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I'm not big on content islands as a principle; I think they're poor game design. That being said, though, I actually do tend to like the content of Warframe's islands.
But I'm only one person, and I think the vast majority of the playerbase feels the same way as you lol
Like, come on; doing side objectives in Duviri makes the main objective marker disappear. This has to have come up in testing.
Even if errors occur a good software catches them and initiates an alternate route so that it is NOT disrupting the flow. But i guess there was no need for a failsafe or monitoring the critical path
They should stop creating new unique content which is only playable within that tiny content island or area. Why would I even play Duviri's Paradox if I never unlock Drifter melee skills for rest of the game. Most likely I will go back to Fissures, Sorties and Archons before seven days have passed.
Music and the world is awesome but this update doesn't expand that much rest of the game. I would have played Railjack even more if it rewarded player better but if I'm not mistaken it only makes basic missions longer because it has RJ parts in it. No better chance for quality drops and doesn't unlock Railjack Air Support (A beam is fired in target location very similar to Vauban's Photon Strike ability )
They also stopped updating Railjack. You have gathered all mods and tested all weapons in a few hours.
That said I don't think this is the end of Warframe by any stretch, but it is a terrible habit of theirs. I do hope this is the last time. With certain members having gone off to make Soulframe, maybe Duviri is the last of their influence and some course correcting can finally be done.
i really like necromechs, but i do not like how limited their use is.
i like archwing, but they gave up on archwing a very long time ago.
with all three of these things, DE has dropped the ball on providing things for players. we have 4 archwing types, 2 necromech types, and two railjack skins. perhaps if we had more options, people would be more willing to do the content. one of the major issues i've seen a lot of people have with the drifter, for example, is the lack of desirable cosmetics.
i like sisters/ liches. the "nemesis level up system" could use work, though.
duvari: i find it exceedingly strange they have a set of totally different mechanics for the "tutorial zone." it does teach you about normal missions, but i dont know if new players will recognize that, as they are not the main part of the area. it's also VERY strange they set things up that players will not get to for dozens of gameplay hours, like void floods.
i think vor's prize is a better tutorial, still. as an open world content island a la the three we already have, it's not bad.
They always this cool idea of something to add, like railjack and liches, then release a bare bones "taste" of what that is which is ok because it's actual first version of that mode, but then i end up expecting and having crazy toughts of how insane this mode could be in later updates but then it gets abandonded in favor of developing the next pointless content island where you just get the one thing everyone is grinding for and never touch it again.
I still wished the added more to railjack because the concept is so cool and i think does a perfect job of combining all of the elements the game has while adding on to them. But there really isn't any point to play anymore.
The exact same thing is going to happen to duviri, they're going release one or two updates that a few new things, then abandon it for the next content island.
That's basically it, though, isn't it? Most warframe content is some kind of side-thing/story quest, that unlocks weapons/warframes, and otherwise never needs to be done again. So if Drifter melee had been something the actual drifter got to keep outside of duviri, it suddenly wouldn't be a 'content island' anymore? What about the new incarnon weapons, and Sun & Moon? Those can be used outside of Duviri, too.
Weird, because I keep seeing people listing Deimos as a 'content island' too, despite including Helminth, the current most popular companion, new warframes, new weapons, etc.
Duviri has so many stuff only aplying to Duviri itself. Even the gameplay as drifter is unique to Duviri. (Like with Kal, and I didn't like that either.) Duviri is the perfect showcase of being a content island. And I'm glad it is a content island, because I don't want to play difter melee, but Warframe. What ever Duviri tries to be, it is not Warframe but something new. Why should I play a different game to have a new weapon at hand to play the game I want to play? DE has started to add minigames in which we are NOT playing Warframe but something else, to grind stuff for playing actually Warframe. Some like the idea of having a mashup of different games, but I don't.
I hope that this helps to better understand, why me and others don't like Duviri being part of Warframe and call it a content island.
Such as...? Nearly every warframe quest uses unique resources. Nearly every update that introduced new mission types or areas included unique resources. This is MOST of Warframes updates, going back years. Even the operator stuff you mentioned; Operators use Amps, Amps come from Cetus and Fortuna, using unique resources you can't get elsewhere. A 'content island' based on your definition. Focus lenses are from Cetus too, so you can't even level up your operator without that 'content island'.