Warframe

Warframe

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Do people like the story stuff?
about half way through The New War and I just want it to be over. I don't much care for the story or characters in this game and being locked into this story content for hours is not fun. If it wasn't mandatory to progress to further items and things I want I wouldn't even bother with it. They could at least structure it so you're not locked into. I have a couple of hours to play after work so this is like 3 or 4 days of gaming for me and I can't do anything else.
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I hate it. It's lore is awful and heavily watered down, and the characters are so childish that only children would think theyre "real" or "well written". Only good thing about warframe was its atmosphere, and every story update removes that by a lot with mediocre writing. We didnt know how good we had it, when warframe first came out, and felt like an adult game. Now its online day-care for kids and childish adults. Dark Sector is rolling in its grave.
Spartykins 10 Jan 2024 @ 1:27am 
I'm fine with it but it kind of needs a rework in some parts

alad v being alive after we killed him to then being infected to mercy killed to them be alive but not being infected was kind of weird
Terakhir diedit oleh Spartykins; 10 Jan 2024 @ 1:27am
Diposting pertama kali oleh Spartykins ❤:
I'm fine with it but it kind of needs a rework in some parts

alad v being alive after we killed him to then being infected to mercy killed to them be alive but not being infected was kind of weird

Not only him, but Sargas Ruk and Vay Hek too.
We have killed them but they still appear later on.
Katzh 10 Jan 2024 @ 2:01am 
warframe lore is absolute crap
Yeah I still love the game for the gameplay but the whole Eternalism shtick felt like the mother of all asspulls, up there with the worst of the worst of time travel stories I've had the displeasure of reading.
Don't get me started on whispers in the closet. I really didn't care too much about the random romance(?) story out of left field, let alone the endless whining from Loid and Tagfer. I mean really, I was so ready to side with the man in the wall, if he made them shut up.
Like, don't these idiots think there might be more pressing issues at hand? The imminent invasion of some eldritch horror comes to mind...
Maya-Neko 10 Jan 2024 @ 4:31am 
If i'm thinking about Warframe after a long pause, the New War-Quest is usually the first thing that comes to my mind due to how much fun i had playing through it. Not the best lore i've seen, but they for sure know how to build a good atmosphere.
warframe might just have the worst storytelling in all of gaming history, somehow outdoing itself every new update

absolutely convoluted, filled to the brim and over with extremely annoying vague garbage, references and made up words that will only be explained in 5 years from now, insufferable dialogue / characters, no build up or closure and it's usually so far apart and cryptic you have no context anymore by the time something new comes out

and because for some reasons NPCs just have unskippable dialogue when you talk to them half the time, i immediately tab out because i can't be butt-ed to decipher their code and just wanna look at what their options are to try to find out how to approach new content

this doesn't even touch on the fact how much stuff is hidden behind pickups / puzzles and timed-exclusive behind events that you will never see again

trying to understand and follow warframe's narrative is nothing short of a punishment - aside from the rough setting of the world, it really is just the absolute worst in every department
Terakhir diedit oleh BigDaddyBulgyWulgy420; 10 Jan 2024 @ 11:39am
Sezostris 10 Jan 2024 @ 1:18pm 
Personally like it a lot, especially void/sentients related stuff. Wish Infested could get more of a spotlight, interesting and very underutilised faction. That being said i agree storytelling could be better, its just too vague/complicated at times.
It's always been background for me.
Ittrix 10 Jan 2024 @ 2:57pm 
Warframe lore is crap.
The concepts and atmosphere are amazing. The world looks great and how it makes us feel is great.

But the lore is crap.
Concepts are set up in their tiny little content islands and then completely forgotten about. See Nidus V. Deimos, or Clem V. Karl. Both cases set up a concept that was ditched to just re-create it a few years later.
The way it's presented is also typically terrible, telling us nothing that goes anywhere or being completely overbearing for new players. Duviri Paradox intro plays like a skyrim intro.
Firefrye 10 Jan 2024 @ 5:08pm 
Diposting pertama kali oleh BigDaddyBulgyWulgy420:
...worst storytelling in all of gaming history...
...i immediately tab out because i can't be butt-ed to decipher their code...
...this doesn't even touch on the fact how much stuff is hidden behind pickups / puzzles and timed-exclusive behind events that you will never see again...
Ah yes. An absolute classic argument:
"The story is so hard to understand!" followed by the same person saying "I ignored the dialogue!"

If you don't even TRY to understand a story and actively ignore when the game tries to explain things, then you don't actually KNOW if the story is good or not. You might be right, but how do you *know* if you skip things constantly? Do you watch or read summaries? Do the people who compile the summaries include everything? Are they the ones telling you the story is bad, or is it your own judgement?

Could Warframe explain things better? yes.
Could the lore be less hidden or obscured? yes.
Should more of the story from old events be available in some form in game? YES!
If they made the entire story and all lore explanations unskipable would people complain MORE? also yes.

They put the bare minimum for basic continuity into the cutscenes and "intro quests", and then put the rest of the story into optional locations. Those people who want more of a story or want more details on the background information can go find it, but they don't shove it down the throats of everyone else.

This is where we also run into issues regarding different TYPES of storytelling.
- Dialogue driven vs Environmental vs Visual Cinematic
- Character driven vs Broad conflict
- Narrative overview vs Single-perspective
Some of these, or combinations of these, simply don't resonate with some people. They just have a harder time following those types of stories regardless of how much *story* is actually there or how well thought out the world, characters, or events are. If you don't like listening to or reading dialogue, you're unlikely to enjoy a story where the majority of the story is presented to you through the conversations of characters. If you are overwhelmed by a fast paced cinematic, you might miss details in the background or some character's implied reactions based on facial features and body language. Both of those are valid ways to present a story that do not appeal to every audience.

Part of Warframe's issue with story is that they have presented us with multiple types of story throughout the history of the game and those stories have taken multiple different forms. It's hard for ALL the story segments to appeal to EVERYONE when those methods keep shifting. I personally enjoy the story, but I understand why some people bounce off it.

What I don't get is when people say it's terrible and hard to understand after skipping it at every opportunity. And also complaining when they're not allowed to skip more.
Snow 11 Jan 2024 @ 4:02am 
no
The story stuff is the only reason I come back. The open world stuff though? No....
kritze 11 Jan 2024 @ 5:17am 
sometimes i can follow, sometimes not. The whole previous quests... dream, war within, was very good. but sometimes now the lab with loid. WHOA what do they want from me, everything what they talk makes no sense. the .. "style". how they talk, the words that they throw at me. damn xD
[Redacted] 11 Jan 2024 @ 6:02am 
I used to like it up to "the sacrifice" , from Fortuna onward a "mixed bag" (like "the new war" felt rushed and filled with inconsistencies , still don't understand how Ballas "ranked up" from being on a leash to "the king of the narmer").

But now it has become quite lame, whisper in the walls has a good start with the "warframe 1999" teaser-mission, the giant vessels and the looming threat of the man in the wall (btw the sand zone really reminded me of Remnant:from the ashes) just to quickly devolve into Loid's cheap romance with a side of cavia's squabbling (imho Tagfer and Bird > Loid and the fish , even at max cavia' standing Fibonacci is still ... aggravating while Loid barely changes).

The worst (for me) is arriving at the hub and just be reminded of its anti-climatic ending and have my disappointment refreshed. The finale really did make no sense, nobody cared to explain how Loid is able to hear the "doubles" while not ever being "exposed" to the void (like what happened to the cavia, Albrecht or the Tenno) but seemingly everything revolves around him (remeber, you stop YOUR "evil twin" with a caress and the last word of Albrecht to Loid ... how? I don't know, it doesn't make sense).

Btw , the actual interesting things are inside the codex that you collect from the copies trapped in the books (all the stuff about the vessels, Albrecht reaching duviri etc).

Really smh ... ok bye. o/
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