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Noot Noot Dec 17, 2023 @ 6:21am
The Hollow Vein enemy
So i dont think it comes as a suprise but The Hollow Vein enemy from the Murmur faction is abit overtuned if you ask me.
I did some testing in the Simulacrum and oh boy its rediculous.
To begin with it has 15000HP and a health type called 'Indifferent Facade' which is notably vulnerable to Radiation (+75%), but resistant to Viral (-50%) Slash (-50%). But also more vulnerable to Electricity (+25%) and Void (+25%).

Now big health pool and some resistance is no problem but that is not (my) problem.
The fact it becomes immune to abilities when it is casting an ability itself is already dumb enough but to add to that duration based abilities like Mag's Magnetize have and insane reduced duration and eventually literally 0 duration.
I tested it with Magnetize of 11.25seconds wich when cast 1 time on The Hollow Vein became instant 2.6seconds and after a second cast it was just the sound and 3rd and next casts as also just sound.
Do do infact still lose energy.

From the frames that i tested wich have actually CC abilities or slow and such this is what i found:
-Yareli :Sea snares works and gives you increased damage
-Nezha : Blazing chakram works and gives you increased damage
-Limbo : Stasis doesnt work
-Mag : Magnetize works but short duration, does get pulled in by AOE pull
-Nova : Molecular Prime works
-Frost : slow does work
-Rhino : Stomp slows, doesnt suspend
-Trinity : EV works
-Volt : stun works
-Nyx : Mind Contorl works (66s becomes little over 8s)
-Oberon : Smite shreds it.

Also noticed that when it does its AOE nullify / magnetic ability and you stand close to it that its ability has infinite duration (after 5min of standing next to it doing it i walked away and it stopped).

So yea, in my opinion is The Hollow Vein heavily overtuned.
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Showing 1-13 of 13 comments
Sceles Dec 17, 2023 @ 6:33am 
I just killed 20 of them in simulacrum using phantasma, lvl195, SP enabled, no buffs, AI unpaused. Didn't seem overtuned to me. Don't rely on slash and you'll be fine.
Doommoose22 Dec 17, 2023 @ 6:41am 
if you haven't already, put this on their actual forums
Aggrogoat Dec 17, 2023 @ 6:47am 
a great majority of the enemies are weak to status dumping weapons like phantasma. I'm glad that DE is moving away from armored enemy design that encourages viral/slash
Noot Noot Dec 17, 2023 @ 8:30am 
Originally posted by Doommoose22:
if you haven't already, put this on their actual forums

how and via where ?
Noot Noot Dec 17, 2023 @ 8:35am 
Originally posted by Sceles:
I just killed 20 of them in simulacrum using phantasma, lvl195, SP enabled, no buffs, AI unpaused. Didn't seem overtuned to me. Don't rely on slash and you'll be fine.

congrats, like you posted on other discussion my builds are bad i guess ?

But no, killing them is possible i didnt say it wasnt.
Its more about the fact that its just stupid the HP amount or the fact that it has reduced duration of abilities on it and that even when it itself is casting an ability you cant even cast one on it, basically cant even CC it.
Nerrinas Dec 17, 2023 @ 8:44am 
Don't expect a change to the protection from casters, DE loves making enemies that force you to use your weapons instead of your abilities starting all the way back with Nullifiers being put into the game.

Hit it with a status weapon, move on with your life and use your abilities to kill everything else.
tv Dec 17, 2023 @ 1:31pm 
titania cannot use lantern or spellbind on them either, despite them having no overguard. never been hard countered by an enemy like that. I don't even think they are fooled by lanterns either.
Last edited by tv; Dec 17, 2023 @ 1:31pm
Noot Noot Dec 18, 2023 @ 3:29am 
Originally posted by tv:
titania cannot use lantern or spellbind on them either, despite them having no overguard. never been hard countered by an enemy like that. I don't even think they are fooled by lanterns either.

Even when they are not casting an ability ?

Operator pull with Magus Anomaly does work and so does the Zenurik second ability wich slows they.
Its not that they are fully immune to CC, just heavily reduced but eventually immune it seems XD
Originally posted by Sceles:
I just killed 20 of them in simulacrum using phantasma, lvl195, SP enabled, no buffs, AI unpaused. Didn't seem overtuned to me. Don't rely on slash and you'll be fine.
well, I guess my weapons are just bad, because I have literally ran reserves dry on these things...

by no means am I at a high level, but I literally cannot progress if I need to kill one of these things, or anatomizers or servant hands, servant hands being by far the easiest to kill, any tips?
The Hollow Viens are weird.. sometimes they go down quick others its like a brick wall, and thats just the non eximus versions... with and without lots of status effects (same weapon will rip everything else to pieces in a couple of hits in the mission, corrosive, radiation, heat build... radiation being their +++ damage type). I mean Radiation damage does them in 'quicker', but its still oddly way to much of a bullet sponge... ill shoot a murmur and take em out in 3 hits, hit the Hollow Vein and the damage numbers are the same value wise, but 10+ hits latter and ive taken only 3-4 pixels off their health bar,

Also ive not yet found their 'head'... or any weak spot.

The Anatomizers(?) are in the same boat but no were near as tough, but they still take magnitudes more to take down compared to everything else (the flying sea biscuits, not the 3 armed over shielders).

Although im not to phased by them being so tough (although it can be stupid in SP) since the Hollow Veins are the energy drainers so making them a bit more serious of a threat isnt a bad thing, same with the Anatomizers and their nasty friendlies heal. They at least stick around long enough to be something you want to do in asap or things will get tougher.

Although i have noticed they seem to be more vulnerable to void energy than they are credited as being in their scanner data (I think its + for void).
Last edited by [88th] ColPresumptuous; Dec 20, 2023 @ 3:49am
Herozen Dec 20, 2023 @ 3:43am 
it's balanced by being an uncommon disruptor enemy. they're basically the murmur's version of nullifiers, ancients and bombards
Synopse Dec 20, 2023 @ 3:49am 
Originally posted by Noot Noot:
Originally posted by Doommoose22:
if you haven't already, put this on their actual forums

how and via where ?
https://forums.warframe.com/forum/1868-general-whispers-in-the-walls-feedback/
Mooman Dec 21, 2023 @ 9:38am 
Use cold status weapons to freeze them.

Get behind them and aim for the glow at the top of their 'head' as it is the weak spot.

The cold status increases crit damage, the weak spot takes increased crit damage, proffit.

Frames that buff crit such as Dagath and Yarelli can take them down quick.
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Date Posted: Dec 17, 2023 @ 6:21am
Posts: 13