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I afk and die before and learn of the timer thing, so now I tend to not idle too long.
I'm just saying it as an example, death then waiting count as idling is same as just standing doing nothing.
Even if you were built for the mission, you knew the risk.
Idk, people likes to kill stuff outside the red circle for a while so doesn't seem like people likes to stay back and hide.
If it give you rewards, whats stopping people from just joining then die and reap reward like the above comment said.
Its cliche and annoying but, get good.
Why even have a fail state if it doesn't have consequences?