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That's it. Other than that, she offers nothing "unique". At least with my suggested rework, she'll at least ALSO offer consistent damage that does not reset. Without it - she doesn't offer even that. Only "fun factor" of riding Merulina. That's it.
And define "utility weapons platform" exactly. You'll just ride around and apply statuses for OTHERS to do the killing? Or do CC via her 1st, 4th and your suggested subsumed Mag's Pull? That's like... Hard copium, my friend. Nobody sane would do that. Especially since literal *WEAPONS*, let alone warframes can do exactly that. There is really no place for such "role" in the CURRENT Warframe gameplay loop, I'm afraid. Damage, AOE, mass-murder and KPM. That's what matters, regardless of mission type.
And if you wanna play in COOP and be useful aka be a support... There are multiple other, much better choices:
- Wisp with her Motes and blinding;
- Mag with full armor-strip and grouping/priming for nuking, plus shield regen;
- Citrine with dmg resist and healing and priming enemies with both statuses AND forced red-crit spots;
- Frost for bubble, armor-strip and slowing;
- Gara, as you already mentioned yourself, for defending, slowing/"freezing" enemies, plus energy orb from Spectrorage;
- Garuda to mark for 100% slash procs on every hit of any damage and blood altar for heals;
- Hildryn for armor/shield-stripping and shield-buffing;
- Protea for shield-buffing, health/energy orbs and light CC with her shrapnel mines(that also proc slash), on top of insane damage from her turrets;
- Hydroid for armor-stripping, CC and extra loot;
- Khora for grouping, CC and extra loot;
And so on, so forth, many many MANY more MUCH. BETTER. OPTIONS of being a "combat support". Not Yareli on Merulina with whatever abilty you can come up for her to subsume instead of 3... if she even could cast them while riding on Merulina. But she can't.
Again. Currently, her ownly unique "thing" is Merulina and Merulina ONLY. As a fun factor for those who like it. If you like it - enjoy it! Ride the waves! But... That's it. Otherwise, everything else is just "same thing as others do, just slightly different to fit the theme"(aka dealing cold damage on top of CC/grouping lol). And her only damaging ability gets reset, becoming irrelevant in higher level content(SP endurance runs) as it stops scaling well the moment it resets.
I mean, sure, you can run Unairu school, group enemies with 4, pop out into operator mode, armor-strip/shield-strip with both abilities, then hop bpack into Yareli and then throw blades into the now armor-shield-stripped enemies bundled in your 4. Yes. It will kill very well and scale good. But it's extra steps of having to pick specific focus school and having to jump out into operator every single time you group up enemies? Bruh. That's why I tried the 2 green shards+Hydroid's Tidal Surge with augment on her. To be able to fully armor-strip with that ability. But as I explained above - the moment Acolyte shows up, you're done.
So yeah. In her current form... GLOOM + Kuva Nukor. Ride around and melt faces off, if you're into that (and I'm into that myself!). Currently, that's the only solid and viable way to play her. I wish it wasn't and I wish there were better ways for Yareli to be unique and kill enemies with her abilities rather than fully relying on weapons (otherwise, what's even the point of specifically Running Yareli over literally ANY OTHER frame). But in current state? That's the only way. Anything else just not worth it. I tried. I hope it changes in the future, especially as we're getting closer to her Prime... Maybe a full on rework some time late will happen. We can only hope...
At the end of the day tho... Both you and I are dumb enough to still keep on arguing over it anyway. :D Especially since neither you, nor me can even change anything anyway - we're just players, on Steam forum even(not even on the official one). Plus... Both you and I have way too much time invested in the game (around the same amount of hours lol) for any "normal" person to spend on a singular game.
So how about we just agree to disagree? We clearly have different visions on what we want from gameplay overall. And specific frames as a result. I'm mainly a solo player, occasionaly dipping my toes into pubs (relic farm, ESO, SP daily missions just to help newer players cuz why not) and rare runs with a couple clan-mates (weekly archon hunts, netracells, SP duviri circuit). But most of my play time is solo. As such, I'd like Yareli to be a damage dealer. Hence my idea of how to improve her in that direction.
You're clearly a team-player instead, that's why you disagree. So... Let's agree to disagree then? How does that sound?
What I don't get however, is how the hell are you able to be on more copium than a Loki main?
You keep trying to shut down everything anyone else says that doesn't align with what you believe claiming that it's not a good thing because "other frames can do it better", but the moment someone counters what you say with your own argument of "someone else does it better", you're suddenly on the "that doesn't matter" train.
What I meant by utility weapon platform is just that, a weapon platform that brings a lot of utility to the team. For the whole history of the game we've had frames that did nothing but 1 thing in premade setups and Yareli can be made to fit such roles, in which case, people will play Yareli because of what she can provide that's her own, her utility.
You on the other hand seem to just want to ruin her and make her a worse Gara just so you can reach level cap with her.
Just saw this one, as I'm at work.
I'm not entirely a "team player", only playing public when doing relics or the final Archon Hunt mission as a safety net. I mainly play solo or with friends, but I'm not a hardcore endurance players anymore. I used to do hours long Mot runs long ago, but I started getting bored with them, and while I occasionally still do longer runs even on Steel Path, for as far as I normally go, which is still longer than vast majority of people go anyway, weapons are good enough, and as such, I prefer utility and an active playstyle.
That's a big reason why most of my favorite frames as of late are the likes of Protea and Yareli, while frames like Gara are just a slog fest play because beside refreshing Splinterstorm, you don't have to do anything, and to me, that's what you want to turn Yareli into.
Because - as I said before - her only UNIQUE thing that is exclusive to Yareli and Yareli alone... is riding Merulina. Which is just simply her own means of survival and that's literally it. Nothing else. That's why I fail to understand your reasoning/goal and thus fail to agree with your "point" here.
Warframe gameplay loop is all about finding the best tools for the job. Easiest to use, maintain and get the job done in shortest amount of time. But at the end of the day, even "defense" missions, where you're better off having Frost/Gara/Limbo to keep that objective alive... The goal is STILL to murder enemies as fast as possible so they don't get through your defenses, you know? Best tools for the job, optimized for best performance with the right build/setup. That's why even after "AOE spam meta" was "nerfed"(Kuva Zarr/Bramma getting ammo pool nerfed), people just moved on to the next best thing which still does almost the same job - Tenet Arca Plasmor, with huge AOE wave that has infinite body punchthrough and then ricochets directly at other enemies, thus putting into the same AOE meta spot as Zarr/Bramma before. Or found ways of countering the nerf, by slapping all possible ways of adding base ammo, ammo mutation, ammo efficiency, etc. Because - again - best tool for the job as "killing machines" that we are in this game. That's the goal in this essentially horde shooter.
Yareli is hardly the right tool for any job in her current state, exactly because Merulina is the only unique thing about her, while everything else is just a variation of an existing thing on other frames/gear. She can do a "job", but others just can do it better... with Yareli not having anything unique of her own (except Merulina) to help the player pick her over other options for the same thing.
So I stand by my point, again - using Yareli in the current state is just for "flavor and fun" if you like her aesthetics/theme + K-drive riding, but that's it. Gloom + Nukor, melt faces off. Nothing else.
Warframe allows players a multitude of ways to play, some like you, prefer the most efficient, others like me prefer uniqueness, so there's no point in continuing this because it'll just look back into the "but X frame does similar but more efficient".
I could say the amount of CC Yareli can bring out is better than Khora's because unless allies bring AoE weapons, Steangledome flings enemies in all directions constantly, making it quite the pain to aim at, same for Hydroid's Tentacle, and since Ensnare is a subsume, there's no need for Khora, Nekros can handle bonus loot and armor string while Yareli can do loads of priming and hard CC that does not fling enemies all over the place, but I'm sure you'll just go with "but you can do the same with this other Warframe that does something else that your team setup might not even need and so it's more efficient" and we go back to where we started.
So yea, I guess we just gotta agree to disagree on this one.
Couple days later, a youtuber:
https://www.youtube.com/watch?v=iXl4GPFuV0o
:D
Guess all I needed was not 2, but 3 green shards, eh? Not for +4, but +6 corrosive, to also armor-strip Acolytes too... Or 2 Tau-forged greens(since Tau-forged green gives you +3 instead of +2).