Инсталирайте Steam
вход
|
език
Опростен китайски (简体中文)
Традиционен китайски (繁體中文)
Японски (日本語)
Корейски (한국어)
Тайландски (ไทย)
Чешки (Čeština)
Датски (Dansk)
Немски (Deutsch)
Английски (English)
Испански — Испания (Español — España)
Испански — Латинска Америка (Español — Latinoamérica)
Гръцки (Ελληνικά)
Френски (Français)
Италиански (Italiano)
Индонезийски (Bahasa Indonesia)
Унгарски (Magyar)
Холандски (Nederlands)
Норвежки (Norsk)
Полски (Polski)
Португалски (Português)
Бразилски португалски (Português — Brasil)
Румънски (Română)
Руски (Русский)
Финландски (Suomi)
Шведски (Svenska)
Турски (Türkçe)
Виетнамски (Tiếng Việt)
Украински (Українська)
Докладване на проблем с превода
Garuda is just a better talon user.
-She is as immortal as Valkyr if you put Gloom on her (even without it);
-Can use those stacking mods;
-She is invulnerable while using any weapon (mainly after using her ultimate - and she can spam it, + she has that mirror which blocks damage in front of her)
-And not that it really matters, garuda doesn't have energy problems cause she has a skill that gives her unlimited energy, it helps cause you dont need to put mods and arcanes to help with energy management or the focus school which should always be Naramon when playing as a main melee loadout.
But you need to actually play the game to make Garuda work, its not just pressing a button to be always invulnerable and holding the melee button. That said, Valkyr is easier to play, so that's a positive for her, but as i said, she doesn't have the power to deal with some enemies in Steel Path.
Ofc we are talking about the skills kit, you can just equip something like Phenmor, Laetum or Kronen Prime and deal with anything you cant when using Valkyr's ultimate, but then, we could say that even Yareli can do any content hahahhaha.
This website's tier list and build section are pretty accurate, idk if you use it. It can give an idea of how strong are those weapons and their builds.
https://overframe.gg/tier-list/melee-weapons/
Gloom being the subsume for Sev was a mistake.
Revenant works great for SP with either melee or other weapons without any formas, just built as much strengh into him as you can to get more stacks of mesmer shield.
Anything that hits you while mesmer shield is up will get dazed and you can use the first ability Enthrall free of energy cost.(Convert a target into a zealous thrall. Thralls turn on their allies and enthrall through damage. On death, they disintegrate into a damaging pillar of energy) Enthrall units will draw aggro to them so gives you more Survivability too.
if you have access to the helmith system add Roar to do more damage, replace his 4th ability.
you need to bring a good melee weapon too
Also overframe has a distinct tilt towards level cap enemy builds, so if you are not going to do long endurance runs in SP (40 minutes+), it can be misinformation. A key example of this is rolling guard, shield gating, or prime-surefooted in every build, as you've already played Valkyr on SP you should know that these mods aren't needed, yet overframe will try and tell you they're integral to the build.
Thats not what i said. Garuda gets more confortable with gloom instead of her pillar, thats why i wrote "(even without it)", her pillar still heals well enough for her to keep spamming her ult, but the main point is that just check their talons stats, Garuda's talons are far superior cause the meta is Slash status application + combo mods on melees. Valkyr has neither of them. Thats why most of the melees that cant proc bleed consistently are low tier.
Valkyr Talons base stats summary (no difference between prime and normal):
-base total damage: 250 (no warframe mods).
-33% slash status (bleed) chance when status proc.
-10% status chance.
-50% critical chance.
-So it relies on raw damage output, cause the status chance is that low and has a ratio of 1:1:1 (impact:puncture:slash), even with Valkyr's power strength multiplier, it only raises the raw damage output.
Garuda Prime Talons base stats summary (prime has better stats):
-base total damage: 280 (no warframe mods)
-85% slash status (bleed) chance when status proc.
-36% status chance +480% from weeping wounds 12 stacks on combo count: 209%
-35% critical chance +480 from blood rush 12 stacks on combo count: 203%
-High bleed procs, ofc ignores armor, easily archieving +300k per second per bleed proc on heavy attacks.
So it means depending on the enemy and their level as i said before, Valkyr wont do any damage to it cause she relies on raw damage. But armor and level dont matter for Garuda, she ignores 'em all causing high bleed procs, and so many of them.
Now for enemies that they cant get bleeds on them such as bosses, i wouldnt bring them, but even though against these bosses, getting to 200% critical chance with one mod is indeed something to consider.
It makes sense, warcry gives Valkyr so much atk speed that we wont need to use atk speed mods on melees, leaving room to use more damage mods. And helminthing gloom in her first skill makes it even better for survivability, which she lacks a lot when not clawing around.
Id like to see a rework too, they just cant leave those combo mods out of her talons. And her first skill...pfff, thats ridiculous
XD I actually like her 1st (I use the augment for it as well). I wish it took your momentum into effect like Pathfinder from Apex, or Spiderman, so you could swing around corners instead of face plant into them. I know that a lot of people hate it though which is fair. I replace her 3, then use Bronco with the dizzying rounds so I don't lose the finisher opportunities. Usually replace it with Tharos strike or the Chroma one for support. But yeah, I see her come up in a lot of discussions about reworks, usually behind Loki in first and Chroma second.
Though I still stand by Gloom should have never been the subsumable.
I like using him with a Kubrow with the Mecha Mods and Innodem incarnation dagger as it has bonuses for heavy attacks. You can mod it for enough initial combo to enter incarnation mod every time.
Every 30 seconds the Kubrow marks a target, hit it with ability 1 and everything in a 40m radius falls down from status procs. Ability 2 can do the same as the Kubrow but is a little more energy costly.
Seen some crazy high million plus red crits.