Mind Control with her Chaos ability, letting you control up to 4 enemies with a damage multiplier for like 15-20 seconds base, but one can only dream.
I mean overall i would love to have an updated Summoner playstyle, where me damaging an enemy would put a debuff on them that when killed while the debuff was active summons a minion (kinda like Nekros' first Ability, but that debuff goes away way to quickly).
Don't get me wrong, i love traditional summoners, i usually go play them first whenever possible, but more combat focused summoners, or more active focused summoners are way better. Nekros and Nyx are both my most favorite frames in this game.
Her 4 is pretty bad too and suffers the same issues that plague Banshee's 4. I still remember Banshee's 4 when it was actually good for something and now it's Banshee's worst ability. . .
Nyx's 4 though is just as bad even though she is invulnerable during cast. I think it can kill level 2-3 enemies on the Star Chart but even then I am not too sure.
The idea of the 4th ability is flawed: Chaos to confuse enemies into shooting each other > Mind Control to confuse an enemy into shooting it's former allies > Psychic Bolt to strip armor so confused enemies have less armor, but only three at a time > wonder why enemies are not attacking you during your 4 and knock enemies down, causing minor inconvenience due to the fact that there is now Nyx dust all over their uniform and it requires dry cleaning. Nyx is a barely passable frame with one good ability (Chaos), a barely passable ability (Psychic Bolt) and two mediocre, if not bad, abilities (Mind Control/Chaos Sphere).
She is one of my go-to frames for difficult boss encounters for the simple reason that she is immortal unless nulified while using her augmented 4. I replaced her 1 with dispensary giving me and my team sustainable energy while in her 4 and virtually infinite ammo (including heavy guns if you so choose). Her 2 can target more enemies if you use its augment, but this is rarely needed.
I completely ignore all the "normal" effects of her 4, replace her 1, ignore her 3, and barely touch her 2 except for specific tanky enemies. Yes I think my build is good... but her overall kit is definitively NOT.
I don't think she's bad, just pretty boring. Used her a few times and just in terms of pure effectiveness, I would have to say that her 3 is her best skill, since it acts as both an offensive and defensive tool.
Her 1 is kinda forgettable since normal AI is only effective in numbers, not on their own. It's like pressing a button to have a mentally debilitated, confused person assault their neighbours, for fun or something.
Haven't been using the bolts enough, but extending the effect to an enemy sufficiently close to the one affected, when that one is killed would be a nice addition. That would make her flow a little better and make the cast a little more usable by the team, since it'd be a tad more persistent and extend crowd control.
Her 4 doesn't scale well defensively or offensively past level 300 or so, especially if not used in conjunction with her 3, which totally eliminates its offensive potential.
So yeah, a rework would be appreciated, but at the same time: Do you want every frame in the game to be able to do the same things? As is, she is a crowd control frame via means of aggro dispersal - at least to me. I wouldn't want her to be just another wipe frame or weapon boost platform, etc.
Her skills don't lend themselves to farming and I think that's fine. If anything, her survivability outside of her 3 and her directable offense outside of her 2 need slight improvements.
Just giving your mind slave a target to actively focus on by pressing 1 again on an enemy, whilst it is active, would already help massively. That way you could have dudes chasing acolytes or eximus units or simply targets you don't like battling.
in the same manner, directing her 4's absorbed damage in a small cone in front of her with infinite body punch through or making it pull in enemies in a medium radius around her before exploding and giving it a better conversion should be enough to put a band-aid on the worst offender of her kit.
Giving her 4 a pseudo shield-gating when it breaks (by using up all energy) that scales with ability duration or a radial knockdown or hefty stagger would also help her survivability in higher level missions.
If they do rework her completely though, please don't make her another mass extinction frame. The game has plenty enough of those. For me, Nyx always represented the spirit of mischief and chaos and that should stay that way - there is no chaos when there are no actors to live it out.
I would like her first to last long, hell make it a channeling ability maybe or some way to keep it going for longer (every kill the mind controlled enemy makes extends the timer by 10 seconds or something)
2nd and 3rd are fine.
4th is too weak, the explosion does nothing really, that needs some boosting.
Now, D.E. could do this the lazy way by simply tweaking numbers and ratios. But I wish for a more in-depths rework : here are a few ideas I had.
New Passive : enemies succesfully harming Nyx's shield have 20% chance to receive 1 stack of radiation status.
FIXING (1) MIND CONTROL :
- Stronger and wider aggro-pulling and "Threat Level" increase. Target's health is Greyed and immune to other sources of control effects. A much "easier to notice" visual effect should be added so that team mates stop wasting 10s and two magazines trying to kill it and/or amp up its damage.
- Ability now sets the target's health to its current maximum value, but does "True damage" over time. When duration ends, the target dies imploding, creating a 5m Area of Effect applying 10 stacks of Radiation status to each enemy caught within.
- FIXING Augment mod "MIND FREAK" : base stats of Fire-rate, running speed and weapon damage are largely boosted without any action needed from the player. In addition, "the lower the health, the deadlier it gets". Target gets increasing rate of fire, running speed and damage over time as its health decreases.
FIXING (2) PSYCHIC BOLTS :
- Base Number of bolts should be 9. TAP CASTING = Bolts automatically hits the 9 closest targets in the direction the player is looking at. HOLD/RELEASE CASTING = let's the player choose 1 single target as the origin center from which the other 8 bolts will erupt.
- FIXING Augment mod "PACIFYING BOLTS" : Renaming needed. The bolts now targets the 9 closest enemies ARROUND Nyx, Those are now 'marked'. If marked enemies are killed before the timer runs out, they have a chance to spread the debuff with the remaining timer to one single target per original mark.
FIXING (3) CHAOS ? :
- Currently, CHAOS seems to apply a pseudo radiation-status, and increases the "threat level" of each enemy in order to make them shoot at each other. It works, sort of. The only issue I have with it, it's that the visual effect isn't obvious, so you might actually find yourself recasting it when it's not necessary at all.
Should it actually apply a non-decaying number of stacks of 'real' radiation status for the duration ? I don't know.
- FIXING Augment mod "CHAOS SPHERE" : I see only one reason to use this one currently : solo interception mission. As it allows Nyx to have multiple instances of Chaos zones. And this demands a lot of duration. Like, a lot. But, let's face it, who is currently doing that ? Nowadays, we have Qorvex Pillars for similar results.
- FIX = this becomes a channelled ability creating an area of effect arround Nyx, that modifies how enemies perceive things : TAP CAST = large area of effect, enemies have boosted run speed and believe their weapons jammed, they will run towards Nyx. The closer they get, the more chances they get 1s of 'confused' status. HOLD CAST = rather small area of effect, enemies are extremely slowed and Nyx melee attacks have guaranteed impact proc.
FIXING (4) ABSORB :
- I find all 3 current variants of it disappointing. "Assimilate" offers some fun builds, but demands huge investements (and eventutally fails you if you go for no-life endgame stuff like 1h+ endless SP missions)
- I have no idea for this except "get rid of it and find something else" but I understand some people have their fun with it.