Warframe

Warframe

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zghaun 2024 年 1 月 18 日 上午 5:50
Do you actually like the Operator Gameplay?
Whenever I switch to Operator it feels like I have to stop whatever I'm doing then do some errands then go back to the fast phase gameplay, feels distracting at best.
最后由 zghaun 编辑于; 2024 年 1 月 18 日 上午 6:25
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正在显示第 76 - 90 条,共 133 条留言
Dondu 2024 年 8 月 1 日 下午 10:15 
operator is like my reserved energy pack, use the operator more often now to save or get energy
666 2024 年 8 月 1 日 下午 10:17 
yes
Burba 2024 年 8 月 1 日 下午 10:26 
I hated the operator so much I never even learned how to level them up. Maybe one day I will give them a chance.
XianE 2024 年 8 月 2 日 上午 3:11 
I was never negative towards them, but as I've raised the schools and learned more and more how to use them rather the Drifter they're a good tool to use. Mostly the ability to get out of bulletfest situations (pop out of frame -> void walk away to safety -> pop back into frame to pick off enemies). Not to mention the Angel fights are some of the most fun "mini-boss" types that utilize the Operator, even if I do think the Sling could use some more leniency (nothing more aggravating than visually hitting golden sphere but not having it count cause the game read it as missing the sphere's detection). Also them being "squishier" is by design, because they're the other side of the coin to the "battle gods" that are the frames.
最后由 XianE 编辑于; 2024 年 8 月 2 日 上午 3:12
Aesthier 2024 年 8 月 2 日 上午 4:09 
No I do not and never really did.

Operators were better before the nerfed their dash however...

The one thing Warframe did better than any other game was the fluid movement and speed of Warframes.

But then they just keep creating content that reduces or entirely negates players ability to use/enjoy that movement.

::facepalm::
最后由 Aesthier 编辑于; 2024 年 8 月 3 日 上午 11:54
Gadman 2024 年 8 月 2 日 上午 4:23 
Free team healing and 40%STR
Shadovar 2024 年 8 月 2 日 上午 5:01 
引用自 Spartykins
it's a necessary evil as de can't make content.... snip
THIS^

And the 1999 stuff looks worse than the operator game play. Next they will have us running around with stone clubs and deer skin rags on.
Fraggoth 2024 年 8 月 2 日 上午 6:17 
引用自 Shadovar
引用自 Spartykins
it's a necessary evil as de can't make content.... snip
THIS^

And the 1999 stuff looks worse than the operator game play. Next they will have us running around with stone clubs and deer skin rags on.

Yes. They will. They are. They have. That's Soulframe.
XianE 2024 年 8 月 2 日 上午 6:24 
引用自 Shadovar
引用自 Spartykins
it's a necessary evil as de can't make content.... snip
THIS^

And the 1999 stuff looks worse than the operator game play. Next they will have us running around with stone clubs and deer skin rags on.

DE has BEEN making content for 10 years now, I should know I've been here around the whole time enjoying it.

Also the "1999 stuff" looks amazing even though it hasn't gotten to showing how the Drifter's will be handled in it. I swear some people will never get over the idea that the game is not JUST the frames, nor should it be.


引用自 Fraggoth
Yes. They will. They are. They have. That's Soulframe.

As someone who's actually played SF: No, its actually not. Its also in its pre-alpha state not that I think your type cares, so long as you get to bash it.
Fraggoth 2024 年 8 月 2 日 上午 8:56 
引用自 XianE

As someone who's actually played SF: No, its actually not. Its also in its pre-alpha state not that I think your type cares, so long as you get to bash it.

Hey, hey, don't jump to conclusions - I'm not ragging on Soulframe at all! I was just being crass and glib, clearly too much so. It's a fact that Soulframe is designed around a more methodical, up-close-and-personal style of gameplay, (as opposed to zipping through the air at Mach Several blasting clones, robots, and mutant horrors with space guns) which is something they've been experimenting with for a while in Warframe.

You don't have to defend it from me; personally I'm looking forward to its continued development, as well as continued development of Warframe (though I'll admit I find most of the Drifter- and Kahl-specific sections of the game are... tedious much of the time, at least partially due to the removal of most of your key movement mechanics. There's room to work around with those and spice them up a bit), just as I have since the end of 2012/beginning of 2013.
PhellAsleep 2024 年 8 月 2 日 上午 9:24 
引用自 Black Paisley
引用自 XianE

DE has BEEN making content for 10 years now, I should know I've been here around the whole time enjoying it.

Also the "1999 stuff" looks amazing even though it hasn't gotten to showing how the Drifter's will be handled in it. I swear some people will never get over the idea that the game is not JUST the frames, nor should it be.



As someone who's actually played SF: No, its actually not. Its also in its pre-alpha state not that I think your type cares, so long as you get to bash it.
He gave Warframe a negative review (with 3k hours clocked at the time) because of the Kuva/Tenet weapon nerfs and hasn't recovered since. He then put in another thousand hours into the game and is still ragging about anything new DE adds. I don't think he's being genuine. That's like going into a restaurant where you had a bad experience and still continuing to go there and won't stop talking about your bad experience despite the restaurant doing everything they can to make your experience better.

I heard someone bring up an interesting theory recently; that some people use gaming as a proxy for a career. Like they continue to "play" the game after it's no longer fun; constantly complain about how the game is ruined or dying, yet effectively continue to slave away at it beyond what could reasonable be attributed to a sunk cost fallacy. It's not a game to them anymore, it's a job. More precisely, it is a proxy for the career they haven't managed to find satisfaction or progress in, irl.

I wonder if that's the case here?
They just kinda made the game worse then they made it better imo. From a gameplay perspective they took away the slick movement of the frames in exchange for.. this. Not to mention how you're locked into hour long quest lines until they're finished.

(Lore spoilers ahead but since this is about operator y'all prob already know lol.)

Lore wise, for me at least, I don't speak for everyone: they made the game a lot less interesting. Viewing the frames as these questionably sentient alien robots used as mercenaries. Capable of undergoing experiments, modifications, sometimes being enslaved or taken over for another beings purpose was really cool. Then..

They just turned out to basically be armor suits with extra steps. It was so, damn, boring. They could've done so many different things and had interesting plot points if the frames were truly their own race/beings, but no. It's just another "generic thing for humans to wear that does nothing on its own xd" like we haven't seen that thousands of times already.

The game felt a lot less interesting and mysterious and just like yet another generic scifi "armored hero shooter" after the operator's introduction.
Shadovar 2024 年 8 月 2 日 下午 12:04 
引用自 XianE
引用自 Shadovar
THIS^

And the 1999 stuff looks worse than the operator game play. Next they will have us running around with stone clubs and deer skin rags on.

DE has BEEN making content for 10 years now, I should know I've been here around the whole time enjoying it.

Also the "1999 stuff" looks amazing even though it hasn't gotten to showing how the Drifter's will be handled in it. I swear some people will never get over the idea that the game is not JUST the frames, nor should it be.


引用自 Fraggoth
Yes. They will. They are. They have. That's Soulframe.

As someone who's actually played SF: No, its actually not. Its also in its pre-alpha state not that I think your type cares, so long as you get to bash it.

That is just your opinion that it looks great. To me it looks like crap, 1999. The tank part they showed was just cringe. So all that you said means absolutely nothing and it is my opinion that matters to me. Why you talk like you are some special person is beyond me. It is your opinion only and nothing else. 10 years or 10 seconds don't mean anything if it is just an opinion. Just like mine does not matter either only to myself. At least when I say something I am just spouting out my opinion and not trying to pass it off as anything other than that. Your, I should know comment is priceless. :steamfacepalm:

As someone that played this game about 80 hours a week before the ammo nerf hit I know the game pretty well. Now I just mostly login to get the new frames and weapons when they come out. There are not many parts of the game I dislike. 1999 looks like one that does not have me excited at all.
kritze 2024 年 8 月 2 日 下午 12:08 
looks iam the less of the opposite players. i like playing my drifter. Would love if he gets the option for hold something else except his pistole or carry those protoframes introduced in 1999 to side-enhance the default warframe. so you can play a second "warframe" with lesser effectivity.
最后由 kritze 编辑于; 2024 年 8 月 2 日 下午 12:08
Fraggoth 2024 年 8 月 2 日 下午 12:14 
Lore wise, for me at least, I don't speak for everyone: they made the game a lot less interesting. Viewing the frames as these questionably sentient alien robots used as mercenaries. Capable of undergoing experiments, modifications, sometimes being enslaved or taken over for another beings purpose was really cool.

Yeah. A lot of that is kind of a natural outgrowth of the gradual removal of ambiguity due to Plot/Lore Developments - an ambiguity that early-on I felt they did a good job of playing towards (some of the earlier in-game events where you had to choose which faction to back, or the Solar Rails being examples, generally just allowing the Tenno/Warframes to be "out there doing stuff for their own ends" as opposed to "Warframes/Tenno as universal problem/conflict solvers").

Nowadays we feel a lot less mercenary; that aspect is still there but it really doesn't get played-up as much as I think it could. Ultimately, I think we're now too important to the overall plot and lore and counter-intuitively this makes our actions on a gameplay basis feel like they lack weight. We're frequently in service of a grander cause, not just in it for ourselves. This is all despite the whole Alignment system which has yet to have any practical impact so far as I know.

I will say that I did ultimately like the more mercenary aspect of our role in Jade Shadows-adjacent Event - say what you will about the meat of the plot, our (the players) role(s) in the affair was mostly Get Cool Stuff (though even then it was in service of getting something done for someone else, not strictly our own self-interest).
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发帖日期: 2024 年 1 月 18 日 上午 5:50
回复数: 132