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报告翻译问题
It really isnt anything special, to say that making it so you can move while using it would makie it too similar to other abilities is kinda silly. Idk how the pistol mod thing would really help at all, i think theyre strong enough with an intensify and a transient fortituide (would never put blind rage on there cause, you know, 834134 energy per second). The problem with them is that any other frame with an exhalted weapon will out do mesa, and her other abilities arent really that great in order to make up for it. Excal can wipe the same amount of enemies as mesa in one or two swings and take about 2 energy to do so and then pick up an orb that they dropped and get all the energy back plus more. mesa is stuck in one spot not being able to look around corners to shoot and when you run out of enemies its like, do i stand here and let it drain my energy and hope something shows up or do i deactivate the ability and have to pay the cast cost again.
The only way youll make her viable again is to reduce the energy drain and maybe let her move, energy drain really is a serious problem with it and if they just fixed that so its not 15 energy per second, shed be way more useful
All other exalted weapons are unique too, they have their own mechanics. Saying that they're are all too similar while saying peacemaker is far more unique is flawed, they're all similar in the matter that they are exalted weapons, all exalted weapons have different mechanics that differentiate them from one another so that they're all unique in a way, peacemaker is no different, doesn't stop them from being in at least a way the same kind of ability, so it's not that unique. Even if they made it work more like the others, it'd still have what makes it unique. I won't force you to change your opinion, but at least giving a minor bit of movement with it and / or making it cost energy per shot would be great. Heck, being able to holster them while not losing the spool up just to grab energy orbs would be good too, of course it'd still not give you energy from ev, this would allow you to move and reposition while not being able to shoot so it'd still keep the mechanic of not being able to move while shooting
Now that Mag's pull has been nerfed, whats the problem with her the original ability style?! (Remember that she still has a stupidly low energy pool!!)
The fact that Valkyr becomes INVINCIBLE and has an energy drain of about 1 per second!!
Try playing a void survival and activating her 4th as soon as possible, you can litterally never use one ability for the entire game!
If Peacemaker was to work similar to the artimus bow and Ember's 4th (as in a drain of about 1~4/sec while shooting), and have animations such as rolls (which she could already do!!), jumps, lunges, spins, etc. (like Mesa has now, even though it is stationary), I would definately consider it a decent ability! It would look alot nicer, allow you to traverse the map (less while shooting but still making some ground) and make Mesa regain the awesome gunslinger title that she previously was!
But anyway, thats my two cents on the subject - I just hope if it gets talked about then she won't be another forgotten frame, as she can be quite fun :)
Playing where's waldo with enemies just to keep the DPS up is kind of dumb and I would prefer if we could either move, aim and shoot the darn guns manually so dealing with nullifiers and arctic eximi becomes a reality or if the olden 360° autoaim was back so the monstruous energy drain is kindasorta justified except not really because ember does it better anyway simply because she can move and applies cc.
To me, the idea of Peacemaker is that she's tapping into a deep mode of focus where her senses are heightened, hence she essentially just becomes a turret and auto hitting anything that moves into her cone (of focus).
DE have already said that Peacemaker is going to be scaled with secondary mods, so it should scale better in late game content too.
I think the only other change I would possibly make is to make the minimum size of the cone a tinsy bit larger, not large enough that you get the old problem *cough cough*, but enough that it doesn't become a liability because otherwise I might as well just use my rifle.
Being able to move with the peacemakers would defeat Mesa's theme. She's meant to resemble a cowboy from a spaghetti western, and peacemaker is her 'quick-draw duel' skill so popular in those kinds of films. Peacemaker is fine as it is and works great in defence, interception and mobile defence missions. It's not so good at exterminate, but a lot of warframes have skills that are all but useless in exterminate.
at least allow her to move? Abilities that turn you into stationary turrets don't exactly fit in the game
+1 BeefKrieger (#21)
Changing energy drain from per second to per shot is an awful idea unless you make the energy required per shot to be a fraction of a point. Strong enemies take more shots to kill; you want to spend all of your energy on a single target? I know I don't.
A Damage buff alone is basically what Peacemaker needs to be viable (secondary mods affecting it does this). The 'cone' of the ability could be tweaked to be larger for longer but it's not really necessary.
Meanwhile, excalibur can exalted blade which is a MUCH more versatile and powerful skill indefinitely because excalibur doesn't eat 3 freaking energy per second at minimum. And the extreme energy hunger is just the icing on the cake of problems peacemaker has.
If you haven't noticed, 90% of the game is being mobile and killing things while being mobile and then using your mobility to get to the exit while moving. Notice a theme here?
And for the missions in which you're standing there and defend stuff, which is the NICHE peacemaker supposedly fills, mesa isn't particularly good at keeping enemies from touching consoles (welcome to a world in which hydroid outdoes you), mesa does nothing to prevent damage to the pod and mesa isn't even that good at killing things with any of her inherent abilities.
Again this is all about the build. If you build Mesa right, she works amazingly, if you build her even slightly wrong her entire ability set screws over. Here's an example:
http://steamcommunity.com/sharedfiles/filedetails/?id=663106020
That's a Neptune Triton run, with a Frost, Excalibur and some other frame I can't remember. The majority of the kills I built up were from the Akvasto, whilst her 1 was used to punch through Eximus or Bursas, her 2 and 3 were kept up at all times, and her 4 was used from the safety of Frost's Snowglobe, or with ballistic shield on, when things got particularly nasty, or an area needed to be cleared for whatever reason.
If you're wondering about what the build looks like, here it is:
http://steamcommunity.com/sharedfiles/filedetails/?id=656153479
Peacemaker to me isn't a skill you leave running for a prolonged length of time, you only activate for maybe 10 seconds at most to cull the herd. As for the niche it fills, it allows Mesa to clear a large group of enemies from an extremely long distance without having to move from the spot she's defending, something that most Warframe abilities can't do (e.g/ Excalibur's Exalted Blade has a short range, as does Saryn's Miasma, Ember's World On Fire etc.) In fact I'd go so far as to say it should only be used if enemies are at long range, as the randomness of the targetting may mean it'll ignore that one enemy that's about to shove a sword up your sponsons, something I learned when trying to use the same build in a Draco run, only to spend most of my time on my backside from Hyekka's and Scorpions punching through me whilst I was channeling.
As for mobility, a lot of frames have immobilising abilities, such as Banshee's Sound Quake, or there's Limbo's Cataclysm which restricts his movement inside the bubble if not using riftwalk, Snowglobe often keeps all 4 frames boxed into a single area and so on, so Peacemaker keeping Mesa on the spot isn't a big deal, it's all about using it in the right situation, which is the same for all Warframe abilities.