Instalar o Steam
Iniciar sessão
|
Idioma
简体中文 (Chinês Simplificado)
繁體中文 (Chinês Tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Checo)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol de Espanha)
Español-Latinoamérica (Espanhol da América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polaco)
Português (Brasil)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar problema de tradução
I'm not getting into specifics because there are a ton of weapons that are perfectly viable for Steel Path so you can pretty much almost use whatever you want for that. If you are trying to do those long missions with level 999 enemies, then it changes, but from what I've seen not many people really aim for that.
I would actually say that list is out of date because weapons with incarnon adaptors don't get updated with a new position on the list.
If you are doing a melee centric build with NIkanas, then yes, it is very good in my opinion. It's what I use with my Excalibur Umbra.
Not a single weapon, but like a handful in each category are leaps and bounds over the hundreds of others
For example, a tenet arca plasmor without a riven can get to the point of one shotting basically everything even on steel path. With a riven this gets even more insane. However that is just one example that isn't even taking warframe abilites in mind.
A good example is one ability that is easy to maintain and use, which works well for dmg amplification is Xata's whisper from Xaku. Which can be subsumed and put on other frames. It is kind of like a mini version of Mags Magnetize. Not as extreme but work extremely well. It can easily double or even triple dmg output of a weapon.