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Zgłoś problem z tłumaczeniem
exactly, it's factually false, the same way your statement was factually false.
Good bye troll, we won't miss you.
How about turning his 3rd ability similar to Zephyr's Tornados but instead of ragdolling them, because ragdoll physics suck in this game engine, a sandstorm is created where player aims and it weakens enemies weapon accuracy greatly and allies shooting into the sandstorm damages enemies inside of it similar to Zephyr Tornados.
Ability 2... I don't know. They can keep it the way it is but it should create 1 Sand Shadow next to the target (Affected by ability Strength) and increase maximum amount of Sand Shadows from 3 to 5. This way it can be used as a small distraction and breathing room.
Passive needs something because right now he has to kill two targets but it's impossible to kill enemies with 75 True Damage per second when they have +2000 health.
so for all those that say inaros is not good for steel path so is all frames that dont have a gimic to full ignore all damage for a time (sheild gate , rolling guard , nidus undying, valkry 4th) as it seems the way the game is coded if you stack all the DR abilitys on inaros and give him 90% dmg reduction via armor + full charged adaption he will still be one shot by lvl cap enimys as of what appears like a hard limit of 90% dmg reduction
id like it if someone can disprove this as wiki only says there is a cap on DR from abilitys but mentions nothing of armor limit ......but as it stands even if he gets new abilitys it wont change the limit of what he can do unless he gets the 1.5 seconds of god mode other frames can do
literally gauss can tank harder than inaros
the issue with warframe, is even with 90% damage reduction. you can still get oneshot without gating mechanism (shield gating, revenant 2, nidus health gating. etc) then you really dont have a way to buffer any of that damage incoming, hence why shield gating is seen as the "late game tank" strategy.. because most frames can do it. and its a mechanic that can keep up with the ABSOLUTELY STUPID "DE DONT KNOW HOW TO BALANCE" DAMAGE..
issue still stands. there is too much damage to be able to tank without a gating mechanic once you start pushing towards longer runs
And to all the people saying "oh, but he can get oneshot at level 9999" - please get a brain.
but the thing about his "tanking" is that is all health. meaning you need a way to get health back, personally, i subsume gloom as a basic and simple, shoot things to get health. take damage to get energy (with rage)
but when higher level missions in steel path... he has a hard time surviving due to how common debuffs and knockdowns are.. Prime Surefooted can help.. but thats locked behind a 400day login reward..
overally, inaros doesnt do anything another frame cant do better. his kit is quite outdated because none of his abilities outside of his 4 really do a ton for him
his 1 is just lifesteal on select targets, where lavos (another frame with a high base armor and health stat) has the exact same style of ability... but instead of giving lifesteal. it just gives a large portion of health upfront, with no extra steps
heres a good challenge. take inaros.. with no subsumes. to steel path void cascade. and try to get to C rotation (12 purged exolizers). and see the amount of effort you need to put in to survive
I asked DE to make the new "Cleopatra Skin - 375p" last year but they have gone silent.
What level would you say this happens at?