Warframe
DE did it again, Grendel's passive
"Passive: The more enemies you eat, the more armor you have."

THAT IS NOT A GAWD DAMN PASSIVE, no other frame can do this, this is not some generic game mechanic, this is simply a function of the ability.

That is NOT the same as a passive.

Its like saying Barruuk's passive is that when he has his energy daggers out, he receives less damage.
That is just how the ability works, a function of the ability.

Grendel's is not a passive, it could be an augment for his 1st ability sure, but its again NOT a passive.

Ultima modifica da MotherVicar; 17 ago 2019, ore 13:49
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Messaggio originale di PrettyPThreegion:
"Passive: The more enemies you eat, the more armor you have."

THAT IS NOT A GAWD DAMN PASSIVE, no other frame can do this, this is not some generic game mechanic, this is simply a function of the ability.

That is NOT the same as a passive.

Its like saying Barruuk's passive is that when he has his energy daggers out, he receives less damage.
That is just how the ability works, a function of the ability.

Grendel's is not a passive, it could be an augment for his 1st ability sure, but its again NOT a passive.
I’m confused on how a passive augment is not passive. In any other game, when I get a passive upgrade to one or more of my abilities, I acknowledge it for what it is: a passive ability or upgrade. How is this any different? How are any of these any different? We can argue about how objectively garbage some of them are and how other passive abilities or upgrades should be in their place-but how is anyone here seriously pretending these aren’t passives?


Personally, I think they should be reworked (if Wukong deserved one-why not everyone else with a hot garbage passive?) and these passive abilities/upgrades get tossed into the “Tips” section each frame’s ability page has now. Cause that’s why we’re so upset about them-THAT is where they should be. They’re just tips on extra passive abilities your frame has tied to their specific active abilities
What a petty thing to get your knickers in a twist over.
Oh no, I had to press a button - therefore it wasnt passive enough.

Why hasn't this thread been about Limbo all along?

For that matter, why are we making the semantic difference purely based around ability use - as opposed to Mag/Rhino/Wisp's jump-based passives, or Limbo's roll-based passive.
"But every one presses jump!" can just as easily be argued as "but everyone uses their Warframe abilities"; because if you're not, why even play WF?

Smh... such pedantry.
Messaggio originale di NITRO:
No one gonna mention how Zephyr's passive is an actual negative modifier in nightmare missions and sorties and ESO?
That depends on how people perceive it. I personally find it great for using explosives while making use of turbulence and its augment. Secura Penta, Napalm Grenades, Jupiter defense and Creedence playing on the background. It also helps with certain annoying-ish segments and benefits from her first ability allowing her to change directions mid-air without worry, since energy is hardly a worry anymore.

Messaggio originale di Kittenpox:
What a petty thing to get your knickers in a twist over.
Oh no, I had to press a button - therefore it wasnt passive enough.

Why hasn't this thread been about Limbo all along?

For that matter, why are we making the semantic difference purely based around ability use - as opposed to Mag/Rhino/Wisp's jump-based passives, or Limbo's roll-based passive.
"But every one presses jump!" can just as easily be argued as "but everyone uses their Warframe abilities"; because if you're not, why even play WF?

Smh... such pedantry.
If we consider the obnoxious modding that allows people to have 175% efficiency and who knows how much range, sure, people are going to spam abilities. Ask yourself how a new player does it, with the warframes in their raw form. Could I spam RD with my Loki every 4 seconds when I created a new account? I believe not. Could I have used his extended wall latch (considering the current mechanics)? Always. Checking RPGs, the overwhelmingly majority of passives is passive. Dragon's Dogma giving you more defense, faster casting speed, more resistance to magic, firing arrows faster, firing arrows at a bigger range, and so on, is a good example of what passives do: being passive. Also, for the part of warframe abilities: some people like playing the game instead of tapping a button to clear a whole room, so... y'know. Better pedantic, than lazy.
I was off for some time.
Gender?
Messaggio originale di lameover:
I was off for some time.
Gender?

Grendel. An upcoming frame, was recently shown off on a devstream. Unless you're asking its gender, in which case it is a male frame.
Let's give him a useless passive.

I think that'd solve most of the current problem.
Messaggio originale di Caidezes:
Chroma's passive is the ability to fiddle with the arsenal menu. If you don't think that's the worst passive in the game, I don't know what is.

At least Rhino's crappy passive can actually be used in battle. Chroma's has literally no effect since all his abilities always work the same regardless.

Oh I totally agree, Chroma's isnt a passive either, its like saying putting on mods is a passive.
Chroma's is easily fixed though, been saying this since we had passives, just give him a slight damage protecting against the element he currently is using.
Running ice? 15% damage reduction to ice damage received.
Messaggio originale di Nibbie:
Messaggio originale di PrettyPThreegion:
"Passive: The more enemies you eat, the more armor you have."

THAT IS NOT A GAWD DAMN PASSIVE, no other frame can do this, this is not some generic game mechanic, this is simply a function of the ability.

That is NOT the same as a passive.

Its like saying Barruuk's passive is that when he has his energy daggers out, he receives less damage.
That is just how the ability works, a function of the ability.

Grendel's is not a passive, it could be an augment for his 1st ability sure, but its again NOT a passive.

Except it influences every one of his abilities, isn't just turned on by his 1, but by his 4 as well, doesn't have an energy or other resource cost or a static duration, and continues to impact him while none of his abilities are in active use. Seems like a passive to me.

omg... idk how many times i have to tell you this, if it requires their abilities to function its a function of the ability, not a passive.

Messaggio originale di Miro Laaksonen:
Messaggio originale di peppermint hollows:

How dare people criticise the game! It's so ridiculous!! Like just don't be mad bro? :D
I mean of course you can criticize the game, but I really don't see how that particular criticism matters. It's practically just a semantic argument, I highly doubt that affects anyone's enjoyment of the game in any way :P


I get mad about it because its just so damn stupid, as if the devs dont understand their own created concepts at all.
(we already know they dont actually play their own game, but this goes beyond even that)

Yeah I get mad about stupidity, anyone saw what happened to that Grineer ship getting hit in space in The New War trailer?
yeah... IT FFING "SUNK"....
it was flying to the left, it got hit in the side and instead of combining those two directions (forces) to create a new one in...ya know... SPACE.
It sunk as a boat would do on earth in the water....

that is just so gawd damn simple and stupid it annoys me to no end, makes me wonder what mouthbreathers are responsible for this game.
Ultima modifica da MotherVicar; 22 ago 2019, ore 5:44
Messaggio originale di NITRO:
No one gonna mention how Zephyr's passive is an actual negative modifier in nightmare missions and sorties and ESO?
Theres also the half energy cost if cast 1st and 2nd ability while on air which the passive kinda help, works well with the tweaked target fixation augment can stack damage without limit.
Hope they tweak the whole frame sometime later though still feels janky at times.
Messaggio originale di Kittenpox:
What a petty thing to get your knickers in a twist over.
Oh no, I had to press a button - therefore it wasnt passive enough.

Why hasn't this thread been about Limbo all along?

For that matter, why are we making the semantic difference purely based around ability use - as opposed to Mag/Rhino/Wisp's jump-based passives, or Limbo's roll-based passive.
"But every one presses jump!" can just as easily be argued as "but everyone uses their Warframe abilities"; because if you're not, why even play WF?

Smh... such pedantry.


it has nothing to do with pressing a button......
a hard landing requires you to jump first as well ya know.

Passives just cannot be dependent on abilities to be considered a passive.
If a passive requires the ability, then its just a function of that ability.
Mag's 1st pulls enemies in and has a chance to have them drop an energy orb, that is not a passive, that is part of the ability.

Its honestly just that simple.

Now they have done passives where abilities can help fuel them, like Volt's shield.
That is fine.

In Barruuk's case its kinda bad as well because he needs to use abilites to fuel his gauge, would be nice if something would fuel it outside of that, like maybe allies in proximity taking damage or so.

But for Grendel its a simple fix I stated earlier, an armor buff based on enemies proximity, the closer the enemy is, the more armor Grendel gets.
That way his "sucking up the enemies" will help with that passive a lot as that would give the maximum armor buff as the enemies are literally inside him.
i dont really get why a passive shouldnt need to be activated by abilities, warframe isnt the only game that does this
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Data di pubblicazione: 17 ago 2019, ore 13:49
Messaggi: 56