Warframe
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Nobody 2023년 4월 26일 오후 5시 41분
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Duviri paradox is a horrible experience for new players
I read somewhere that they plan to slow warframe down and if this is a taste of what they are going to do i might aswell uninstall right now and never look back because that will completely kill the game.

Vor's price while a bit outdated is a great introduction to the game for new players, it instantly introduces them to all of the best parts of the game (those being the warframe and the excelent gameplay) the biggest flaw vor's price has is never really explaining the mod system and the foundry wait times, which tbf is a problem with the entire game as a whole.

But Duviri's paradox takes not explaining things up to probably the last absolute level and only highlights the worst parts of the game, as soon as you clear the anger state it quickly starts getting boring and repetitive, on top of the gameplay just being horrible there and the plot never really makes sense, in vor's prize you're quickly presented with a badass cut scene of the warframe kicking ass and then a presented with a clear villan to take down.
In duviri, you're presented an admitedly interesting quest that starts strong but quickly spirals into a confusing mess that expects you to know relevant pieces of the lore like what the tenno are, that the zariman is and what their importance is, which obviously a new player isn't going to understand.

The story is an incoherent mess that even after playing through all of the quests prior it really doesn't make any sense how this ties to the rest of the warframe universe and it never explains anything about what is actually going on for new players. No new players is going to have a single clue as to what the zariman is, why it's important, and this extends to every plot point in this story

Is clear they were attempting to do a souls like experience (for some reason) with the gameplay, but its probably the worst i've played since lords of the fallen and clearly doesn't understand what makes both from soft's souls games gameplay and warframe own gameplay.
I'll be forgiving because it's a noble attempt to diversify gameplay but It's incredibly clunky and awkward, none of the hits have impact or even feel like they're hitting at all most of the time, it's weirdly slow and doesn't really offer anything interesting to stand out from all the other souls like games, atleast in a positive way, on top of the drifter gameplay in duviri and in the main game being completely different experiences.

It would have been interesting for the drifter to be able to use the new melee weapons in regular gameplay, then it would've been an interesting tutorial to the operator/drifter system, maybe allow us to use the horses in the other open worlds like deimos or the plains, but as is right now, it feels like a completely disconnected tutorial for a niche mode that doesn't tie in to the main game at all.

But the absolute worst crime is the lenght of this quest, for a new player experience, it takes forever to complete and outside of the anger state it never has anything that grips you like the original intro, it quickly gets boring and made me as a veteran want to stop playing, i can't imagine what this will do to a new players perspective as to what warframe is, i can imagine a lot of new players are going to get bored quickly and just not bother finishing it.
And it can't even be eased with coop like vor's quest can, as soon as you get the communications module you can start a group and play with friends, here you're in a complete solo mission that just doesn't end.


I'ts honestly dissapointing that this can't be changed anymore, now every new player has a 50/50 chance of completely destroying their interest in the game with a horrible souls like experience that somehow still doesn't teach everything important to play the duviri paradox, let alone the actual game itself.
Nobody 님이 마지막으로 수정; 2023년 4월 26일 오후 6시 18분
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Meowser has not 2023년 4월 26일 오후 9시 05분 
CRuMb oF PuSs님이 먼저 게시:
Did the devs really state they're going to slow down the pace of the warframe experience (minus the duviri paradox) as a whole? because if that's i might join you on uninstalling :steamsad:
nah its cap
xPEDx 2023년 4월 26일 오후 9시 07분 
New players dont even have an operator or drifter, (other than this update) and will have a long time after to Quest to unlock the operator.
Meowser has not 2023년 4월 26일 오후 10시 48분 
Duviri is completely opt in and you can leave it and return to the normal game whenever you want
Derva2010 2023년 4월 26일 오후 10시 59분 
Meowser님이 먼저 게시:
Duviri is completely opt in and you can leave it and return to the normal game whenever you want
ah yea a new content island :p
WaifuHunterPhD 2023년 4월 27일 오전 12시 10분 
Dude made himself the ambassador and speaks for all new players LOOL
Forza Piadina 2023년 4월 27일 오전 12시 32분 
WaifuHunterPhD님이 먼저 게시:
Dude made himself the ambassador and speaks for all new players LOOL

In fact he is wrong:

Duviri paradox is a horrible experience for new players









Veterans

and old players.
RoyceM 2023년 4월 27일 오전 12시 40분 
If new players are struggling with free fully modded weapons and warframes in non steel path missions there is definitely a skill issue. Saying so, the circuit is amazing, it's just bugged to all hell right now. Even frames and weapons I've never used I've been fine doing steel path circuits...
Quillithe 2023년 4월 27일 오전 1시 00분 
Honestly as a new player, that extended aimlessly following a yellow trail somewhere in an empty colorless world followed by tutorials for two entirely different control schemes for some reason was a pretty terrible introduction to a game.

Throw in tons of incoherent cutscenes about some sort of overcomplicated looking plot , making the player pick 4 different weapons before they can do anything, and a whole bunch of random systems, who needs 'gameplay'.
Quillithe 님이 마지막으로 수정; 2023년 4월 27일 오전 1시 00분
Sauriel 2023년 4월 27일 오전 1시 42분 
This game is more of an action rpg ninja shooter with a bit diablolike random loot and a blend of other gameplay things mixed in than a souls game. I think the souls likes should slow down for a bit, theres already coming more of those games out this year also, and they dont need to spread to other things. Even if i completed 2 out of 3 series, they're not my favorite in terms of genre
Sauriel 님이 마지막으로 수정; 2023년 4월 27일 오전 1시 53분
Wigsplitta 2023년 4월 27일 오전 1시 53분 
Just make Warframe 2, this game is overbloated incoherent mess
ICANTAIM 2023년 4월 27일 오전 4시 12분 
Facts also the Villian was pretty lame and the void dragon boss fight? also lame Shadow of the Colossus had better large scale boss fight a game from 2005.
HUNGER HUNT KILLER 2023년 4월 27일 오전 4시 42분 
git gud
fragball 2023년 4월 27일 오전 5시 04분 
if i were a new player starting the game and not already being tainted by the games incoherent way of telling the full (?) story of the wf-universe, then i would probably love this new introduction well enough. what the OP termed as a confusing plot, i at least, with knowing the other incoherent part we got over the years, can follow up quite well and i got a better picture of what happened when in this game setting of wf (though there are still some logic gaps present). the main problem for that might be that DE never had the full picture fro the start themself and invented much of the plot in an on-the-go fashion... and for doing it this way over the last ~13 years, the still done a better job than many TV-series that run only a quarter this long had ever managed.
as for explaining the job of modding to a new player at this point of the game, would be equal to a sisyphus penance - not only because of the huge amount of possibilities to do so but also because they simply lack even the most simple ones at this point. my guess is that DE quit to bother to ever explaining those (any many other aspects of the game) to new players... then again, and since it's a game meant for people over 16y old (at least where i'm from) one could expect the new players are adult enough to such things out themself - i certainly did and the few things not, i found easy enough at 3rd party sources. as an introduction into the game it's not worse than the old one but it's far better looking and enjoyable (imo, if i put myself into a new players position). for veterans though it's ofc, not much more than a repition of very much everything - only with a better wrapping ^^)
some things like the flying horse-thing are actual fun, even though not very good to use compared to AWs or even mechs - but still fun. the operator melee is ok and should have been available from the start but wtf... i can live with it anyway even though without modding such a weapon it's pretty useless in steel-path difficulty where certain amps and focus schools still can melt enemies at high levels.
bugs are present but far less than i expected (so far at least) and as for any new contend - mission wise or armament, i have to test more but don't think there will be any ground breaking new stuff to discover - for that, the game has, imo, used up almost everything possible and only a totally new game (and likely engine too) might be able to push it further - especially with the player base who seem to mostly hating every change DE done in the past years to the game.
Lucatiel 2023년 4월 27일 오전 5시 32분 
Ivory Templar님이 먼저 게시:
ℌ𝑎𝑣𝑦𝑘☠님이 먼저 게시:
You're whinning right now yourself.. and offering even less to discuss than the "whinners"

And yet, here you are crying about something on steam instead of the official forums where the developer will look and consider the feedback.

You're hear for the attention. Not to give feedback.

Here's feedback from a founder who's Legendary 2:

I had no ♥♥♥♥♥♥♥ clue what was happening. How did we end up in here? I clicked the quest and "okay you've been here a while, break free or some ♥♥♥♥".
I'm a massive lore nerd and about half of the things that happened in the Duviri Paradox are just unexplained "looks cool in the moment" ♥♥♥♥♥♥♥♥.

More Drifter acting like angsty, annoying, edgelord prick in cutscenes that just make me feel like that's not me; might as well take away customization options and make it DE's character at this point.

OP is right. The melee combat for the drifter feels floaty and like nothing I'm doing is affecting anything. I'm surprised when enemies fall over in melee because I can't see their health bar; it's offscreen. Enemies don't stagger like warframe melee, so it feels like I'm just slapping them around with a wet noodle.

The rewards are also laughable.
Jopsakee 2023년 4월 27일 오전 5시 51분 
Wigsplitta님이 먼저 게시:
Just make Warframe 2, this game is overbloated incoherent mess
Agreed. First this game wanted to be a corridor looter shooter, then it wanted to be an MMO with open worlds, then it wanted to be Shadow of war with nemesis, then EVE with railjack and now it wants to be dark souls/roguelike. Not even mentioning the countless of other 'experiments' that no one plays anymore because they suck.

This game has been stuck in a never ending echo chamber of a fanatical fanbase that I once was a part of and I failed to see what was happening. Only after some time will you realise the devs at DE have no inspiration/ambition anymore.

It's always the same boring grind except it gets worse each time. And I know what you're thinking now: "It was always like that", "If you don't like the grind, don't play Warframe"

No it was never like this. Before you had to grind but it was actually FUN to last as long as possible in a void key to get as much profit out of it as possible making use of your arsenal to get there. Not only that but all the materials you received would usually be useable in some way or another even when a new update came out. Now every new update you start from zero with some kind of "reputation" or something to fill out to get your blueprints and then the resources you have to painfully grind for in monotonous and boring non-warframe like activities. (e.g. Fishing, mining etc. Who actually likes this ♥♥♥♥ in a game like this?)

I used to play this game for months on end but ever since they started doing open worlds I feel they have lost track of what they want this game to be.

I wish they would have just went with more frequent updates to the likes of operations or story quests instead of these big overpromises that eventually barely anyone plays anymore besides the people that are now almost brainwashed into liking it because they have a sunk-cost fallacy with this game.

For the first time in years I uninstalled warframe last year and I feel no incentive to reinstall. I am however still interested in this game but by the looks of things it's the same old.

I give this game 5 years at most before people get tired of the current formula and finally start to 'wake up'.
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