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Een vertaalprobleem melden
Unless you mean Voca and Voidplumes in which case that's intended as you need to look for them.... giving those a highlight kinda defeats the purpose
And there's both a consumable and an ability for this too (how to get to them is still on the player ^_^)
Rare stuff has special models and effects, and since you're not sorting loot out you don't need loot filtering. And its part of the ettiquette to drop a waypoint (which will have a special icon) on things like argon crystals while plumes/insignia are given to everyone if one person picks them up now.
Super-rare stuff gets a map marker automatically too.
Yes, you means the enemies that is highlighted in red and the loot is white ?
Not to mentioned when you wipe out the enemies only the loot icon remains ?
You can enlarge the map too btw.
maybe None of us have any issue with "Loot High light" ? Most of the Loot are big enough to notice and some of them have bright color Lines on it.
you dont even need Animal Instinct for seeing loot high light in map,since every companion can now suck all the resource around you,just running around the room and let your companion collect it for you.