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Yareli mains
Could someone help me like review my yareli build and answer a few of my question i know she is not good but i still like her
Originally posted by KitKat:
After investing many hours into trying to make something cool, fun, unusual out of Yareli... I gave up and simply slapped Gloom on her 4th in the end. Riding around on Merulina with Kuva Nukor is the way to go.

With her own crit chance buff from passive + Arcane Avenger(paired with Combat Discipline aura to keep avenger up all the time), Nukor with it's insane Crit Dmg multiplier almost always crits, while aplying nasty amounts of status effects for that Galvanized Shot mod(Nukor's own radiation AND microwave + magnetic from the lich + viral AND heat from mods). And if ammo might seem like an issue - Arcane Pistoleer is there to help with 102% ammo efficiency for 12sec from headshot kill. Which is easy with Gloom, since enemies are slowed down by 95%(max possible).

Fun and hella effective on Steel Path, let alone non-SP stuff. Just ride around and melt faces off while being a cute anime girl.

I tried several other builds before this, including one where I use her on foot, while hopping on-and-off Merulina only for those i-frames in a tight spot (instead of rolling guard, basically). With Hydroid's ability instead of 3 + it's augment + TWO green archon shards to bump those corrosive stacks to 14. Spam Hydroid's ability to fully armor-strip(14 corrosive = 100% armor strip) + apply lots of viral from the augment, while using her own 1st/4th for crowd-control/grouping.
- Was it fun? Yeah - the ultimate "water mage girl", since Hydroid's ability even fits thematically.
- Did it work against masses of regular enemies on SP Lua Survival for 30+ mins? Absolutely.
- Did the build fall flat the moment an Acolyte shows up? Most definitely. Because acolyte even with 2 green shards can only get 8 corrosive stacks, which is not full armor strip. So you have to deal with the Acolyte by other means... And sometimes it doesn't really work. Plus since I've tested it on Lua Survivals, there are also those dumb Thrax dudes too, with their stupid overguard... Which are more annoying than regular Eximus, since their overguard seems to have some insane hp pool compared to them. Really have to bring some hard-hitting weapon too, since Hydroid's ability will armor-strip just fine too, but... still deal miniscule damage up until you finally get rid of that overguard - which has dumb numbers on these Thrax dudes, compared to regular Eximus units that still get melted even by abilities too.

And I tried a few other builds/abilities too, but... meh. Because Yareli can barely survive without riding Merulina. No amount of movement, Adaptation, Rolling guard, shield-gating or other means of survival help much - she way too squishy on her own and Merulina is simply meant to be her ultimate means of survival. Too bad that she CAN'T cast any helminth'ed abilities while riding... So it's either "turn on and forget" Gloom OR something like Nourish + lots of duration, so you only have to hop off and re-cast it every 50-60secs or so(depending on your build/amount of duration). Anything else is just... pointless.

And in the end, other frames can do the same thing she does and often better/easier. Sadly. Doesn't mean you can't have fun on her though - not everything has to be "meta" to have fun. :)
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Showing 1-15 of 37 comments
Ifeanyi Jan 9, 2024 @ 9:51am 
Yareli is great
Paquette <3 Jan 9, 2024 @ 9:55am 
Originally posted by Ifeanyi:
Yareli is great
SHE IS ijust rather not get toxicity
Ifeanyi Jan 9, 2024 @ 9:57am 
Originally posted by Paquette <3:
Originally posted by Ifeanyi:
Yareli is great
SHE IS ijust rather not get toxicity
Fair enough
Ifeanyi Jan 9, 2024 @ 10:15am 
Ah right, to avoid any toxicity, you can whisper me ingame (ifeanyi#940) and we can discuss the build
Paquette <3 Jan 9, 2024 @ 11:05am 
Originally posted by Ifeanyi:
Ah right, to avoid any toxicity, you can whisper me ingame (ifeanyi#940) and we can discuss the build
oo yeah i would love it
Ittrix Jan 9, 2024 @ 12:44pm 
People are just too snippity about what qualifies as 'good'.

Yareli's a li'l clunky on tight maps, but she's good.
Mooman Jan 9, 2024 @ 2:22pm 
Yareli IMO is one of the best candidates for Glaive + Pistol dual wield. Ignore Merulina (or even Helminth away) and use the Glaive as the defensive option.

Use a pistol with high crit chance and/or damage, walk around to keep up the buff. Use the combo mods (3, I think, specific Glaive + Pistol mods) for improved interactions with combo counters. Puncture and cold status are also useful for increased crit damage.

Shoot, slash, throw.
Paquette <3 Jan 9, 2024 @ 3:13pm 
Originally posted by Mooman:
Yareli IMO is one of the best candidates for Glaive + Pistol dual wield. Ignore Merulina (or even Helminth away) and use the Glaive as the defensive option.

Use a pistol with high crit chance and/or damage, walk around to keep up the buff. Use the combo mods (3, I think, specific Glaive + Pistol mods) for improved interactions with combo counters. Puncture and cold status are also useful for increased crit damage.

Shoot, slash, throw.
i made her good she is strong and i love her
Dracon Jan 9, 2024 @ 3:47pm 
I use a tricked out Sporelacer kitgun secondary on her. Just splash everything real mean. Nice
The author of this thread has indicated that this post answers the original topic.
KitKat Jan 9, 2024 @ 3:56pm 
After investing many hours into trying to make something cool, fun, unusual out of Yareli... I gave up and simply slapped Gloom on her 4th in the end. Riding around on Merulina with Kuva Nukor is the way to go.

With her own crit chance buff from passive + Arcane Avenger(paired with Combat Discipline aura to keep avenger up all the time), Nukor with it's insane Crit Dmg multiplier almost always crits, while aplying nasty amounts of status effects for that Galvanized Shot mod(Nukor's own radiation AND microwave + magnetic from the lich + viral AND heat from mods). And if ammo might seem like an issue - Arcane Pistoleer is there to help with 102% ammo efficiency for 12sec from headshot kill. Which is easy with Gloom, since enemies are slowed down by 95%(max possible).

Fun and hella effective on Steel Path, let alone non-SP stuff. Just ride around and melt faces off while being a cute anime girl.

I tried several other builds before this, including one where I use her on foot, while hopping on-and-off Merulina only for those i-frames in a tight spot (instead of rolling guard, basically). With Hydroid's ability instead of 3 + it's augment + TWO green archon shards to bump those corrosive stacks to 14. Spam Hydroid's ability to fully armor-strip(14 corrosive = 100% armor strip) + apply lots of viral from the augment, while using her own 1st/4th for crowd-control/grouping.
- Was it fun? Yeah - the ultimate "water mage girl", since Hydroid's ability even fits thematically.
- Did it work against masses of regular enemies on SP Lua Survival for 30+ mins? Absolutely.
- Did the build fall flat the moment an Acolyte shows up? Most definitely. Because acolyte even with 2 green shards can only get 8 corrosive stacks, which is not full armor strip. So you have to deal with the Acolyte by other means... And sometimes it doesn't really work. Plus since I've tested it on Lua Survivals, there are also those dumb Thrax dudes too, with their stupid overguard... Which are more annoying than regular Eximus, since their overguard seems to have some insane hp pool compared to them. Really have to bring some hard-hitting weapon too, since Hydroid's ability will armor-strip just fine too, but... still deal miniscule damage up until you finally get rid of that overguard - which has dumb numbers on these Thrax dudes, compared to regular Eximus units that still get melted even by abilities too.

And I tried a few other builds/abilities too, but... meh. Because Yareli can barely survive without riding Merulina. No amount of movement, Adaptation, Rolling guard, shield-gating or other means of survival help much - she way too squishy on her own and Merulina is simply meant to be her ultimate means of survival. Too bad that she CAN'T cast any helminth'ed abilities while riding... So it's either "turn on and forget" Gloom OR something like Nourish + lots of duration, so you only have to hop off and re-cast it every 50-60secs or so(depending on your build/amount of duration). Anything else is just... pointless.

And in the end, other frames can do the same thing she does and often better/easier. Sadly. Doesn't mean you can't have fun on her though - not everything has to be "meta" to have fun. :)
Last edited by KitKat; Jan 9, 2024 @ 4:13pm
zghaun Jan 10, 2024 @ 12:01am 
She's the Walmart Nezha, Nezha from Wish, Nezha at Home
KitKat Jan 10, 2024 @ 12:05am 
Originally posted by Dinbako:
Check out this bideo!!
https://www.youtube.com/watch?v=SrtueD1Bwwk
Strange video, tbh. Not bad, but... strange. Relying on Arcane Barrier + Shields + SHADE out of all things with Yareli for survivability... Eeeeeeehhh, kinda weird, if you ask me? There are other, much more reliable ways than that, tbh.

Still... Yeah, Aquablades from her own kit, especially with the augment, is certainly a viable option that does kill well due to the damage stacking with each hit of both the spinning blades around you AND the ones you throw too... So the numbers can go up to insane scale. And yeah, while riding Merulina, throwing the blade costs zero. Paired with Nourish and/or a good primer weapon to spread viral(like Epitaph), she can dish out real good damage.

Problem is though... Inability to refresh Aquablades buff. Meaning that the moment Aquablades ends... ALL of your stacked up insane damage is LOST. And you have to start over. This is far from ideal when you go for endurance runs. Other frames also have some stacking damage mechanics (Khora with her Accumulating Whipclaw augment comes to mind as easy example), which they don't wanna loose during longer runs to keep serious damage, so need to constantly refresh. But usually, they DO have a way to refresh it. Yareli does not. She outright looses all of that stacked up damage and has to start over the moment Aquablade buff ends and she has to recast it again, to start all over from base damage number. This is sub-optimal for long runs.

Plus, it's her subsume ability, so other frames can use it to. So having Yareli herself "rely" on that ability to be "good"? Eeeeh, kinda same with Gloom and Sevagoth - everyone just uses his best ability to make OTHER frames even better... not Sevagoth himself lol. Like, did you know that Limbo can use Aquablades while being in the Rift aka immortal/out of reach from the enemies? Meaning, you just dodge-roll into the Rift, activate aquablades and go ham on that button, throwing blades at the enemies. You deal insane damage, while enemies can't even reach you. Same with, say, Loki or Ivara, who just stay invisible. Sure, they don't get the "no energy" buff when throwing, as they lack Merulina, but 175% efficiency and fast ways to gain energy exist lol.

Also, yes, there is another augment - for her Merulina/Sea Snares(1st). One that heals Merulina on kill of those lifted enemies by Snares AND gives you secondary fire-rate+reload speed. This is also good in combination with some weapons. In fact, I use it in my build with Gloom+Nukor, just for the fun of it. It does indeed greatly increase Merulina's(!!!) survivability, since you just heal-on-kill if you lift enemies up with her 1st. And by increasing Merulina's survivability, we're incrasing Yareli's survivability. BUT AGAIN - all is pointing at... Merulina. And people hate Yareli EXACTLY because of Merulina. The handling, the bumping into objects, all that.

Anyway, at the end of the day... There are simply other frames that can do the same Yareli does, but better/easier/with less investment. SADLY, the only saving grace for Yareli right now is the fun factor for those people who LIKE Merulina riding - which is also a reason why a lot of people hate her at the same time... lol.
Last edited by KitKat; Jan 10, 2024 @ 12:12am
KitKat Jan 10, 2024 @ 2:16am 
Oh and just so you know... Yareli is currently bugged.
https://forums.warframe.com/topic/1375550-action-lock-up-with-yareli-when-playing-the-new-survival-node/?ct=1704881480

If you don't run Primed Sure Footed and get any of the stun/stagger/knockdown effects procced on you - you get temporary "action locked", unable to shoot.

These effects include (but most likely not limited):
- Elctro status stun;
- Impact status stagger;
- Blast status stagger;
- Knockdown/Knockback AOE (from enemies such as Heavy Gunners and their ground-smash ability or exploding Eximuses);
- Any and all "forced" procs of stun/stugger/knockdown effects from enemies like Acolytes and other boss-/elite-types;

Point is - Yareli is supposed to be immune to all of that while on Merulina. But she's not. And yet instead of being stunned/knocked off Merluna/etc - she's just "action locked". Able to ride around, but nothing else - can't shoot, can't reload, can't use objects(press buttons, pick up items, etc), can't even get out into operator mode. The moment you run primed Sure Footed however, this stops being an issue. But you are just wasting a slot because of a bug. -.-

P.s. Most likely because of the same bug, if you get knocked off Merulina by killing it (Merulina's HP going to zero), you're not getting that 1.5sec i-frame either. Instantly downed state, like if YOU get knocked down to zero HP, not Merulina. Which does not happen when you have Primed Sure Footed.
Last edited by KitKat; Jan 10, 2024 @ 2:20am
shamowow Jan 10, 2024 @ 11:39am 
Kitkat, i have to respectfully disagree with some of your points, especially regarding aquablades and yarelis general performance in comparison to other frames that are "better".

First of all, I do agree with what you called the "fun factor" of using merulina, wether you enjoy/learn to use that kind of different movement dictates wether yareli is "good" or not. I think thats the reason people have such polar opinions of her, you need to enjoy merulina and yarelis base kit to enjoy yareli. After all kdrive is yarelis entire niche/identity amongst the warframe roster, it is what makes her unique. I think its a shame that helminth cannot be used without leaving merulina, warframes are inherently more interesting if you can swap and try new abilities- thats not compatible with yarelis kdrive gameplaystyle.

However, wether a frame is good or not should not depend on comparison to other frames, honestly speaking we already have meta frames for every kind of content, nukeframes like saryn for ESO, rhino in index, anything that can armorstrip and carry a good gun in steel path etc.
What I mean to say is, for every kind of content there is already a frame that could be called meta, any new addition to warframes roster can hardly eclipse those "optimal" frames - we dont necesarily need new toys if we can just use those optimal builds.

And saying that yareli isnt good because her aquablades can be put on anyone- i think they synergize with her the most:
As you stated, the augment with scaling damage is very strong- optimal for steel path. Gearing for duration it can easily go up to 150 seconds duration, thats how i use her. Rescaling the damage is possible with her 1 abylity and grouping from nautilus sentinel, the damage increase lets aquablades scale faster, and on merulina you have free(!) casting with more castspeed for the thrown blades- something other frames wouldnt have access to without modding for it. For this i think natural talent or 1-2 yellow shards help with spamming blades the best.
Only problem is her 4- using a duration aquablades-build with strenght, suffers on having less range. Since her 4 is simply a grouping tool on SP style missions, its not super useful.

And her 1's damage amplifier is bonkers - sign me up! Very good for clearing eximus while the blades slice through everything else.

This is something i like about yareli: there are like 3 viable and very different (gameplaywise) builds for her that dont really "need" helminth:

Aquabades spam using the augment for SP
Secondary gunplatform also usable for SP, so many stupid things it enables its crazy
And 4 ult spam with range/strenght for ESO/regular relic runs using an archon mod for energy regen. Clears entire non SP rooms.

Considering there are 3 viable builds, that use different abilities or focus on guns would make yareli in my eyes a "good" frame: you can use her in pretty much every content and be succesful.
That flexibility makes her my main and styling on merulina and making kdrive combos while killing stuff is super fun.

And honestly, saying that there are better frames for a given situation, counts not just for yareli but 90% of all other frames too!

But just give us helminth already DE grrr :demoneye::demoneye:

In the end i think fun factor is the most important metric- and for me yareli is definetly fun
:steamhappy:
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Date Posted: Jan 9, 2024 @ 9:32am
Posts: 37