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they track the player so they can break them for the speed boost
as for the squad being unable to kill it, imma file that under "skill issue" teshin very clearly tells you that you need to grapple onto the wyrm in order to take control. learn to pay attention and maybe you'll be able to beat the boss without playing blindfolded. the orowyrm is one of the more balanced fights even on steel path provided you're playing with atleast 4 braincells
Throw your Oruvis at the Energy ball
That will create a wind tunnel
Fly through that and you'll get a major speed boost
As for the Fight, you'll get an Archgun if you didn't bring a hitscan weapon. Your Decrees should be more than enough to make popping rings easy, even on Steel Path Durviri.
1. The wyrm always head toward center of the map, I suppose it's "wintershed hamlet" or something, you only need to fast travel there and stage an ambush.
2. The wyrm will head straight to your position. You fly to it, slightly above its head so when you fell off the horse, you can still latch onto it. Throw the Orvius at its missile-ball if you can, it will shoot you once before you reach its head.
3. Upon reaching its head, throw the Orvius and latch onto the nearest clamp as usual, you'll need some practices to be able to easily catch it in 15-20 seconds
4. If you miss, you will have to waste more time chasing the wyrm as usual.
But yea, this fight is trivial and kinda boring.