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The only difference between a spender and a f2p in WF is how fast they acquire things
For example Duviri and Railjack, while i myself find them fun, lots of Tenno dont, but want the weapons/gear/frames from said content.
Its not like you miss out by not buying plat or unable to be "competitive" with your gear in missions cause even the hardmode starchart is possible without spending a dime if you just play the game and naturaly progress it.
Is it really so bad a game offers you the choice to skip content you dont like/care for while still giving you an option to receive its rewards if you desperatly desire? I would argue No
Pay to win means that players can spend real-world currency to have an unfair advantage over other players.
Considering that A) Everything you can buy in warframe with plat that actually has a mechanical impact is something you can get for free, and B) Warframe doesn't pit players against players anyways except in Conclave (which has its own options and mechanics separate from the normal game), warframe fulfills neither of the requirements to be P2W.
People misuse P2W a lot. Someone having something fancier than you because they spent money on it is not P2W. Someone having something stronger than what you have because they spent money on it is also not P2W if you're not actually competing against them. That's just the 'pay' part, not the 'win' part.
The 'win' part is about unfair balancing, poor sportsmanship, and making players feel forced to spend money in order to have a chance. It's almost exclusively a concern for PVP. That can't be a concern in warframe, because one player having way better weapons/warframes/mods than you is not detrimental to your ability to progress and succeed (if anything, it's the opposite).
Also: Not to be rude, but how does "one person on Youtube defines P2W like this" translate to "this is the generally / universally applied and valid definition of P2W"? I could make a list about what i personally consider P2W, but that wouldnt be some mandetory / binding definition for everyone else. So why would this one persons definiton be the "be all - end all" definition for it?
And how many boxes need to be checked to consider something P2W, and why exactly that ammount? I mean, if we really want to get into detail / boil things down, those definitions apply to virtually every game out there, so by definition pretty much every game is P2W. But that way the term P2W actually loses all meaning, hence why it is - and i am sorry if this sounds rude - just ridiculous to try to apply the term P2W to any game that even remotely involves some form of purchase via real money.
No it is not P2W, it is far closer to pay for convenience, and I am quite sure you can go look up any number of videos saying I'm right too. IMO if you can't actually make an argument of what you think and can only say "I agree with this guy", your contribution doesn't really mean anything.
There is nothing that money can buy you that playing cannot (that affects gameplay), and considering the process of earning things is most of the reason to play the game in the first place, the thing you are "winning" by paying is less reason to play. It is a PVE game with no competition or win-state, the only thing you can win against is yourself. I think it is simply disingenuous to call Warframe P2W, even if you really do think it technically fits the definition (and by your own admission, you think it only fits about half the definition?), because the negative connotations the term carries simply don't apply in this game.
Oh man...