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Personally, I think they should be reworked (if Wukong deserved one-why not everyone else with a hot garbage passive?) and these passive abilities/upgrades get tossed into the “Tips” section each frame’s ability page has now. Cause that’s why we’re so upset about them-THAT is where they should be. They’re just tips on extra passive abilities your frame has tied to their specific active abilities
Oh no, I had to press a button - therefore it wasnt passive enough.
Why hasn't this thread been about Limbo all along?
For that matter, why are we making the semantic difference purely based around ability use - as opposed to Mag/Rhino/Wisp's jump-based passives, or Limbo's roll-based passive.
"But every one presses jump!" can just as easily be argued as "but everyone uses their Warframe abilities"; because if you're not, why even play WF?
Smh... such pedantry.
If we consider the obnoxious modding that allows people to have 175% efficiency and who knows how much range, sure, people are going to spam abilities. Ask yourself how a new player does it, with the warframes in their raw form. Could I spam RD with my Loki every 4 seconds when I created a new account? I believe not. Could I have used his extended wall latch (considering the current mechanics)? Always. Checking RPGs, the overwhelmingly majority of passives is passive. Dragon's Dogma giving you more defense, faster casting speed, more resistance to magic, firing arrows faster, firing arrows at a bigger range, and so on, is a good example of what passives do: being passive. Also, for the part of warframe abilities: some people like playing the game instead of tapping a button to clear a whole room, so... y'know. Better pedantic, than lazy.
Gender?
Grendel. An upcoming frame, was recently shown off on a devstream. Unless you're asking its gender, in which case it is a male frame.
I think that'd solve most of the current problem.
Oh I totally agree, Chroma's isnt a passive either, its like saying putting on mods is a passive.
Chroma's is easily fixed though, been saying this since we had passives, just give him a slight damage protecting against the element he currently is using.
Running ice? 15% damage reduction to ice damage received.
omg... idk how many times i have to tell you this, if it requires their abilities to function its a function of the ability, not a passive.
I get mad about it because its just so damn stupid, as if the devs dont understand their own created concepts at all.
(we already know they dont actually play their own game, but this goes beyond even that)
Yeah I get mad about stupidity, anyone saw what happened to that Grineer ship getting hit in space in The New War trailer?
yeah... IT FFING "SUNK"....
it was flying to the left, it got hit in the side and instead of combining those two directions (forces) to create a new one in...ya know... SPACE.
It sunk as a boat would do on earth in the water....
that is just so gawd damn simple and stupid it annoys me to no end, makes me wonder what mouthbreathers are responsible for this game.
Hope they tweak the whole frame sometime later though still feels janky at times.
it has nothing to do with pressing a button......
a hard landing requires you to jump first as well ya know.
Passives just cannot be dependent on abilities to be considered a passive.
If a passive requires the ability, then its just a function of that ability.
Mag's 1st pulls enemies in and has a chance to have them drop an energy orb, that is not a passive, that is part of the ability.
Its honestly just that simple.
Now they have done passives where abilities can help fuel them, like Volt's shield.
That is fine.
In Barruuk's case its kinda bad as well because he needs to use abilites to fuel his gauge, would be nice if something would fuel it outside of that, like maybe allies in proximity taking damage or so.
But for Grendel its a simple fix I stated earlier, an armor buff based on enemies proximity, the closer the enemy is, the more armor Grendel gets.
That way his "sucking up the enemies" will help with that passive a lot as that would give the maximum armor buff as the enemies are literally inside him.