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Octavia, Survival, Steel path. Enemies still have that same behavior, doesn't matter if I'm stealthed or not.
5 minute timer. Acolyte spawns in a nearby room. Not in my room, but the one next to it. There is an arch and a border, clearly the edges of two tileset pieces connecting, right? Acolyte spawns on the other side of said border. And just... stands there.
I am in stealth - acolyte stands, does nothing. Doesn't move, doesn't shoot, nothing.
I let stealth run out. Enemies in my room start attacking me. Enemies AND the Acolyte from the nearby room - just stand there, do nothing still.
I stealth once again. Set one foot across the border while still in stealth... BOOM, instant one-shot with an opticor with no charge-up, no animation, no movement, nothing.
Yeah. Something is broken with the new Entrati lab tileset. For sure.
i stayed for 10 minutes with 100% life support from enemy drops only.
My advice is: camp a bigger room :)
P.s. Solo Alchemy as Octavia for AABC rotation(4 crucibles) and extract seems to be the way to go now instead to farm the arch-gun parts though. It's faster in terms of time, even if by little (13-15mins per run over 20min survival) and less stressful(cuz stealth octavia, yeah?).
as for the snake thing I think the weak sport is on the hands next to its head I think not quite sure because I didn't check it in the simulacrum yet
This is unfinished content though, there are placeholder animations in case DE didnt implement some mechanics since ten years: The whole new Faction still has these Placeholder Animations for Finishers in general.
If you are part of Ash's Bladestorm for example, you will be able to leave the map, because there are no anchor points yet for the Placeholder Animations of Bladestorm, so Ash will glitch through walls and the ground and do them randomly somewhere 1m around the enemy.
Some Railjack Units, some Moas there, took around 3 months until they were finished and all animations were in place with Anchor Points for Finishers in general or Animations like Bladestorm. This is unoptimized Beta content we are playtesting. Absolutely unfinished.
the mission progression bugs also underline that this was never finished or tested.
Already did. But from what I saw there, most feedback/bug-report threads are left untouched, unanswered. So it feels like it's not gonna be any better than this one here lol.
But sure, keep being a toxic brat and pointing fingers at other players builds without actually knowing what they are :)