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Essentialy this- i agree completely
Using compressa and yarelis 3 augment, you can lay traps! those traps tick with the damage her 3 has accumulated- very fun!
Essentially you need to try to hit kopressas bubbles with a thrown aquablade before kompressas bubbles explode- with a little practice and castspeed its really easy to do.
No idea why DE didnt market that synergy more its very specific and hard to find out.
Also Kompressa applies viral like crazy (using secondary encumber or cascadia makes it even better), that helps yarelis aquablades too since they deal slash damage!
Sadly, everything you just said, is only true to an extent. Yes, she can do all of that, everything you described. That is very much a fair point. That's why I say it's TRUE. To an extent.
HOWEVER, I specifically say TO AN EXTENT because... other frames can do the same thing with much less investment/requirements/premeditation. And, sadly, in many cases - even better too. So having Aquablades as her subsume ability, allowing other frames to have her main damage source is not helping either.
So yes. I stand by my point - in the current state, her only redeeming factor is... the fun factor, for those who DO have fun when riding Merulina in regular missions instead of only the open-world maps. If you like that? Go for it.
She's viable. But with too many downsides/negatives, while others can do the same (or better) without said downsides/negatives.
And lastly... Don't get me wrong here - I want her to be good too. Yes, I enjoy riding Merulina too(even tho I'm bad at it), as such, I do enjoy that "fun factor" that I mention above. If I didn't... I wouldn't have wasted multiple DAYS on trying to make her work better, nor would I have wasted 4 archon shards to fuse em and create 2 greens to try that build with Hydroid's ability either. Because in her "default kit" state - to me, at least - she seems underwhelming. Hence why I now use her with Gloom.
https://www.youtube.com/watch?v=ETNOD-mfXZA
I've been messing around with this one, and it's pretty fun. I don't use a Helminth at all on her, not only because of "can't cast Helminth while riding Merulina", but simply because I like how her kit works as a whole so I don't see a need for it.
Also, fun fact, Yareli is a pretty solid frame for Netracells, because while riding Merulina, you don't take damage from the "take damage while you walk" key. From all my runs so far, you can even solo Netracells with her, as long as the key that does direct damage to your HP doesn't spawn.
ESPECIALLY with that youtuber that you linked pressing so hard on that arcane, that half of his recent videos with different frames still all go back to exploiting the same arcane... in a clearly exploitive/buggy fashion. Like, bruh.
Yeah, but so can a lot of other frames. Without having to ride Merulina - which is the main thing why people either love Yareli OR hate her.
Literal MAG can solo Netracells, easily too.
So... Again. It all boils down to "fun factor" in the end:
Love riding K-drives? Feel free to play Yareli... Otherwise, there are - sadly - better options for all sorts of mission types/goals, with lesser negatives and/or investment. And i already said above that K-drive is not a negative for me, but rather a few other things (like Aquablades with augment losing stacked damage, for example).
You say that as if Mag is a bad frame, meanwhile she's one of the strongest in the game.
At this point I will believe you're a troll, because otherwise the alternatives are much worse for you.
So this discussion is over.
I am not a troll. I am merely standing by my point - at the moment, Yareli is outperformed by the majority and has the only thing going for her being the “fun factor” of Merulina, for those who like it. And concept/aesthetics. Other than that… She can do stuff, but others can do the same or better with less hassle. That is all I’m saying. No hate or trolling.
Don’t YOU want her to be better? On her own, with base kit and pretty much any weapon? Without relying on any special guns from a super small list, specific subsume abilities from a small list? Or some clearly broken arcanes that are literal exploits being popularized by some youtuber? On her own, needing nothing except just herself, like some other frames out there? It’s like that meme… She is good, sure, but can be better. And needs to become better than she is now, if she ever wants to see more usability % in the community at some point. Make her not just “good”, but great… and even haters will get over the Merulina factor, which is a negative for them.
If you knew Mag is strong, you would say how "even Mag can clear" yada yada yada.
Others can do what Yareli can but better? OK, so what?
Why play Hyldrin when Protea exists?
Outside of Wisp, Khora, Protea and Saryn, I can't think of a single frame where the "it can do stuff but others can do it better" applies.
Hildryn suffers the same problem Yareli does, btw. Her best ability is also a subsume that can be put on anyone else lol. And you are correct - Protea with lots of shield (with Primed Redirection alone) plus one of het shield drones literally “steals” Hildryn’s signature trait of a super long shield-gate of 5 sec(cuz 2,5sec from shield gets doubled to a max of 5, if you reach the shieldgage while a drone is active). But then again… Hildryn was literally the first frame to have shieldgating in the first place, before shieldgating became a thing for everyone, as one of the core survivability mechanics in higher tier content. But once it did… Hildryn kinda fell off a bit for sure… Except for people who love her aesthetic of a big muscle-mommy and them huuuuge… shield numbers lol. Is she still a very strong one? Sure, same as Yareli is. In fact, Hildryn was my go-to choice for the 60 eye SP boss fight solo. Yup, i did it with solo as Hildryn, thanks to a whole lot of shield tanking via raw numbers and regen. Do I have a good couple of builds for her in my loadouts? Sure. Do I use her commonly in my general play? No. Because she’s just good, just capable, but fell flat compared to some other frames when everyone got her “signature” shieldgating… and especially when they get her “signature” ability. Like Equinox, with Hildryn’s armor-strip, for example. Exactly what Equi needed to make her 4 in day form shine even better. And that’s just ONE example.
Same applies to Yareli. Aquablades is good, even if it looses it’s stacked up damage. It is her main source of damage ability-wise - the rest is CC/dmg “buff”(well, debuff, on the enemy). Too bad that any other frame can get it too, lol. And too bad that some other similar stacking damage mechanics on other frames are simply better made:
1) Khora’s accumulating whipclaw decays slowly over time instead of loosing the whole number on time expiry;
2) Zephyr’s augment for her 1, which stacks up damage for dive bomb, remains active for as long as you are not touching the ground for longer than 2 seconds - so just jump and you can stack it and keep it stacked theoretically “forever” (unless you die, get knocked down or fall into an endless pit lol);
3) Titania’s Razorwing augment stacks its % bonus AND duration 4 times… and can be re-cast again and again to keep the stacked up max % going. Imagine it working like Yareli’s blades, where you can’t recast while the duration lasts and loose the whole buff, having to re-cast it 4 times again, every time it ends… OOF, that energy economy would be horrible!
And these are just 3 examples that came to mind right now, but there are surely more. Let Yareli re-cast Aquablades buff(via hold-to-cast, for example) while it is still active - to keep its stacked up damage. Hell, give her a “damage stacking cap” to compensate as a result of now theoretically infinite duration, which will scale off her base Aquablades ability damage through Str stat and from Str stat by itself. Either via just rework of the ability itself or reworking the current bandaid augment, i can accept even that. Like, move the blade throwing into base functionality for Yareli herself, “nerf” subsumed version to not have it without the augment or at all(because it’s YARELI’s signature ability, so a reason to use it on Yareli!), then rework the augment itself to let Yareli recast Aquablades via hold-to-cast. Yeah, she will be infinitely better already, as she will be able to keep that stacked up damage infinitely(in theory) by just recasting Aquablades before it expires. Already that will make her on par with other buff-stacking frames!
To me it sounds like you don't want to play Yareli, you want to play Gara on K-Drive, so just go to an open world and furfil your dream.
Honestly, the only buff she needs is to be allowed to cast Helminth abilities while on Merulina. Aqua Blades would be the one I swap out right away and make her a proper utility weapon platform, and the only ability that doesn't synergies with that playstyle is Aqua Blades.
All while other frames - such as Khora, Zephyr or Titania that I mentined above - CAN do something about their stacks being kept up and going possibly infinitely. And yet the moment, say, Khora loses her accumulating whip or - worse - her combo-counter too (let's say due to random death to an Acolyte - the one that puts mag bubble on you or the one that silences you, eh?) at some point late into the endurance run... It would be quite difficult for her to survive, since a lot of her survivability relies on not only CCing via Ensnare/Dome, but ALSO from actualy killing enemies too. Due to the fact that energy economy relies on drops from dead enemies most of the time. So no dead enemies fast enough (due to lost stacked damage/combo) = no drops of energy/hp orbs(if you run Equilibrium) = no energy to cast abilities = no ways to stack up Accumulating whipclaw stacks again. You'll have to rely on an energy pad or two to get back onto the throne again during that run or get outta there. I am talking about enemies beyond hour+ marker... on Lua survival Steel Path, which already starts at around 180-200.
Now back to Yareli. She can stack up that damage real good, yes. But the moment the buff ends... Your damage is gone. Poof. Start over. Yeah, you don't spend energy when riding merulina to throw blades and keep on stacking again, so energy is not an issue like with Khora's case above, sure. But... You still ain't killing anything, once your stacked up damage drops to base again. And yeah, sure, group up enemies with your 4 and throw blades in there for "fast stacking"... Yeah. But Khora can do the same with her Ensnare+Whip. All while also having the dome too for extra loot. AND innate ability to keep that stacked up damage of Accumulating whiplcaw just by.. you know... whipping and whipping more. It does not just randomly reset unless you die.
THAT is my main issue with Yareli's main damaging ability - the Aquablades. It doesn't scale as well as some others do. It can, as the damage is good. But loosing stacked up damage is the problem.
And if you just want a "highly mobile weapons platform"? Gloom. Just go for Gloom, that's literally it. Gloom. Just like I explaiend in one of my initial posts. Gloom. Toggle and forget, hop on Merulina, melt faces off with Kuva Nukor. Gloom slows them down to a halt, so you can use your "mobile weapons platform" with high precision as a result, allowing for use of something like Arcane Pistoller (for that 102% ammo efficiency on headshot kill). So yeah... Gloom. And it even works NOW, when subsume abilities can't be cast while on Merulina. This one gets a pass cuz you just toggle it before hopping on Merulina and forget. So yeah. GLOOM.
There's a lot of fun builds that I've had in mind with her using abilities such as Mag's Pull or Harrow's Condemn, but notice anything? They don't work while on Merulina.
All you want to do with her on the other hand is make her a 2nd Gara. Gara, while as a design, one of my favs, is pretty boring because outside of missions where she's a discount Frost, she's just walking Splinter Storm, and that's what you want to do with Yareli, make her another boring Warframe. Why would I want another Gara when I can play Gara herself? Because that's what your change is, another Gara, which we honestly don't need, one is boring enough already.
You want huge damage from Aqua Blades? Use it on Mag.
Still. You are only proving my point. Yareli's only thing that's going on for her is the FUN FACTOR from Merulina. Otherwise - other frames can do what she does, but for lesser investment and/or better. You know?
Her 1st does CC up to 15 targets and debufss enemies for dmg vulnerability. Many frames can do that too - sometimes easier, faster, more consistent, cheaper and/or even better. Or outright kill enemies instead of CCing. At least the bubbles can CC the book in Entrati labs, as well as Acolytes, which is nice lol.
Her 2nd is Merulina, which is her survival method and "fun factor", as I mentioend. The main thing going on for her. The only truly UNIQUE aspect of her as a separate warframe. Well, aside from the KAWAII DESU anime idol girl aesthetics and animations, that is.
Her 3rd is Aquablades, which is her MAIN SORUCE OF DAMAGE in terms of abilities, not talking about weapons here. Without the augment, on it's own, it's piss poor. While with the augment, it's good and scales wel, but then falls flat BECAUSE it resets the accumulated damage after duration ends, which is bad.
Her 4th is a grouping CC. Which... other frames also can do. Mag's Pull, Khora's Ensnare, Nidus' Larva, Zephyr's 2nd ability(forgot the name), literal Gauss with augment can smash his head on the wall AND pull enemies into one spot, let alone things like Nautilus with Cordon or Magus Anomaly arcane for your operator exist. Sure, it also deals damage, but... Cold damage. DAMAGE. Not even status, to even bump up that crit damage that she deals more consistently(thanks to her passive), no no no - just cold damage. And kinda low damage too, which does not scale as well as slash procs on her 3rd do. Those do scale quite well into late endgame! Too bad all the acumulated damage is lost upon ability duration expiry...
See? What she can do, others can do as well. So the only thing UNIQUE for her going on is Merulina. And you say that she doesn't need her 3 either? Cmon... Removing her only means to actual damage via abilities?
Condemn I can understand... to an extent. But Mag's pull? Why? Her 4th literally does EXACTLY THE SAME. Not nearly. EXACTLY the same, while also damaging with cold too on top. Why would you want two of the same ability on her? Only explanation would be energy cost, but that's about it - I see no reason why else would you wanna have Mag's pull (or Zephyr's equivalent, forgot the name).
Because "the name of the game" these days is dealing a whole lot of damage and KPM. Even CC is is borderline pointless and useless in 99% cases, I'm afraid. Let alone utility/support - look at Trinity and how she's literally forgotten these days... Enemies can't kill you or objectives, if they are all dead before even able to harm it (whatever it might be - defense objective, extractors, survivors, etc).
Dealing a lot of damage, killing a lot of enemies in a horde shooter = boring to you? Well... Then why do you even play Warframe then? o.o It's literally the main point of the game these days. On word: Powercreep.
And let me underline it: these days. It used to be different before. There was variety. Not anymore though and we - players - can't do anything about it, as the game is entirely in DE's hands and that's the direction they took with their game, clearly not wanting to change anything about it either. All we can do now is just adapt, overcome and give feedback on how they could improve gear (frames, weapons, mechanics) that we find "underperforming" in the current realities of the game.
Yareli does not fully fit into the current state of the game, as long as her accumulated damage on augmented 3 is being reset like that. It doesn't make her good, less borring to play than "other, boring warframes". No. It just makes her underperfoming, compared to those "other, boring warframes". And nobody wants to play underperforming stuff. Just remember Mag/Hydroid, which are now very good after the reworks/buffs... and yet people still don't play them as often as they should - because of the bad reputation. And Yareli already fell into the same trap as these two did, I'm afraid. Unless DE makes her like real good, to a point of kinda "must have"(so to speak) - she'll just always remain this niche and nearly forgotten frame that almost nobody plays.
Which is the case for quite a few frames on the roster too... Nyx? Kaliban? Ember? Banshee? Loki? Nidus? Oberon? Ivara? Hell, even Valkyr? :D All of them fell back in the powercreep and in need of help. Yes, they are being used in super niche situations and by hardcore fans who love those frames for their specific themes/aesthetics/playstyles. Yes yes yes. But... Yareli will be forever in this group too then, if nothing is done with her. She will be "just for the fans", but that's it. As other frames will outperform her. Simple as that.
I use Breach Surge already, thank you very much :) Which I rarely even use, tbh... Mag's own bubble + good "bubble primer" weapon is more than enough as it is.
So we already have that too, in an even better form and more useful than Aqua Blades would be.
Hence why I keep saying it's a bad idea, we don't need more of the same because then it makes things pointless.
Having a "niche" use is better than just being more of the same. Giving her that rework you want won't make her more used by the people you want to use her, because there's no reason for them to do so. Why would they use Yareli for scaling damage when Saryn + Dual Ichor Incarnon? There's be no reason. And if you'd want scaling damage, why use her over Gara who does the same thing but 100 times better? Same reason why you'd use her over Saryn, you wouldn't.
So if only people that like her would use her anyway, why make her a worse version of something that already exists, when you can make her do something unique?
Making her an utility weapons platform is something more unique that "worse Gara" all day every day. Would she be the best? No, but she'd have her niche which makes people who use Yareli because it's Yareli, because what she does is what's needed, so you go to her.
Damage isn't needed when the other team mates can deal it, I don't see a reason to compete for that damage, so I'd rather have her do other things. And it's not like her pistols will suddenly deal no damage, especially when paired with her passive.