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I would say anything that expands your experience in rest of the game. Something that can not be experienced just in small area of the game; Railjack, Necramechs, expanded fighting styles with Drifter.
Duviri Paradox, this update is nice but this update doesn't expand our experience with Drifter in rest of the game. We're still limited to AMP weapon outside of Duviri which sucks. If there was Intrinsics Rank 10 that unlocked skill to wield melee and AMP outside of Duviri that would courage me playing Duviri but right now I don't see a point with this update.
My question is, why do you even care, if you are just fighting arguments you don't share nor understand?
What about the new incarnon weapons? That's a whole new system outside of duviri. They have 30 weapons already that are getting incarnon adapters over the coming weeks. That has the potential to completely redefine the meta across the whole game, depending on how good those incarnon weapons end up being.
My issue is that it's one thing to just not like content. That's fine, people can not like things. But it's like most people in the past few days are practically inventing non-existent grievances to justify framing their dislike as some kind of righteous indignation against DE. It's entitled, it's petty.
It's like people can't be satisfied just disliking something, they have to turn it into something more serious, even though it isn't.
I'm not very motivated with Incarnon weapons because they are in Steel Path. I have hated Steel Path since day 1 because all they did was buff enemy stats by 250%. Boring as f***.
My point is all about not liking the content and the direction DE takes here.
I'm happy to see that not liking content is something you don't have an issues with.
That's fair, but it's still there, it's still a thing that has all the potential to heavily impact the game. Though I suppose incarnon, kuva, and tenet weapons are MADE for steel path, so if you hate steel path, you probably aren't really in need of super-powerful weapons.
I'm not talking about you specifically, I'm talking about people in general. For this thread specifically, the OP would be a good example. No one who has spent any real time in a soulslike game would call Duviri a soulslike, that's just a flatly false comparison. People keep saying it's 'testing for soulsframe', even though no one has any idea yet what its combat is even going to look like. It's okay to not like the new update, but it's juvenile to pretend it's a bigger deal than it actually is. It's not ruining the game, it's not the end of the world, it's not DE falling apart, it's just one little patch of content that some people don't like.
I've played plent of soulslike games, the immediate thought I had upon summoning my Kaithe was "somebody played Elden Ring". The lock-on mechanics, the clunky fighting, the low health.. it's all soulslike.
Furthermore, we totally have an idea of what combat in soulframe is going to be like, there's a gameplay video with the lock-on, the bar above the head, the low health, the clunky movement. It's not far from drifter gameplay honestly.
I get where you coming from, but I'm not sure, if you get where I'm and others are coming from. For me this update is a disapointment because I cannot expect anything new very soon and the new thing isn't my cup of tea. Since it specifically adress new players, it makes me worry where DE is heading with this. There is much room for speculation and that is the reason why so many assume that this is a soulframe beta and what else. It is DE fault, because they haven't communicated clearly what to expect. They hyped it as "most abitious" update, without preparing the audience for a shift in gameplay. That is bad marketing and community communication. Therefore, I can understand the OP, because I share the perception that DE likes to add very different stuff to the game that has nothing to do with playing a Warframe. Not everyone is able to elaborate it nicely and logically. But that is no reason to prove them all being wrong. The OP has valid arguments, which I can follow and some I even share. It's to complex situation DE created here, that one opinion could express what is happening with Warframe.
Nah. Riding a horse around an open world is as old as Ocarina of Time. Locking on to things and parrying is in lots of games, and 'slow clunky combat' is in normal warframe if you happen to be using a slow weapon. None of these are defining characteristics of a soulslike, and they never have been. Things like having a stamina system that is used for everything, a bonfire rest/respawn mechanic, a resource like souls, and punishing death mechanics. Those are what define a souls game. Everything else you said is normal for a lot of third person games.
Because if people are going to make up issues that don't exist, they should be called out on it. And most of this was shown in the devstreams leading up to the release, so I'm not sure why people are so surprised by it. The only thing they didn't really communicate was how it was going to be new-player oriented. Everything else, the RNG, the revised melee combat, the rogue-lite elements, all of that was explained already.
Interesting sure, but 4 year wait interesting?
No.
You talk like you've never used an icarnon weapon before. Most of them have completely unique build mechanics, on top of the form swiching, and most are pretty unique weapons on top of that anyways. Incarnon weapons have absolutely been 'groundbreaking', it's why they're so widely recommended for so many things.
And, no, they didn't spend 4 years working on incarnon weapons. Once again, you can dislike the update, but acting like they just did nothing is just petty. Obviously there's a ton of new mechanics, new animations, new visuals, etc. Just because you don't like something and don't want to include it, doesn't mean it was magically developed instantly.