Warframe

Warframe

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Warframes with the best primary weapon damage upgrades
Warframes with the best primary weapon damage upgrades
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Beiträge 110 von 10
Daniel 3. März 2024 um 12:00 
hm? i don't know, go with whatever is meta.
Styx🐉 3. März 2024 um 12:27 
Revenant 1st ability augment + Primary Deadhead Rank 5
Nibbie 3. März 2024 um 13:35 
I can't think of any warframe that buffs specifically primary weapons (forgot about that^ augment, but its unreliable and I would be somewhat surprised if there was others like it), but there are plenty that buff weapons in general. Chroma, Rhino, Mirage, Saryn, Harrow, lots that work. At that point, you would have to be more specific on what you would define "best" as, and what purpose you want it for, to get more specific suggestions.
Carnasid 3. März 2024 um 13:45 
Gyre.
I am thinking Saryn. Adding nourish as the by helm. You have spores, with the mod, can introduce corrosive damage to weapons. You have toxic lash, which also gives toxin damage to your weapons.
Zuletzt bearbeitet von Siphon2012; 3. März 2024 um 14:01
KitKat 3. März 2024 um 16:56 
Nothing game-breaking, but still solid: Zephyr, with her passive that gives 150% additive bonus to Crit Chance of your weapons(all, not just primary) when airborne - which includes jumping, obviously. Not insane, but it's something. Add Arcane Avenger for a flat +45% final crit chance too.

Then sprinkle Vigilante set mods on top - to your companion's weapon - to get a chance of an "enhanced" Critical Hit of your primary weapon. One "tier" above in the crit ladder than you'd normally would. Chance of turning yellow into oranges, oranges in to reds and beyond(exclamation mark reds). You can put 4 mods onto your companion weapon and get 20% chance of that happening, with 30% max - if you put 2 WF mods on Zephyr... Which very much CAN have those spare 2 slots(one being exilus too!) without sacrificing performance of the rest of the build. Becuase she's one of those few frames that aren't crazy reliant on very specific builds and can spare even 2 slots for weapon-buffing like that through set-mods.

And if your own primary is already red-critting(3rd tier of crits) in the first place before all that... Well, you'll get some mad numbers from there. Consistent 4th/5th tier crits, oof!
Rhino can just press 3.

Is it meta?

Maybe not.

Does it make the numbers go big?

Yes.
Ash has a mod special to him that adds crit to ALL weapons he is using when invisible. Simple to proc and use. Deadly.
Off the top of my head, 50x damage with Sonar overlaps with Bansh using the augment but not sure if that works anymore. Was doing billions of damage with unoptimized mid tier weapons before my break.
Saryn :
Ursprünglich geschrieben von housersc:
I am thinking Saryn. Adding nourish as the by helm. You have spores, with the mod, can introduce corrosive damage to weapons. You have toxic lash, which also gives toxin damage to your weapons.

Mirage :
- I mean, "Eclipse" is a pretty huge buff to weapon damage.
- On top of that, her clones ("Hall of Mirrors") do add some strength-based damage and they inherit the modded stats from your weapon. The augment isn't needed, but it can boost damage further, for a limited time.
- Helminth Nourrish to replace her 2.
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Beiträge 110 von 10
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Geschrieben am: 3. März 2024 um 11:58
Beiträge: 10