Warframe

Warframe

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MetalMamacomon 2023 年 12 月 17 日 下午 12:05
About Tennokai
IMO this mechanic shouldnt need a mod to use.

I like the idea of not being a default melee mechanic, but i dont believe that we should waste a slot to make it available. Mainly cause its a melee skill, and not the usual mod upgrade - I know we already have something like this, when talking about the warframes, there are a lot of cool warframe skill mods, but the question is, how many we use that worth the slot? I always thought that we should have specific mod slots for these skills or helminth upgrades that we could choose one (or more) warframe skills modifications, instead of them wasting one usual mod slot.

Seems like Tennokai is the BiS for now, but 1-For how long? And 2-Are we gonna make the other exilus mods irrelevant?

Instead of a mod, after unlocking the arcane slot it could be instantly available, or you could make it a quest to infuse Tennokai in melees, something like the incarnons. Anything but a mod.

Thats just my feedback, i will keep playing as i always have.
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KitKat 2023 年 12 月 17 日 下午 12:19 
As a glaive/redeemer user, I wholeheartedly agree.

When I saw the Tennokai announcement, I kinda hoped this would actually make me wanna use actual melee weapons, for actual legit rip’n’tear with an extra layer of fun via the occasional heavy attack here and there.

The way it was implemented however… Eh. Feels like:
a) A waste of a mod slot, if not using the exilus slot;
b) Careful, non-blatant “bait” to spend 20 plat to buy the exilus slot adapters…
Due to Warframe being a F2P title, they do have to get money somehow. But come on… Not in this deceptive sort of way, eh? People WILL pay money, you don’t have to “subtly bait” them into it. Just actually offer something tangible for people to spend money on and they will!

So yeah, back to using glaive with exilus now - just not for tennokai mod, but rather the one that gives +60% movement speed after heavy attack hit (glaive explosion hits count as heavy attack, yup). Movement speed bonus on all frames, yay! \o/

Tennokai? Gimmick at best, if kept this way, as mods.
Zahkriin 2023 年 12 月 17 日 下午 12:38 
I'm just not sure where i should start...

it remembers me of the time when stances and the combo counter where introduced.
some weapons got OP overnight because some stance where just so damn strong....
and the combo meter was not really that important nor usable... it still isn't at it's base

but than came the acolytes and everyone and their moms started using body count in their builds just to utilize the new mechanic...

TennoKai is just a "free" heavy attack every now and than
normally it's just not worth modding for a "hybrid" build, but with the new system and arcanes it's almost good

but yeah locking it completly behind a mod is rather questinable... and most ppl will only use it when they're willing to get the exilus adapter.. otherwise mod competition is weay too tight

so yeah +1 from me to make it a base thing for melee... or in the worst case atleast tie it to stances in one way or another
Robert Zerker 2023 年 12 月 17 日 下午 1:03 
I agree, the basic 'version' of tennokai should be a normal feature of melee combat.

It's not as powerful as it may look at first glance, since it seems totally random when it happens (except for one mod). It's not a heavy-attack build enabler at all, you have to have good efficiency and/or fast combo generation in the first place.

Then, you look at what other options you get to put in that exilus slot, and there's nothing extraordinary :
- a 'parry' mod : that only works if you're getting meleed, which happens once a year.
- parry angle...
- the pseudo 'tank', active parry mod ("guardian something") that is useless since everything dies in seconds no matter who has the 'aggro' on the group.
- the +movement speed on heavy attack, which is actually useful.
- and that's it. the rest is several shade of tennokai, from 'never happens' to 'I can spam it'
Knavenformed 2023 年 12 月 17 日 下午 1:17 
I had my suspicions of how a random heavy attack here and there would really bring melee up to par with ranged combat.

Not at all interested in a system that doesn't even help me on demand with actual higher tier threats and can just proc on random adds.

If you could bank a high multiplier heavy attack, then I'd think about getting those exilus slots in use.
Also it's a bit weird how melee get an exilus slot to increase DPS, while ranged weapons have at best Vigilante set mods to splash.
The Big Brzezinski 2023 年 12 月 17 日 下午 1:28 
It certainly makes projectile-based heavy attacks more interesting. The Tenet Agendus and Syam work notably well. You don't have to worry so much about being in the perfect position when the proc happens. You just point and hit mmb.
最後修改者:The Big Brzezinski; 2023 年 12 月 17 日 下午 1:28
YoloMoth 2023 年 12 月 17 日 下午 2:20 
So I think a problem with this is that it tries to make some of the combo ends interesting but fails to grasp examples of previous systems.

Compare this to combo chains that require light attacks that end on a heavy. Games like Vindictus or other more combat focused mmos require an understanding of what combos do while typically rewarding longer combos instead of mindless spamming of attacks. I'll say that it may be a little unfair to compare these two games, one is fully focused on melee combat and the other is not. But in trying to spice of combos unlock competitors such as Destiny the Warframe devs start getting into the territory of better systems designed by other devs that focus on combos, light attacks versus normal attacks and the such.

Even games like Dark Souls or Elden Ring have the functionality of light-light-heavy built into animations while Warframe has heavy attacks as an animation and attack that is the same, while also taking over some of the combo system of light attacks.
The Big Brzezinski 2023 年 12 月 17 日 下午 4:36 
引用自 YoloMoth
So I think a problem with this is that it tries to make some of the combo ends interesting but fails to grasp examples of previous systems.

Compare this to combo chains that require light attacks that end on a heavy. Games like Vindictus or other more combat focused mmos require an understanding of what combos do while typically rewarding longer combos instead of mindless spamming of attacks. I'll say that it may be a little unfair to compare these two games, one is fully focused on melee combat and the other is not. But in trying to spice of combos unlock competitors such as Destiny the Warframe devs start getting into the territory of better systems designed by other devs that focus on combos, light attacks versus normal attacks and the such.

Even games like Dark Souls or Elden Ring have the functionality of light-light-heavy built into animations while Warframe has heavy attacks as an animation and attack that is the same, while also taking over some of the combo system of light attacks.
I doubt anybody wants to see the return of the old combo system, which resembles what you describe.
Khanwolf 2023 年 12 月 17 日 下午 6:29 
i think the issue for DE was, we didnt unlock the Exilus on a lot of melee weapons, but on any other Primary or Secondary. Thats 20 Plat, if you dont go through the crafting and waiting process. So they simply bring something interesting, so people open that Slot as soon as the weapon comes out of the foundry.

Therefore your chances to change that are MINIMAL. But it is a great emphasis, it should be innate for all Melees. It is Fun, it is looking cool with the Lighting Effects and it actually made melee even more interesting!

It was mandatory to open these 20 Plat Slots on Primaries and Secondaries, now they fixed that hole and made it mandatory for melees too. From a business point of view that is amazing! I am already perma-crafting Ex Adapters together with the daily Forma now:

Interesting change from a lot of perspectives.
CY13ERPUNK 2023 年 12 月 17 日 下午 7:31 
i think i can understand where some of these complaints are coming from

regardless tho , tennokai is a net-positive for the game

imho its a wonderful addition , and is just another aspect of the best update WF has had in years

on my sepfahn : opportunity reach +range to clear crowds ez and/or reach a distant enemy
on my GlaiveP ; was using whirlwind initially obvs , but switched to Dreamers Wrath due to GP already having fast enough flight spd

on any of the other thrown melee weapons just having an exilus slot to put whirlwind into without having to gimp the build and sacrifice necessary dmg for QoL is a HUGE plus
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張貼日期: 2023 年 12 月 17 日 下午 12:05
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