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Catchmoon had some damage falloff and a wider bullet. Its biggest draw is that the wide bullet has infinit enemy punch through. So fire it down a corridor and watch them all die.
Thendown side is that if the bullet clips terrain the whole thing stops.
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I use both and honestly they are both stupendously good.
Catchmoon is far more forgiving because of the punch through and bug bullet.
Tombfinger needs a little more careful aiming but will more easily kill the armored target.
The only place you will even notice this is on heavily armored targets at level 100+.
On fodder enemies and below that level Catchmoon outperforms due to both just oneshotting everything.
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If you add Pax seeker the difference is even bigher because the bigher bullet makes headshots far easier especially combined with punch through.
Its a better Arca Plasmor in every way.
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Edit. Neither is good for dealing with Nullifier bubbles.
Catchmoon is functionally a pocket Arca Plasmor, full stop
If had to compare this to TF2 guns, TF would be the Scorchshot and CM the Righteous Bison.
tombfinger hit like a trucks.
- have high base damage
- can reach orange crit without riven if you have both primed pistol gambit and hydraulic
crosshair(common)
- have above average crit multiplier. ( mine is around 2.3)
- can use kitgun exclusive arcane ( Pax Seeker, Pax Charge, Pax Soar etc )
- doesn't have insane recoil like Lex
- satisfying reload animation
- basically a Desert Eagle
the cons with this gun is
it's a projectile
you need to aim for head for insane dmg multiplier
it have travel time
pretty hard to hit a moving target (especialy daryn in plains of eidolon)
the projectile explode in cone shape and only hit enemy behind the blast