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but it takes one guy to run a giga mega combo build that does 549 gorrilion damage to make the entire fight trivial, making bosses have higher hp to make up for the 549 gorillion damage would just make non meta ♥♥♥♥ do 0 damage and be unfun for everyone else
But If you don't like it, just choose Exit Game.
it's always funny when you come back from a hiatus and say "oh new content fun" and then get to a boss fight where you have had 0 explanation or information leading into it and are now expected to figure everything out with no information
fortunately DE seems to have moved away from the "puzzle boss" style they were committed to for awhile, which just feels bad in a game as fast-paced as WF
i think archons are balanced solely by the fact its only available once a week, or getting the archon shard at least. while you can grind liches 24/7, i think the best boss fight though, is the eidolons, becuase even when your grinding them, it still feels like a boss fight, unlike profit taker or exploiter orb, the atmosphere is way off and it lacks intensity. but as far as bosses like captian vor and alad v, they are just not it. plus the owowrym is actually quite a nice boss fight as well, id place it right next to the eidolons
Go beat 60 eye fragmented boss,you might like it,not harder than Dark souls game,but the punish is pain enough.
The NPCs get REALLY FREAKING ANNOYING sometimes. Especially when it's a gimmick that's really fiddly.
Like, you're supposed to try and lead the boss to smack something to hurt itself and the NPC is going
"Bait the boss to hurt itself!"
"Bait the boss to hurt itself!"
"Bait the boss to hurt itself!"
"Bait the boss to hurt itself!"
And I'm like "SHUT UP I'M TRYING!"
It gets really frustrating at times.
This is even more infurating when the boss has some kind of BS knockdown mechanic, or some other mechanic that interrupts you when you're trying to do it and by some RNG BS or something, the boss decides to do something stupid that makes the gimmick hard to pull off, like dropping some sort of AoE damage right ontop of the thing you're supposed to monkey around with.
All the while you got some stupid NPC barking the same orders at you over and over again.
That said though, it's not consistent. I've melee'd those big things in the plains before, those massive looking walkers that come in 3 variants all following up on each other after the first kill. Their weakspots do not have this consistency. Maybe they do because their weakspots are massive and I just don't hit their invulnerable body, idk, but any smaller bosses are a snoozefest for me.
I can solo kill those big walkers with melee, not too difficult, but then you get that smaller boss in the hotter area, where different parts of his armour opens up and you get a crapton of lens flare to make you see the weakspot, I hate that guy man. Just turns to me and the weakspot is on his back, shoots me in the face and I go down, can't even hit him, despite doing millions of dps myself.
I wish bosses just took damage but a massively reduced amount of it, rather than hitting the funny glowing spot then melting him in a picosecond.
The current razorback armada is pretty much the perfect example. There's no explanation that you have to hack bursas aside from a vague mention of them being present. And the boss itself just kind of bumbles around the arena until it gets stunned and you can drill it until the hp gate. The most interesting boss in recent memory is the shattered whats-it and that one is just passable.
But we all know DE never bothers with old content, it's why the infested still suck and lephantis still looks like a PS3 model with obvious visual bugs.
i guess the only way to make you people happy is by remove Shield gate from the game,remove Operator,every Enemy carrying weapon that has 20% chance cause Warframe cannot cast skills or cripple movement for few second.