安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Operators were better before the nerfed their dash however...
The one thing Warframe did better than any other game was the fluid movement and speed of Warframes.
But then they just keep creating content that reduces or entirely negates players ability to use/enjoy that movement.
::facepalm::
And the 1999 stuff looks worse than the operator game play. Next they will have us running around with stone clubs and deer skin rags on.
Yes. They will. They are. They have. That's Soulframe.
DE has BEEN making content for 10 years now, I should know I've been here around the whole time enjoying it.
Also the "1999 stuff" looks amazing even though it hasn't gotten to showing how the Drifter's will be handled in it. I swear some people will never get over the idea that the game is not JUST the frames, nor should it be.
As someone who's actually played SF: No, its actually not. Its also in its pre-alpha state not that I think your type cares, so long as you get to bash it.
Hey, hey, don't jump to conclusions - I'm not ragging on Soulframe at all! I was just being crass and glib, clearly too much so. It's a fact that Soulframe is designed around a more methodical, up-close-and-personal style of gameplay, (as opposed to zipping through the air at Mach Several blasting clones, robots, and mutant horrors with space guns) which is something they've been experimenting with for a while in Warframe.
You don't have to defend it from me; personally I'm looking forward to its continued development, as well as continued development of Warframe (though I'll admit I find most of the Drifter- and Kahl-specific sections of the game are... tedious much of the time, at least partially due to the removal of most of your key movement mechanics. There's room to work around with those and spice them up a bit), just as I have since the end of 2012/beginning of 2013.
I heard someone bring up an interesting theory recently; that some people use gaming as a proxy for a career. Like they continue to "play" the game after it's no longer fun; constantly complain about how the game is ruined or dying, yet effectively continue to slave away at it beyond what could reasonable be attributed to a sunk cost fallacy. It's not a game to them anymore, it's a job. More precisely, it is a proxy for the career they haven't managed to find satisfaction or progress in, irl.
I wonder if that's the case here?
(Lore spoilers ahead but since this is about operator y'all prob already know lol.)
Lore wise, for me at least, I don't speak for everyone: they made the game a lot less interesting. Viewing the frames as these questionably sentient alien robots used as mercenaries. Capable of undergoing experiments, modifications, sometimes being enslaved or taken over for another beings purpose was really cool. Then..
They just turned out to basically be armor suits with extra steps. It was so, damn, boring. They could've done so many different things and had interesting plot points if the frames were truly their own race/beings, but no. It's just another "generic thing for humans to wear that does nothing on its own xd" like we haven't seen that thousands of times already.
The game felt a lot less interesting and mysterious and just like yet another generic scifi "armored hero shooter" after the operator's introduction.
That is just your opinion that it looks great. To me it looks like crap, 1999. The tank part they showed was just cringe. So all that you said means absolutely nothing and it is my opinion that matters to me. Why you talk like you are some special person is beyond me. It is your opinion only and nothing else. 10 years or 10 seconds don't mean anything if it is just an opinion. Just like mine does not matter either only to myself. At least when I say something I am just spouting out my opinion and not trying to pass it off as anything other than that. Your, I should know comment is priceless.
As someone that played this game about 80 hours a week before the ammo nerf hit I know the game pretty well. Now I just mostly login to get the new frames and weapons when they come out. There are not many parts of the game I dislike. 1999 looks like one that does not have me excited at all.
Yeah. A lot of that is kind of a natural outgrowth of the gradual removal of ambiguity due to Plot/Lore Developments - an ambiguity that early-on I felt they did a good job of playing towards (some of the earlier in-game events where you had to choose which faction to back, or the Solar Rails being examples, generally just allowing the Tenno/Warframes to be "out there doing stuff for their own ends" as opposed to "Warframes/Tenno as universal problem/conflict solvers").
Nowadays we feel a lot less mercenary; that aspect is still there but it really doesn't get played-up as much as I think it could. Ultimately, I think we're now too important to the overall plot and lore and counter-intuitively this makes our actions on a gameplay basis feel like they lack weight. We're frequently in service of a grander cause, not just in it for ourselves. This is all despite the whole Alignment system which has yet to have any practical impact so far as I know.
I will say that I did ultimately like the more mercenary aspect of our role in Jade Shadows-adjacent Event - say what you will about the meat of the plot, our (the players) role(s) in the affair was mostly Get Cool Stuff (though even then it was in service of getting something done for someone else, not strictly our own self-interest).