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BeefKrieger 2016 年 4 月 9 日 上午 7:42
Mesa Peacemaker New Idea
Maybe I have a good idea for the Peacemaker. What is if the Peacemaker would be like Ivaras 4th ability ? So Instead of staying arround and shooting with a stupid aura crosshair we could use the 2 Pistols and using them and walk around. The damage would be affected by secondary weapons and their mods. Also it would be good with their 1-3 Abilities
最后由 BeefKrieger 编辑于; 2016 年 4 月 9 日 上午 7:43
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正在显示第 16 - 30 条,共 53 条留言
Kromblite 2016 年 4 月 9 日 上午 8:52 
引用自 Dio
引用自 dyrak55

That's why we don't need more similar abilities
Peacemaker is already and exalted weapon ability. It's barely anything unique, not being able to move
Not being able to move already drastically changes how you position yourself on the battlefield. Plus, it auto-hits in a cone and has a spool-up that only works if you hit your targets. That's pretty unique.
SkippyDee 2016 年 4 月 9 日 上午 9:00 
引用自 Dio
引用自 dyrak55

That's why we don't need more similar abilities
Peacemaker is already an exalted weapon ability. It's barely anything unique, not being able to move and the absurd energy cost just makes it a bad one, making it affected by pistol mods will only make it even less "unique" of an ability and work even more like other exalted weapons.

Making it work like Artemis bow does, being able to move or not, would make it so much better. Costing energy per shot will be so much better than that energy cost per second.
This.

It really isnt anything special, to say that making it so you can move while using it would makie it too similar to other abilities is kinda silly. Idk how the pistol mod thing would really help at all, i think theyre strong enough with an intensify and a transient fortituide (would never put blind rage on there cause, you know, 834134 energy per second). The problem with them is that any other frame with an exhalted weapon will out do mesa, and her other abilities arent really that great in order to make up for it. Excal can wipe the same amount of enemies as mesa in one or two swings and take about 2 energy to do so and then pick up an orb that they dropped and get all the energy back plus more. mesa is stuck in one spot not being able to look around corners to shoot and when you run out of enemies its like, do i stand here and let it drain my energy and hope something shows up or do i deactivate the ability and have to pay the cast cost again.

The only way youll make her viable again is to reduce the energy drain and maybe let her move, energy drain really is a serious problem with it and if they just fixed that so its not 15 energy per second, shed be way more useful
niko 2016 年 4 月 9 日 上午 9:03 
引用自 Kromblite
引用自 Dio
Peacemaker is already and exalted weapon ability. It's barely anything unique, not being able to move
Not being able to move already drastically changes how you position yourself on the battlefield. Plus, it auto-hits in a cone and has a spool-up that only works if you hit your targets. That's pretty unique.
The spool up is not that good considering how much the energy cost is, you need to keep the ability up but you will eventually have to stop it, and to grab energy orbs you'd need to get out and grab them while resetting the spool up. Not being able to mean just means you're forced to camp in a spot holding nothing but mouse 1 to kill things on the reticle. Being able to move in at least one way would make it so much better, there is even s conclave mod that allows you to only roll to move with peacemaker, even that would help.

All other exalted weapons are unique too, they have their own mechanics. Saying that they're are all too similar while saying peacemaker is far more unique is flawed, they're all similar in the matter that they are exalted weapons, all exalted weapons have different mechanics that differentiate them from one another so that they're all unique in a way, peacemaker is no different, doesn't stop them from being in at least a way the same kind of ability, so it's not that unique. Even if they made it work more like the others, it'd still have what makes it unique. I won't force you to change your opinion, but at least giving a minor bit of movement with it and / or making it cost energy per shot would be great. Heck, being able to holster them while not losing the spool up just to grab energy orbs would be good too, of course it'd still not give you energy from ev, this would allow you to move and reposition while not being able to shoot so it'd still keep the mechanic of not being able to move while shooting
Phalange Battle-DADDY 2016 年 4 月 9 日 上午 11:51 
I love using Mesa but build for her 2nd and 3rd rather than her 4th. I only ever use(d) Peacemaker when I was in a pinch or about to pick up a friend. Now, theres really no point to it! I mean, Ember's 4th is now so more overpowered that I'm not really sure why you'd pick anyone else!

Now that Mag's pull has been nerfed, whats the problem with her the original ability style?! (Remember that she still has a stupidly low energy pool!!)

The fact that Valkyr becomes INVINCIBLE and has an energy drain of about 1 per second!!
Try playing a void survival and activating her 4th as soon as possible, you can litterally never use one ability for the entire game!

If Peacemaker was to work similar to the artimus bow and Ember's 4th (as in a drain of about 1~4/sec while shooting), and have animations such as rolls (which she could already do!!), jumps, lunges, spins, etc. (like Mesa has now, even though it is stationary), I would definately consider it a decent ability! It would look alot nicer, allow you to traverse the map (less while shooting but still making some ground) and make Mesa regain the awesome gunslinger title that she previously was!

But anyway, thats my two cents on the subject - I just hope if it gets talked about then she won't be another forgotten frame, as she can be quite fun :)
最后由 Phalange Battle-DADDY 编辑于; 2016 年 4 月 9 日 上午 11:53
!?! 2016 年 4 月 9 日 下午 12:59 
That whole ability with its windup time is kind of borked.
Playing where's waldo with enemies just to keep the DPS up is kind of dumb and I would prefer if we could either move, aim and shoot the darn guns manually so dealing with nullifiers and arctic eximi becomes a reality or if the olden 360° autoaim was back so the monstruous energy drain is kindasorta justified except not really because ember does it better anyway simply because she can move and applies cc.
BeefKrieger 2016 年 4 月 10 日 上午 12:50 
Maybe it should be a good Idea if we open up a disscusion on the WF forum. Here doesnt read the devs the discussion.
Deckchair 2016 年 4 月 10 日 上午 3:05 
Personally I don't mind it if you can't move while using it because if anything, it fits her character more.

To me, the idea of Peacemaker is that she's tapping into a deep mode of focus where her senses are heightened, hence she essentially just becomes a turret and auto hitting anything that moves into her cone (of focus).

DE have already said that Peacemaker is going to be scaled with secondary mods, so it should scale better in late game content too.
I think the only other change I would possibly make is to make the minimum size of the cone a tinsy bit larger, not large enough that you get the old problem *cough cough*, but enough that it doesn't become a liability because otherwise I might as well just use my rifle.
Konachibi 2016 年 4 月 10 日 上午 10:40 
The energy drain of peacemaker is defined by your power duration and efficiency. With a Flow or Primed Flow mod, and enough efficiency and duration, you can stand on one spot for over a minute firing the peacemakers before your energy pool runs dry, and with ballistic shield you're almost invincible whilst doing it. The spool up time is more than just a firing rate too, it increases crit chance and overall damage for the ability, so at full speed it'll rip everything to shreds. With the secondary weapon scaling for it coming in, it'll only make them even more powerful.

Being able to move with the peacemakers would defeat Mesa's theme. She's meant to resemble a cowboy from a spaghetti western, and peacemaker is her 'quick-draw duel' skill so popular in those kinds of films. Peacemaker is fine as it is and works great in defence, interception and mobile defence missions. It's not so good at exterminate, but a lot of warframes have skills that are all but useless in exterminate.
最后由 Konachibi 编辑于; 2016 年 4 月 10 日 上午 10:45
Sterling 2016 年 4 月 10 日 上午 11:05 
Because synergy is not in DE's vocabulary.
No u 2016 年 4 月 10 日 上午 11:22 
The problem is that right now mesa turns into a target dummy when entering peacemaker, unless you use shatter shield or get someone to cover your ass
at least allow her to move? Abilities that turn you into stationary turrets don't exactly fit in the game
Phalange Battle-DADDY 2016 年 4 月 10 日 下午 1:21 
^ A major aspect of the game is speed! The fact that they even play up the 'ninja' idea as well just makes the idea of being stationary alien. I mean, what type of ninja stays perfectly still throught the duration of the mission? Whatever DE does decide, however, I hope its something different from what we have now.

+1 BeefKrieger (#21)
Detestable Geohound 2016 年 4 月 10 日 下午 1:50 
Mesa is capable of rolling with Mesa's Waltz, just make it useable in PvE and your stationary problem is solved (and still fits the theme pretty well). The one thing that might be an interesting addition is allowing it to be used during bullet jumps; not sure if this is truly possible at the moment. Flying to your 'turret' position guns blazing might be pretty interesting on larger/taller maps.

Changing energy drain from per second to per shot is an awful idea unless you make the energy required per shot to be a fraction of a point. Strong enemies take more shots to kill; you want to spend all of your energy on a single target? I know I don't.

A Damage buff alone is basically what Peacemaker needs to be viable (secondary mods affecting it does this). The 'cone' of the ability could be tweaked to be larger for longer but it's not really necessary.
最后由 Detestable Geohound 编辑于; 2016 年 4 月 10 日 下午 1:53
Konachibi 2016 年 4 月 10 日 下午 2:24 
If you put Maglev on your Mesa, you can activate peacemaker when going into a slide and cover a little bit of ground whilst shooting. If you've got a decent amount of efficiency on your build, you can actually use this trick repeatedly to stay semi-mobile.
!?! 2016 年 4 月 11 日 上午 4:33 
引用自 Konachibi
The energy drain of peacemaker is defined by your power duration and efficiency. With a Flow or Primed Flow mod, and enough efficiency and duration, you can stand on one spot for over a minute firing the peacemakers before your energy pool runs dry, and with ballistic shield you're almost invincible whilst doing it.
Yeah.


Meanwhile, excalibur can exalted blade which is a MUCH more versatile and powerful skill indefinitely because excalibur doesn't eat 3 freaking energy per second at minimum. And the extreme energy hunger is just the icing on the cake of problems peacemaker has.

If you haven't noticed, 90% of the game is being mobile and killing things while being mobile and then using your mobility to get to the exit while moving. Notice a theme here?
And for the missions in which you're standing there and defend stuff, which is the NICHE peacemaker supposedly fills, mesa isn't particularly good at keeping enemies from touching consoles (welcome to a world in which hydroid outdoes you), mesa does nothing to prevent damage to the pod and mesa isn't even that good at killing things with any of her inherent abilities.
最后由 !?! 编辑于; 2016 年 4 月 11 日 上午 4:41
Konachibi 2016 年 4 月 11 日 上午 4:55 
引用自 chris
Meanwhile, excalibur can exalted blade which is a MUCH more versatile and powerful skill indefinitely because excalibur doesn't eat 3 freaking energy per second at minimum. And the extreme energy hunger is just the icing on the cake of problems peacemaker has.

If you haven't noticed, 90% of the game is being mobile and killing things while being mobile and then using your mobility to get to the exit while moving. Notice a theme here?
And for the missions in which standing there and defending stuff, which is the NICHE peacemaker supposedly fills, mesa isn't particularly good at keeping enemies from touching consoles (welcome to a world in which hydroid outdoes you), mesa does nothing to prevent damage to the pod and mesa isn't even that good at killing things with any of her inherent abilities.

Again this is all about the build. If you build Mesa right, she works amazingly, if you build her even slightly wrong her entire ability set screws over. Here's an example:

http://steamcommunity.com/sharedfiles/filedetails/?id=663106020

That's a Neptune Triton run, with a Frost, Excalibur and some other frame I can't remember. The majority of the kills I built up were from the Akvasto, whilst her 1 was used to punch through Eximus or Bursas, her 2 and 3 were kept up at all times, and her 4 was used from the safety of Frost's Snowglobe, or with ballistic shield on, when things got particularly nasty, or an area needed to be cleared for whatever reason.

If you're wondering about what the build looks like, here it is:
http://steamcommunity.com/sharedfiles/filedetails/?id=656153479

Peacemaker to me isn't a skill you leave running for a prolonged length of time, you only activate for maybe 10 seconds at most to cull the herd. As for the niche it fills, it allows Mesa to clear a large group of enemies from an extremely long distance without having to move from the spot she's defending, something that most Warframe abilities can't do (e.g/ Excalibur's Exalted Blade has a short range, as does Saryn's Miasma, Ember's World On Fire etc.) In fact I'd go so far as to say it should only be used if enemies are at long range, as the randomness of the targetting may mean it'll ignore that one enemy that's about to shove a sword up your sponsons, something I learned when trying to use the same build in a Draco run, only to spend most of my time on my backside from Hyekka's and Scorpions punching through me whilst I was channeling.

As for mobility, a lot of frames have immobilising abilities, such as Banshee's Sound Quake, or there's Limbo's Cataclysm which restricts his movement inside the bubble if not using riftwalk, Snowglobe often keeps all 4 frames boxed into a single area and so on, so Peacemaker keeping Mesa on the spot isn't a big deal, it's all about using it in the right situation, which is the same for all Warframe abilities.
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发帖日期: 2016 年 4 月 9 日 上午 7:42
回复数: 53