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use viral if using slash procs, corrosive for one shot builds, and gas on snipers if you want the aoe
Blast is severely undertuned and not worth modding for in its current state. It's sort of that "neutral" damage type that most AoE weapons are designed with. That's the only reason you would ever intentionally deal blast damage
https://warframe.fandom.com/wiki/Damage/Fossilized
Ancient infested are the ones who shoot a hook at you, heal their allies or give energy Leech to their attack or create toxin cloud which hurts like hell if you stand nearby.
https://warframe.fandom.com/wiki/Damage/Alloy_Armor
Heavy units and many bosses have Alloy Armor.
Scan enemies with Codex or Synthesis scanner and you can see what armot types they have in the Codex. You get the pattern quickly that Heavies have Alloy Armor, Corpus use shields, Infested are weak to Blast, Fire, Slash and Ancients to Corrosive.
Blast is garbage, don't even bother with that element.
All in all blast has very little use(outside of demos's open field map(yea I forget the name)), radiation should be on an anti corpus setup with toxin for killing their fleshy units.
i'd say Cold and Toxic are ones that a harder to use all around unless you have an arsenal built around it. cold is great for slows/vs flesh and toxic can bypass shields. but after that its hard to make use of them frequently.
Radiation is great for general use just try to combo some thing else in with it like an armor strip or if you can manage getting more then 1-2 status types on a weapon build.
Blast is great but i find it falls off more then the other combo status types, Really amazing for knockdowns and more builds focused towards swapping to melee more often with run and gun otherwise you'll need an armor strip build or a hybrid crit/strip build to make blast a bit more of a general damage typing.
all in all depending on how far your going into enemy scaling will kinda dictate what you'll find more comfortable if your going up to maybe lets say level 100 enemies everything while scale fine as long as you spend some time on it. around 150 you might start finding some things to be falling off more then others.. which at that point you can adjust if needed/able to.
If you have a frame that can strip armor fully wont matter which damage type you have.
Blast will have a knock back effect which may or may not be detrimental to your attacks. Blast is generally pretty neutral vs enemies so it's ok. Modding for it specifically is probably less effective than choosing viral or corrosive or heat or any combination thereof.
Radiation has the extra effect of confusing enemies and make them attack eachother. Super useful. Radiation is good vs alloy armor. Alloy armor is not very common, but it does exist on enemies such as Bombard. Also nearly all bosses have alloy armor. It's actually pretty good if a weapon has innate radiation damage. But modding for it specifically would be less effective than some other damage types.
The phantasma is one of the most powerful weapons in the game, but it only deals radiation damage and impact damage as a base. Both radiation and impact are put in the lower tier bracket when ranking damage types, but for the phantasma having these two is fantastic. Continuous knockback and confusing enemies and if you add Viral + Heat or Viral + Electricity you're going to melt everything.
Don't get baited by some people that say these damage types suck and you shouldn't use them. They don't know what they are talking about.