Warframe

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Yareli mains
Could someone help me like review my yareli build and answer a few of my question i know she is not good but i still like her
Originally posted by KitKat:
After investing many hours into trying to make something cool, fun, unusual out of Yareli... I gave up and simply slapped Gloom on her 4th in the end. Riding around on Merulina with Kuva Nukor is the way to go.

With her own crit chance buff from passive + Arcane Avenger(paired with Combat Discipline aura to keep avenger up all the time), Nukor with it's insane Crit Dmg multiplier almost always crits, while aplying nasty amounts of status effects for that Galvanized Shot mod(Nukor's own radiation AND microwave + magnetic from the lich + viral AND heat from mods). And if ammo might seem like an issue - Arcane Pistoleer is there to help with 102% ammo efficiency for 12sec from headshot kill. Which is easy with Gloom, since enemies are slowed down by 95%(max possible).

Fun and hella effective on Steel Path, let alone non-SP stuff. Just ride around and melt faces off while being a cute anime girl.

I tried several other builds before this, including one where I use her on foot, while hopping on-and-off Merulina only for those i-frames in a tight spot (instead of rolling guard, basically). With Hydroid's ability instead of 3 + it's augment + TWO green archon shards to bump those corrosive stacks to 14. Spam Hydroid's ability to fully armor-strip(14 corrosive = 100% armor strip) + apply lots of viral from the augment, while using her own 1st/4th for crowd-control/grouping.
- Was it fun? Yeah - the ultimate "water mage girl", since Hydroid's ability even fits thematically.
- Did it work against masses of regular enemies on SP Lua Survival for 30+ mins? Absolutely.
- Did the build fall flat the moment an Acolyte shows up? Most definitely. Because acolyte even with 2 green shards can only get 8 corrosive stacks, which is not full armor strip. So you have to deal with the Acolyte by other means... And sometimes it doesn't really work. Plus since I've tested it on Lua Survivals, there are also those dumb Thrax dudes too, with their stupid overguard... Which are more annoying than regular Eximus, since their overguard seems to have some insane hp pool compared to them. Really have to bring some hard-hitting weapon too, since Hydroid's ability will armor-strip just fine too, but... still deal miniscule damage up until you finally get rid of that overguard - which has dumb numbers on these Thrax dudes, compared to regular Eximus units that still get melted even by abilities too.

And I tried a few other builds/abilities too, but... meh. Because Yareli can barely survive without riding Merulina. No amount of movement, Adaptation, Rolling guard, shield-gating or other means of survival help much - she way too squishy on her own and Merulina is simply meant to be her ultimate means of survival. Too bad that she CAN'T cast any helminth'ed abilities while riding... So it's either "turn on and forget" Gloom OR something like Nourish + lots of duration, so you only have to hop off and re-cast it every 50-60secs or so(depending on your build/amount of duration). Anything else is just... pointless.

And in the end, other frames can do the same thing she does and often better/easier. Sadly. Doesn't mean you can't have fun on her though - not everything has to be "meta" to have fun. :)
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Showing 31-37 of 37 comments
KitKat Jan 11, 2024 @ 3:31am 
Originally posted by C.C. しえんのとがひめ:
And with your "reworked Aqua Blades" it's just a worse version Gara's Splinterstorm, which can also infinitely stack, is affected by range mods, gives a huge damage reduction, can heal with the Augment AND can be given to allies and objectives, and yes, Mending Splinters heals those two, which makes it pretty hilarious to send a kavat of doom into a group of enemies.

So we already have that too, in an even better form and more useful than Aqua Blades would be.

Hence why I keep saying it's a bad idea, we don't need more of the same because then it makes things pointless.

Having a "niche" use is better than just being more of the same. Giving her that rework you want won't make her more used by the people you want to use her, because there's no reason for them to do so. Why would they use Yareli for scaling damage when Saryn + Dual Ichor Incarnon? There's be no reason. And if you'd want scaling damage, why use her over Gara who does the same thing but 100 times better? Same reason why you'd use her over Saryn, you wouldn't.

So if only people that like her would use her anyway, why make her a worse version of something that already exists, when you can make her do something unique?

Making her an utility weapons platform is something more unique that "worse Gara" all day every day. Would she be the best? No, but she'd have her niche which makes people who use Yareli because it's Yareli, because what she does is what's needed, so you go to her.

Damage isn't needed when the other team mates can deal it, I don't see a reason to compete for that damage, so I'd rather have her do other things. And it's not like her pistols will suddenly deal no damage, especially when paired with her passive.
Thing is... At least she'd be a "worse version of something that already exists"... than one-trick pony, which has it's only "trick" being Merulina. For people who specifically like to ride Merulina/K-drives.

That's it. Other than that, she offers nothing "unique". At least with my suggested rework, she'll at least ALSO offer consistent damage that does not reset. Without it - she doesn't offer even that. Only "fun factor" of riding Merulina. That's it.

And define "utility weapons platform" exactly. You'll just ride around and apply statuses for OTHERS to do the killing? Or do CC via her 1st, 4th and your suggested subsumed Mag's Pull? That's like... Hard copium, my friend. Nobody sane would do that. Especially since literal *WEAPONS*, let alone warframes can do exactly that. There is really no place for such "role" in the CURRENT Warframe gameplay loop, I'm afraid. Damage, AOE, mass-murder and KPM. That's what matters, regardless of mission type.

And if you wanna play in COOP and be useful aka be a support... There are multiple other, much better choices:
- Wisp with her Motes and blinding;
- Mag with full armor-strip and grouping/priming for nuking, plus shield regen;
- Citrine with dmg resist and healing and priming enemies with both statuses AND forced red-crit spots;
- Frost for bubble, armor-strip and slowing;
- Gara, as you already mentioned yourself, for defending, slowing/"freezing" enemies, plus energy orb from Spectrorage;
- Garuda to mark for 100% slash procs on every hit of any damage and blood altar for heals;
- Hildryn for armor/shield-stripping and shield-buffing;
- Protea for shield-buffing, health/energy orbs and light CC with her shrapnel mines(that also proc slash), on top of insane damage from her turrets;
- Hydroid for armor-stripping, CC and extra loot;
- Khora for grouping, CC and extra loot;
And so on, so forth, many many MANY more MUCH. BETTER. OPTIONS of being a "combat support". Not Yareli on Merulina with whatever abilty you can come up for her to subsume instead of 3... if she even could cast them while riding on Merulina. But she can't.

Again. Currently, her ownly unique "thing" is Merulina and Merulina ONLY. As a fun factor for those who like it. If you like it - enjoy it! Ride the waves! But... That's it. Otherwise, everything else is just "same thing as others do, just slightly different to fit the theme"(aka dealing cold damage on top of CC/grouping lol). And her only damaging ability gets reset, becoming irrelevant in higher level content(SP endurance runs) as it stops scaling well the moment it resets.

I mean, sure, you can run Unairu school, group enemies with 4, pop out into operator mode, armor-strip/shield-strip with both abilities, then hop bpack into Yareli and then throw blades into the now armor-shield-stripped enemies bundled in your 4. Yes. It will kill very well and scale good. But it's extra steps of having to pick specific focus school and having to jump out into operator every single time you group up enemies? Bruh. That's why I tried the 2 green shards+Hydroid's Tidal Surge with augment on her. To be able to fully armor-strip with that ability. But as I explained above - the moment Acolyte shows up, you're done.

So yeah. In her current form... GLOOM + Kuva Nukor. Ride around and melt faces off, if you're into that (and I'm into that myself!). Currently, that's the only solid and viable way to play her. I wish it wasn't and I wish there were better ways for Yareli to be unique and kill enemies with her abilities rather than fully relying on weapons (otherwise, what's even the point of specifically Running Yareli over literally ANY OTHER frame). But in current state? That's the only way. Anything else just not worth it. I tried. I hope it changes in the future, especially as we're getting closer to her Prime... Maybe a full on rework some time late will happen. We can only hope...
Last edited by KitKat; Jan 11, 2024 @ 3:32am
KitKat Jan 11, 2024 @ 3:46am 
@C.C. しえんのとがひめ
At the end of the day tho... Both you and I are dumb enough to still keep on arguing over it anyway. :D Especially since neither you, nor me can even change anything anyway - we're just players, on Steam forum even(not even on the official one). Plus... Both you and I have way too much time invested in the game (around the same amount of hours lol) for any "normal" person to spend on a singular game.

So how about we just agree to disagree? We clearly have different visions on what we want from gameplay overall. And specific frames as a result. I'm mainly a solo player, occasionaly dipping my toes into pubs (relic farm, ESO, SP daily missions just to help newer players cuz why not) and rare runs with a couple clan-mates (weekly archon hunts, netracells, SP duviri circuit). But most of my play time is solo. As such, I'd like Yareli to be a damage dealer. Hence my idea of how to improve her in that direction.

You're clearly a team-player instead, that's why you disagree. So... Let's agree to disagree then? How does that sound?
Last edited by KitKat; Jan 11, 2024 @ 3:47am
I know she can't cast while on Merulina, hence why I did also say that should change and she should be allowed to do so.

What I don't get however, is how the hell are you able to be on more copium than a Loki main?

You keep trying to shut down everything anyone else says that doesn't align with what you believe claiming that it's not a good thing because "other frames can do it better", but the moment someone counters what you say with your own argument of "someone else does it better", you're suddenly on the "that doesn't matter" train.

What I meant by utility weapon platform is just that, a weapon platform that brings a lot of utility to the team. For the whole history of the game we've had frames that did nothing but 1 thing in premade setups and Yareli can be made to fit such roles, in which case, people will play Yareli because of what she can provide that's her own, her utility.

You on the other hand seem to just want to ruin her and make her a worse Gara just so you can reach level cap with her.
Last edited by C.C. 折オリ枝 の 夫; Jan 11, 2024 @ 4:49am
Originally posted by KitKat:
@C.C. しえんのとがひめ
At the end of the day tho... Both you and I are dumb enough to still keep on arguing over it anyway. :D Especially since neither you, nor me can even change anything anyway - we're just players, on Steam forum even(not even on the official one). Plus... Both you and I have way too much time invested in the game (around the same amount of hours lol) for any "normal" person to spend on a singular game.

So how about we just agree to disagree? We clearly have different visions on what we want from gameplay overall. And specific frames as a result. I'm mainly a solo player, occasionaly dipping my toes into pubs (relic farm, ESO, SP daily missions just to help newer players cuz why not) and rare runs with a couple clan-mates (weekly archon hunts, netracells, SP duviri circuit). But most of my play time is solo. As such, I'd like Yareli to be a damage dealer. Hence my idea of how to improve her in that direction.

You're clearly a team-player instead, that's why you disagree. So... Let's agree to disagree then? How does that sound?

Just saw this one, as I'm at work.

I'm not entirely a "team player", only playing public when doing relics or the final Archon Hunt mission as a safety net. I mainly play solo or with friends, but I'm not a hardcore endurance players anymore. I used to do hours long Mot runs long ago, but I started getting bored with them, and while I occasionally still do longer runs even on Steel Path, for as far as I normally go, which is still longer than vast majority of people go anyway, weapons are good enough, and as such, I prefer utility and an active playstyle.

That's a big reason why most of my favorite frames as of late are the likes of Protea and Yareli, while frames like Gara are just a slog fest play because beside refreshing Splinterstorm, you don't have to do anything, and to me, that's what you want to turn Yareli into.
KitKat Jan 11, 2024 @ 5:49am 
Originally posted by C.C. しえんのとがひめ:
*insert both posts above - cutting it all out to prevent over-quoting*
Thing is... I just don't see what sort of UNIQUE "utility" she can bring with HER OWN kit as she is now... And even listed out what her abilities do, including alternatives from other frames/gear. And EVEN IF devs would suddenly decide to allow her to cast subsumed abilities while on Merulina... like, might as well use that other frame, who's ability you're subsuming at that point instead of Yareli with that baility, no?

Because - as I said before - her only UNIQUE thing that is exclusive to Yareli and Yareli alone... is riding Merulina. Which is just simply her own means of survival and that's literally it. Nothing else. That's why I fail to understand your reasoning/goal and thus fail to agree with your "point" here.

Warframe gameplay loop is all about finding the best tools for the job. Easiest to use, maintain and get the job done in shortest amount of time. But at the end of the day, even "defense" missions, where you're better off having Frost/Gara/Limbo to keep that objective alive... The goal is STILL to murder enemies as fast as possible so they don't get through your defenses, you know? Best tools for the job, optimized for best performance with the right build/setup. That's why even after "AOE spam meta" was "nerfed"(Kuva Zarr/Bramma getting ammo pool nerfed), people just moved on to the next best thing which still does almost the same job - Tenet Arca Plasmor, with huge AOE wave that has infinite body punchthrough and then ricochets directly at other enemies, thus putting into the same AOE meta spot as Zarr/Bramma before. Or found ways of countering the nerf, by slapping all possible ways of adding base ammo, ammo mutation, ammo efficiency, etc. Because - again - best tool for the job as "killing machines" that we are in this game. That's the goal in this essentially horde shooter.

Yareli is hardly the right tool for any job in her current state, exactly because Merulina is the only unique thing about her, while everything else is just a variation of an existing thing on other frames/gear. She can do a "job", but others just can do it better... with Yareli not having anything unique of her own (except Merulina) to help the player pick her over other options for the same thing.

So I stand by my point, again - using Yareli in the current state is just for "flavor and fun" if you like her aesthetics/theme + K-drive riding, but that's it. Gloom + Nukor, melt faces off. Nothing else.
Last edited by KitKat; Jan 11, 2024 @ 5:52am
That's because your looking for the most efficient way to do stuff, and that's fine, but most efficient =/= most unique, and honestly, at this point, we kinda just gotta agree to disagree.

Warframe allows players a multitude of ways to play, some like you, prefer the most efficient, others like me prefer uniqueness, so there's no point in continuing this because it'll just look back into the "but X frame does similar but more efficient".

I could say the amount of CC Yareli can bring out is better than Khora's because unless allies bring AoE weapons, Steangledome flings enemies in all directions constantly, making it quite the pain to aim at, same for Hydroid's Tentacle, and since Ensnare is a subsume, there's no need for Khora, Nekros can handle bonus loot and armor string while Yareli can do loads of priming and hard CC that does not fling enemies all over the place, but I'm sure you'll just go with "but you can do the same with this other Warframe that does something else that your team setup might not even need and so it's more efficient" and we go back to where we started.

So yea, I guess we just gotta agree to disagree on this one.
KitKat Jan 13, 2024 @ 11:09am 
Ha. Fun times. We had this convo very recently. And I told you about how I tried to build Yareli with 2 green shards and Tempest Barrage with augment...

Couple days later, a youtuber:
https://www.youtube.com/watch?v=iXl4GPFuV0o

:D

Guess all I needed was not 2, but 3 green shards, eh? Not for +4, but +6 corrosive, to also armor-strip Acolytes too... Or 2 Tau-forged greens(since Tau-forged green gives you +3 instead of +2).
Last edited by KitKat; Jan 13, 2024 @ 11:10am
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Date Posted: Jan 9, 2024 @ 9:32am
Posts: 37