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DiabloMuerto Jan 22, 2024 @ 10:55pm
RailJack Missions
Wish they would do something a bit different with the railjack missions. I like the space combat bits but what was the point of adding the base game mission stuff to these? Having to go on the "ship" and then do the same old defend or survival, etc is annoying. Really wish they would come up with some new ideas, I was hoping to get a break from that stuff doing railjack but nope.
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Honestly, while it makes sense for survival to be there, as we're drawing attention from other operatives, hell, it makes more sense in Railjack than in normal missions.

Defence feels heavily out of place so if given the option, I'd remove that one.
Basan™ Jan 22, 2024 @ 11:39pm 
Atm, the most annoying stuff that I continuously go through when playing 'RailCrap' *Errm* RailJack (RJ) mission is when you're trying to play Orphix and still haven't got the Piloting Intrinsics into level 7 just to be able to launch NecraMechs in there since my Amp is still one of the Cetus basic ones. :baa:
It surely needed a bug ironing revamp and better pointers for all those who might have missed the Scarlet Spear Operation[warframe.fandom.com] event and also improving the chances to obtain Oberon (i.e., blueprints and all otjher assorted parts BP's) alongside with other WarFrames (WF's) that got wall gated behind this mode not long after its spawning into the WF universe (like Ash and, if not mistaken, Harrow too). :winter2019happybulb:

And the other is those awkward moments during Void Fissure missions (to crack Relics) because sometimes a lightning hits you out of the blue when you're in your ArchWing while you're in space and thus (stupidly) forcing you to use a "Revive" due to that instant death scenario. :steamfacepalm:
Firefrye Jan 23, 2024 @ 12:52am 
Originally posted by C.C. しえんのとがひめ:
Honestly, while it makes sense for survival to be there, as we're drawing attention from other operatives, hell, it makes more sense in Railjack than in normal missions.

Defence feels heavily out of place so if given the option, I'd remove that one.

I'm fine with survival and defense... I just want survival and defense IN THE RAILJACK!
- Survival: Corpus/Grineer/Sentient "jammers" messing with out RJ onboard life support and we have to kill fighters/crew ships fast enough. Or *maybe* we have to board the crew ships to steal their life support directly. Just keep us in the core RJ game mode
- Defense: we have to defend an object IN SPACE. Maybe we have to board IT to repair it sometimes, but we should still spend most of the mission in the RJ. This would also work as a mobile defense style mission where we're escorting a smaller ship as they perform some task in the sector.
- Assassination: we need a RJ boss fight. May I suggest a variant of the Jordas boss from Eris? We fight that one in archwing so it wouldn't be much of a stretch to scale it up to an infested corpus/grineer ship we have to hunt down. Or imagine fighting a larger sentient ship? There aren't "crew ship" size sentient ships that we've seen so that would be a cool option
Yeah, a lot of the missions should have the RJ flair instead.

Defense should be a progressive event where the shore team gets to the goods and defends it for a bit (1 round), while the RJ crew docks to retrieve, then something along the lines of hijack where the team needs to defend it while it makes its way to the ship (2 round), another round for airlock/docking procedures.

Once inside the RJ, somehow the ship won't undock, so it gets pelted by ramsleds and boarders, where the team needs to defend the goods inside the ship. Finally, a sequence where the ship can fly off but needs to defend itself WHILE getting boarded.
Originally posted by Firefrye:
Originally posted by C.C. しえんのとがひめ:
Honestly, while it makes sense for survival to be there, as we're drawing attention from other operatives, hell, it makes more sense in Railjack than in normal missions.

Defence feels heavily out of place so if given the option, I'd remove that one.

I'm fine with survival and defense... I just want survival and defense IN THE RAILJACK!
- Survival: Corpus/Grineer/Sentient "jammers" messing with out RJ onboard life support and we have to kill fighters/crew ships fast enough. Or *maybe* we have to board the crew ships to steal their life support directly. Just keep us in the core RJ game mode
- Defense: we have to defend an object IN SPACE. Maybe we have to board IT to repair it sometimes, but we should still spend most of the mission in the RJ. This would also work as a mobile defense style mission where we're escorting a smaller ship as they perform some task in the sector.
- Assassination: we need a RJ boss fight. May I suggest a variant of the Jordas boss from Eris? We fight that one in archwing so it wouldn't be much of a stretch to scale it up to an infested corpus/grineer ship we have to hunt down. Or imagine fighting a larger sentient ship? There aren't "crew ship" size sentient ships that we've seen so that would be a cool option

Again, that's just me, but survival feels fine as it makes sense.

Having a 2nd survival mode where you gotta steal life support from crewships and capital ships and such would be a solid addition.
Last edited by C.C. 折オリ枝 の 夫; Jan 23, 2024 @ 1:58am
tv Jan 23, 2024 @ 5:30am 
Survival makes the least sense imo. Drawing attention? Did the entire crew of this corpus ship just miss the massive space battle? The base game content is likely in railjack for the worse reason imaginable; they didn't want to develop railjack.
Originally posted by tv:
Survival makes the least sense imo. Drawing attention? Did the entire crew of this corpus ship just miss the massive space battle? The base game content is likely in railjack for the worse reason imaginable; they didn't want to develop railjack.

I said Survival makes sense precisely because everyone's attention is on us.

Think of it like a James Bond situation, where we're taking the position of 007, being all from and center, outright going through the front door, while other operatives do the more "quiet" part.
jonnin Jan 23, 2024 @ 9:21am 
I guess, to me, its more of a complete picture.
You have a mission, and you have to fight your way past the ships to accomplish it rather than just poof in undetected and nothing alerted, nothing shot at you, etc. Even if its defense or survival, it was the same missions as before, you just had resistance in space first.
And I like it the most of all the abandoned concepts.
Basan™ Jan 23, 2024 @ 10:07am 
Originally posted by tv:
Survival makes the least sense imo. Drawing attention? Did the entire crew of this corpus ship just miss the massive space battle? The base game content is likely in railjack for the worse reason imaginable; they didn't want to develop railjack.

Quite sadly, that's how I've felt after my initial RJ missions. Just another grind mechnic fodder just to make you do it enough times in order to obtain something else. And although I liked hte initial concept for it, it was obviously lost due to lack of further development to place some 'meat' upon the raw RJ's 'bones'.

And that has become my main gripe with RJ. It simply became another gimmick to simply to wall gate behind it quite a few of the initial / starting WF's that were interesting for players to get by, such as Oberon (is/was).
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Date Posted: Jan 22, 2024 @ 10:55pm
Posts: 9