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Void Angel instant kill
Just did my daily SP incursions and shortly before finishing the 2nd terminal in mobile defense, I started the void angel fight.
As soon as the angel started moving, I used Terrify on it to armor strip and one of the other 2 players (probably the Inaros) depleted the angels health completely, in what seemed like a single shot or something - no portal opening and operator phase, no segmented health bar depletion. Single phase, dead. It dropped the pinion and that was that.
No idea which weapons were used or abilities for that matter, outside of Desecrate and Terrify on my part.

Has this ever occured to anybody else?
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Showing 1-9 of 9 comments
2GenL Jun 4, 2024 @ 8:58pm 
2
When you know how to do more damage than the damage cap (to the point it shows as negative damage on the screen), it will break most of the games mechanics in one shot

use roar or eclipse (roar is more reliable, eclipse gives a larger buff but only in light). And stack with multiplicative damage buffs
Mod for viral and bleed to directly affect health since they both bypass armour and shields, rendering them useless
Last edited by 2GenL; Jun 4, 2024 @ 10:31pm
Drago Jun 4, 2024 @ 9:08pm 
Sometimes this used to happen on bosses in the past. Typically, DE would respond by making the boss have hard damage caps and locked stages that would break if you found someway to bypass them. If that happened it would go back to making the boss have longer invulnerable stages and smaller ranges of damage caps. Either way, I hope the issue is resolved for your future fights.
2GenL Jun 4, 2024 @ 10:31pm 
Originally posted by 2GenL:
When you know how to do more damage than the damage cap (to the point it shows as negative damage on the screen), it will break most of the games mechanics in one shot

use roar or eclipse (roar is more reliable, eclipse gives a larger buff but only in light). And stack with multiplicative damage buffs
Mod for viral and bleed to directly affect health since they both bypass armour and shields, rendering them useless
lol... Who gave this a clown... Cope harder

https://steamcommunity.com/sharedfiles/filedetails/?id=2742896193

using limbo prime... The frame people call a troll and not good... Can see multiple negative damage due to exceeding the coding damage cap. Not even using critical hits
Last edited by 2GenL; Jun 4, 2024 @ 10:35pm
Shard of Manus Jun 4, 2024 @ 10:49pm 
Originally posted by 2GenL:
When you know how to do more damage than the damage cap (to the point it shows as negative damage on the screen), it will break most of the games mechanics in one shot

use roar or eclipse (roar is more reliable, eclipse gives a larger buff but only in light). And stack with multiplicative damage buffs
Mod for viral and bleed to directly affect health since they both bypass armour and shields, rendering them useless
Eclipse does not interact with light anymore. It's been split. Tap for DR, hold for damage buff.
Last edited by Shard of Manus; Jun 4, 2024 @ 10:49pm
Illusive Soul Jun 4, 2024 @ 11:27pm 
Originally posted by 2GenL:

using limbo prime... The frame people call a troll and not good... Can see multiple negative damage due to exceeding the coding damage cap. Not even using critical hits

there is something more OP and more powerful than that, toying with frame rate , ever see someone abuse frame rate and Delete 60 eye murmur boss under 5 second ? OP's case could be the one.

or sometime the damage just too high and the game just forget to let those Angel escape to another Dimension, it happen but rare.
Last edited by Illusive Soul; Jun 4, 2024 @ 11:30pm
~Lazy_Eggs~ Jun 5, 2024 @ 12:13am 
never once witnessed that in my 3000 hrs of play ... I'm sure it's just a bug and they were just as surprised as you
KitKat Jun 5, 2024 @ 1:50am 
Originally posted by 2GenL:
lol... Who gave this a clown... Cope harder
Not sure who or why, but I might have a few guesses here:

Originally posted by 2GenL:
use roar or eclipse (roar is more reliable, eclipse gives a larger buff but only in light).
1) Eclipse was recently reworked into Hold/Tap and no longer relies on light levels at all - always gives full Damage Resist/Damage Buff, whichever you tap or hold to cast/switch to. So it's just as reliable as Roar now in terms of functionality. But it also got kinda nerfed(ish) as a subsume on other frames, rather than Mirage herself. And the major difference between these two now (simplified version) is that Roar buffs DoTs a lot more, while Eclipse is more oriented towards raw and upfront damage instead. But generally speaking? They kinda equal out in general gameplay... more or less, generally speaking, "ish"... Roar still being a tad bit better due to DoTs being less affected by various reductions/attenuations/nonsensical hidden mechanics over time, as well as acting like an additional layer of "Faction damage" without actually using faction-mods. But if you also use facton mods on top of that and focusing on DoT's, oof... Then yeah, Roar wins over Eclipse for sure. If DoT-stacking is even possible/viable (which is not the case for some units such as Acolytes and bosses, who have max 4-stacks of DoTs and require more upfront, raw damage instead).

And you not knowing about the change (tap/hold and no longer relying on light source) could be the 1st reason, giving OP outdated info;

Originally posted by 2GenL:
Mod for viral and bleed to directly affect health since they both bypass armour and shields, rendering them useless
2) Viral *direct damage* does not bypass armor or shields. It only applies a status that stacks up to 10 times and increases further damage received to health even under armor/shields. Which is... different from what you said. Close, but... definitely not the same. Because there's a difference between *direct damage* and applying Viral debuff stacks to increase further damage (in next point below, number 3).

Unless we are, of course, talking about fully armor-/shield-stripped enemies that now have some of the "health" types instead of armor/shields. But only SOME "health" types are vulnerable to direct Viral, when others are actually not. ALSO, there's an upcoming rework, where all the various dumb and pointless flesh/armor/shield sub-types will be removed in favor of simplicity - just one health/ one armor/one shield type, no sub-types of each at all anymore. Then yes, Viral *direct damage* does indeed deal more damage to most (but not all!) flesh types. And I'm pretty sure after the rework, this will stay too. But that's beyond the point;

3) Bleed aka Slash *direct damage* also do not bypass armor or shields. Only the bleeding DoT from slash status bypasses armor and shields indeed, via so called "Cinematic damage", which acts literally the same as "True damage", but unlike True, Cinematic actually bypasses shields. STILL! This is, again, a tad bit different from what you said. Because there is a difference between *direct damage* and applying a DoT, which - boosted by Viral stacks from previous point above - is capable of killing an enemy in a single tick that happens a second after applying it. Different stuff either way, yeah?

And yes, again, that is unless we're talking about fully armor-/shield-stripped enemies too... Then yes, Slash *direct damage* is effective... but again, only to SOME "health" types too.

THAT BEING SAID... We're talking about Void Angels, am I right?
Let's see...
- Shield: Proto Shield
- Armor: Alloy Armor
- Health: Machinery

That Shield sub-type vulnerability: Magnetic +75% / Toxin +25% / Impact +15%
That Armor sub-type vulnerability: Radiation +75% / Cold +25% / Puncture +15%
That Health sub-type vulnerability: Blast +75% / Electricity +50% / Impact +15%

And since OP mentioned armor-stripping said Void Angel via Terrify, we look at Health... Which actually has -25% from both Toxin and Viral, with no bonuses to Slash.

Soooooo... Unless that described case (by OP) was some deliberate bug/exploit, which you yourself clearly state that you know how to do...
Originally posted by 2GenL:
When you know how to do more damage than the damage cap (to the point it shows as negative damage on the screen), it will break most of the games mechanics in one shot
...it should not be possible through any legit means. And I doubt it's a very good thing to so casually brag about, unless you're reporting it in a Bug-report to the devs, preferably via support ticket, hidden away from public view. Just not to spread the abuse and exploitation of said bug in the community.

Because nobody loves bug-abusers/cheaters/exploiters, especially if they are bragging about it or - worse - sharing how to do it. So to an extent... I agree with that clown award, whoever gave it to you.

Just my guess though! No offence meant.
Last edited by KitKat; Jun 5, 2024 @ 9:43am
killer93551277 Jun 5, 2024 @ 8:53am 
Originally posted by 2GenL:
Originally posted by 2GenL:
When you know how to do more damage than the damage cap (to the point it shows as negative damage on the screen), it will break most of the games mechanics in one shot

use roar or eclipse (roar is more reliable, eclipse gives a larger buff but only in light). And stack with multiplicative damage buffs
Mod for viral and bleed to directly affect health since they both bypass armour and shields, rendering them useless
lol... Who gave this a clown... Cope harder

https://steamcommunity.com/sharedfiles/filedetails/?id=2742896193

using limbo prime... The frame people call a troll and not good... Can see multiple negative damage due to exceeding the coding damage cap. Not even using critical hits
I need to point out that there is no "coding damage cap", what you're seeing with that negative number is your damage exceeding the 32 bit integer (https://en.wikipedia.org/wiki/2,147,483,647) that is used to either just display the damage number and/or is used to calculate the damage
ExcretumNecris Jun 5, 2024 @ 3:30pm 
Originally posted by ~Lazy_Eggs~:
never once witnessed that in my 3000 hrs of play ... I'm sure it's just a bug and they were just as surprised as you

I didn't intend to suggest foul play or anything and yeah, both players were surprised.
We all needed a minute to try to understand what happened, before we even communicated on it.

Originally posted by Illusive Soul:
Originally posted by 2GenL:

using limbo prime... The frame people call a troll and not good... Can see multiple negative damage due to exceeding the coding damage cap. Not even using critical hits

there is something more OP and more powerful than that, toying with frame rate , ever see someone abuse frame rate and Delete 60 eye murmur boss under 5 second ? OP's case could be the one.

or sometime the damage just too high and the game just forget to let those Angel escape to another Dimension, it happen but rare.

Wouldn't know. I wasn't hosting and my system is rather old by now, so I doubt I could force a glitch through those means. But I suspect some kind of technical background too, not gameplay.
Last edited by ExcretumNecris; Jun 5, 2024 @ 3:38pm
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Date Posted: Jun 4, 2024 @ 5:57pm
Posts: 9