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Nourish itself is one of the, if not THE best subsume ability since it gives a huge damage boost while also giving a flat multiplier on ALL energy sources.
Use nourish, never worry about energy again. And the energy regen mod for the grimoire is also very strong. And can be combined with nourish.
Nourish is the answer to all your energy problems!
the presence of energy orbs and how they can be converted into varying types of power to kill enemies by different frames indicates to me that those orbs are the thing that should be driving your energy economy primarily. this also correlates with the fact that on the steel path for example, enemy spawn rates and general durability are tuned up greatly- this means that you are working significantly harder to achieve a power level that KILLS these enemies, with... no direct energy reward back from the investment.
take this instance for example:
if i cast Mesa 4 and spend 75 total energy in a regular path mission, and i kill 30 - 45 enemies. this will likely have me benefit from an energy positive, just due to the volume of enemies i was able to kill with the amount of energy i spent.
if i cast Mesa 4 and spend 75 total energy in a steel path mission, and i kill 10 - 15 enemies with the same amount of energy. it's safe to say that i am definitely not going to make an energy profit from that exchange without a lot of luck.
yeah, if you're using a frame like Saryn or any number of others that CAN run mods like hunter adrenaline, sure. cool. however, being that most frames in the game right now either rely on channeling abilities such as Gloom to survive, or they are ALREADY dropping an entire mod slot for something like Rolling Guard, you can kind of see where the problem is.
if you are investing energy to kill enemies, and not getting energy BACK from the enemies, that is how this problem occurs. yes, it's not a huge problem. just use zenurik. but that isn't the point of addressing the issue directly at all.
Mesa is one of the frames I run rage/hunter's adrenaline on and she works just fine. Actually, she's arguably one of the best candidates for it, since she has a 95% damage reduction buff. The only time it's not working is when she's killing things too quickly to take damage, at which point energy isn't really an obstacle anyhow.
You're right, I don't know what your point is. It sounds like you're forcing yourself to run warframes in only very specific ways and those ways somehow prevent you from utilizing obvious solutions. I'm not sure why you're doing that.
the point is that energy economy should be dictated on reaping the returns from what you spend that energy on. not on outside bandaid fixes to this greater issue.
i have an r5 energize and i run nourish or dispensary on almost every frame that needs even a tiny bit of energy to maintain themselves.
the point is that i should not, under any circumstances whatsoever, literally HAVE to do that outside of niche cases where i am consuming way more energy than normal.
And you don't. I don't even have nourish or dispensary, and most of my warframes have functionally unlimited energy at the steel path level.
That said, I do think the current energy economy is a bit dated for how warframe plays now, and leaves newer players unable to really see what their warframes are fully capable of. I think warframes should just have passive energy regen like archwings do.
But as far as options that currently exist, there are many.
If you're looking for energy from kills, try an exodia brave zaw. It'll give you energy from heavy attack kills/slams. It won't work with toggle powers, but it's fine with instant and timed abilities. Goes really well with Wrathful Advance, a Life Strike mod (so why not Rage as well while you're at it), and Tennokai procs.
Equilibrium is a good option for frames that produce energy and/or health orbs. You could combine a panzer vulpaphyla's Viral Quills with Synth Deconstruct to produce health orbs on kills if yours can't.
harrow, railjack lavos have no energy problems. inaros can redirect health dmg->energy. and for the lazy there is even arcane grace. I can stand afk in sp mission.
I like energy aura+shards at spy wukung. But other things are also very pleasant because it flies from A to B very quickly and the auto-hack skill is installed.
and I wouldn't rely on operator school. vaz dash is just too good. and there is energy pizza. They won't cost the world if you get into trouble.
Correct me if i'm wrong, so what you mean, if we spend 50 energy for that ability, we should get 50 energy back no matter what or at any basic level/start? if we need to do or add something else in that equation it's a 'greater' issue that need to be fix as you said here?
Iunno. It's never really been a 'true' thing. You'd have to go all the way back to before they even redid the movement system. That was like... almost 10 years ago now.
Before the current methods we had frames to boost energy to synergize skills fully, or hyper specific builds built around keeping up a single ability on, say, Loki.
Maybe it should be a true thing, but good luck convincing anyone in the warframe community of that. Their motto is generally 'just adapt', if the number of people telling you how you can fix your energy issues isn't making that evident.
that in turn makes contributes to the many things that make the game even harder to get into. it also extends the number of hours it takes to really reach that point of the basic gameplay feeling truly unified with itself. it shouldn't take until Second Dream for the player to start using a consistent ability rotation. it's kind of easy to forget about when you're hundreds or thousands of hours in, but i find that unacceptable from a gameplay standpoint.
if you break it down into it's simplest terms, the question i propose is why does the player need to sacrifice power, customization or feel restricted in freedom of choice just be forced into a choice of how they will make the energy system work for them?
in theory, the energy system should work for you...
you shouldn't have to force it to let you cast abilities consistently.
at the end of the day, you sacrifice a mod slot that would be better used on something to make your experience more fun or varied. you mandatorily sacrifice an arcane slot; or like almost every single player with less than 150h- you are forced into using zenurik with no questions asked.