Warframe

Warframe

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Kal 2016 年 4 月 26 日 上午 8:18
Why can't we extract on our own in "infinite" missions?
By that I mean extracting anytime you want (so long as one milestone has been reached and extraction has been unlocked, of course) when playing with other players, and leaving them behind to continue the mission without you.

I don't mind that much in missions with defined and limited objectives, because, well, once you're done there's not much left to do and unless one of your members is being obnoxious, everybody wants to leave.

But in infinite missions, each player can have a different objective in mind (I'm talking about public matchmaking here, not premade squads obviously).

I've found myself unable to complete an excavation mission by myself on Neptune; lack of skills, wrong equipment loadout, whatever, I couldn't do it. So I turned my matchmaking to public, because I only have one friend that plays Warframe and he hasn't reached that point yet, and joined a squad.

I arrived when the game had already began, and shortly after the first extractor was done, so I went to extraction. I just wanted to complete the mission to unlock the next one and work toward the boss.
But the other players kept playing. Eventually I got fed up and left, which of course counted as a mission failure for me. And I'm sure they weren't happy either to have had a fourth member spending several minutes AFK at the extraction point.

So, why do I have to deal with players wanting to continue collecting rewards, when I just want to complete the mission and move on, and why do they have to deal with me, sitting at extraction, while they want to keep playing?

It makes no sense to me. Both parties are penalized with the necessity of having everyone extract at the same time. We can already join missions that already started; why can't we leave them before they are finished?

And in my case, that's just because I wasn't interested in continuing the mission. What about people that have real life reason to go? They should just discard their progress? Come on.
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目前顯示第 1-15 則留言,共 36
Lord Commander 2016 年 4 月 26 日 上午 8:59 
引用自 Kal
and why do they have to deal with me, sitting at extraction, while they want to keep playing?

It makes no sense to me. Both parties are penalized with the necessity of having everyone extract at the same time. We can already join missions that already started; why can't we leave them before they are finished?
As far as i know, you cant join a game after the extraction have been unlocked, so even if you leave, no one will join and reaplce you. Your team will always be missing a player.
If anyone can leave at anytime, that would be unfair for the rest of the team, and if not, its only unfair to the one who's leaving... Democracy, it's not perfect.
senators18 2016 年 4 月 26 日 上午 9:06 
If your looking to just unlock nodes i can help you with that. In game name senators18
最後修改者:senators18; 2016 年 4 月 26 日 上午 9:09
Kal 2016 年 4 月 26 日 上午 9:19 
引用自 TN Ghost
引用自 Kal
and why do they have to deal with me, sitting at extraction, while they want to keep playing?

It makes no sense to me. Both parties are penalized with the necessity of having everyone extract at the same time. We can already join missions that already started; why can't we leave them before they are finished?
As far as i know, you cant join a game after the extraction have been unlocked, so even if you leave, no one will join and reaplce you. Your team will always be missing a player.
If anyone can leave at anytime, that would be unfair for the rest of the team, and if not, its only unfair to the one who's leaving... Democracy, it's not perfect.

I guess that would make sense for high level void mission, where everybody counts, but for regular node? I haven't reached the last planets yet, but I think they are perfectly doable as three, or even two. The biggest difficulty of playing solo in these modes is that you can't defend all the sides of the objectives perfectly.
Unless you want to go for a really long time of course, but the only reason I see for wanting to do that is wanting to set some kind of personal record; and if that's your goal, you probably shouldn't be playing with randoms in the first place.

Beside, you CAN leave any time you want in defense missions. Following your logic, we shouldn't be able to.

引用自 senatorshossa
If your looking to just unlock nodes i can help you with that. In game name senators18

Thanks for the offer, but that's not what I made this thread for :)
Beside, we're probably in different countries, with the lag that it implies...
Vulbjorn 2016 年 4 月 26 日 上午 9:33 
That's a question that DE got asked multiple times. To this day we still don't really have a solid answer, except "we're going to do something with it".

You could say that lore-wise during Survivals the infiltrated facility (your mission) is on high alert and because unlike Defense you're not actually storming the place, but sneaking inside and raiding it, so dropships cannot just fly in and out, picking up everybody at their leasure because they will just get shot down, which forces them to fly in simultaneously and then quickly retreat.

But lore aside, why can't it be worked in mechanics-wise? No idea. No, seriously, I don't know. I guess it forces people to stick together and not abandon mission (even accidentally), but this could've been done by, for example, after every 5 minutes giving a 20-30 seconds window during which you could go to an extraction point and interact with your landing craft, thus extracting from a mission manually. In fact, the more I think about this, the more logical this mechanic sounds to me compared to our current situation, but I'm sure there's something I'm missing that makes our current system logical.
最後修改者:Vulbjorn; 2016 年 4 月 26 日 上午 9:33
Vazkulator (已封鎖) 2016 年 4 月 26 日 上午 9:42 
its exactly at intended and should be,
if youre such a special kid who just suddenly feels like "meh i dont feel like doing this anymore"
why in the bloody fk should the game end because one person feels that way
and decide the whole outcome of the game for 3 other people ?

the majority wins, its the ♥♥♥♥♥♥♥ natural order for everything.
deal with it
Vazkulator (已封鎖) 2016 年 4 月 26 日 上午 9:45 
if youre so special that you feel priviledged to decide how tings goes for the majority, you should just stay noob and roll valkyr with whatever you feel like doing in the game

because you dont get to decide things when the majority thinks otherwise
Squidvasion 2016 年 4 月 26 日 上午 9:48 
引用自 Vazkulator
its exactly at intended and should be,
if youre such a special kid who just suddenly feels like "meh i dont feel like doing this anymore"
why in the bloody fk should the game end because one person feels that way
and decide the whole outcome of the game for 3 other people ?

the majority wins, its the ♥♥♥♥♥♥♥ natural order for everything.
deal with it


引用自 Vazkulator
if youre so special that you feel priviledged to decide how tings goes for the majority, you should just stay noob and roll valkyr with whatever you feel like doing in the game

because you dont get to decide things when the majority thinks otherwise
What does this even mean? lol. His OP is completely valid and brings up several good points. He isn't even asking that the "game should end" for 3 other players.

Also, majority rules aren't the natural order for things.
Kal 2016 年 4 月 26 日 上午 10:11 
That's a question that DE got asked multiple times. To this day we still don't really have a solid answer, except "we're going to do something with it".

You could say that lore-wise during Survivals the infiltrated facility (your mission) is on high alert and because unlike Defense you're not actually storming the place, but sneaking inside and raiding it, so dropships cannot just fly in and out, picking up everybody at their leasure because they will just get shot down, which forces them to fly in simultaneously and then quickly retreat.

But lore aside, why can't it be worked in mechanics-wise? No idea. No, seriously, I don't know. I guess it forces people to stick together and not abandon mission (even accidentally), but this could've been done by, for example, after every 5 minutes giving a 20-30 seconds window during which you could go to an extraction point and interact with your landing craft, thus extracting from a mission manually. In fact, the more I think about this, the more logical this mechanic sounds to me compared to our current situation, but I'm sure there's something I'm missing that makes our current system logical.

Good point. Though sometimes it takes you much more than 30 seconds to reachAlso, I think that lore comes second to gameplay in multiplayer games. It's sad to say, but you can have the best lore in the world, most players aren't here for that. So having a mechanic tied to lore is cool, but one that goes against it is perfectly ok as well, as long as it is more enjoyable for the players :)



引用自 Vazkulator
its exactly at intended and should be,
if youre such a special kid who just suddenly feels like "meh i dont feel like doing this anymore"
why in the bloody fk should the game end because one person feels that way
and decide the whole outcome of the game for 3 other people ?

the majority wins, its the ♥♥♥♥♥♥♥ natural order for everything.
deal with it
引用自 Vazkulator
if youre so special that you feel priviledged to decide how tings goes for the majority, you should just stay noob and roll valkyr with whatever you feel like doing in the game

because you dont get to decide things when the majority thinks otherwise

You sound angry. You should take a break. I never said one player should be able to end the game for the others. I just said one player should be able to leave a squad without abandonning the mission; they did, after all, do their part until the moment they wanted to leave. The others can keep playing if they want to.

By the way, the "natural order" is strongest wins, not majority. Just saying.
Not that it's relevant.
Lt. David Pulsar 2016 年 4 月 26 日 上午 10:57 
One issue I can see is, how can you remain in a group outside of a mission if every member leaves individually?
fragball 2016 年 4 月 26 日 上午 10:58 
引用自 Vazkulator
its exactly at intended and should be,
if youre such a special kid who just suddenly feels like "meh i dont feel like doing this anymore"
why in the bloody fk should the game end because one person feels that way
and decide the whole outcome of the game for 3 other people ?

the majority wins, its the ♥♥♥♥♥♥♥ natural order for everything.
deal with it
well, saying "the majority wins, its the ♥♥♥♥♥♥♥ natural order for everything" only shows your ignorance of the real world, dude...
most of the time it is the other way around - you want to do (for example) a cryo-dig for 2k and/or x-voidkeys and then ppl run to the excave after the first rotation is done (no mayority btw since 2ppl only are needed to start the countdown). it would be nice indeed, if survival and excavation would be the same as interception and defense where you can (or have to) decide after x-min/x-successful excav's if you want to go on - and if someone wants to stay, they will stay without those who wants to quit. since the game mechanic is already there, it should not be much trouble to add it to those othere mission types.
to the OP: you should write this into the official forum though, there it will be noticed more then here by the dev's - even though it was indeed asked before often enough. the more people ask something often enough, the faster the dev's will decide to to something (or don't, if they want to keep it this way).
Chances 2016 年 4 月 26 日 上午 10:58 
Sorry to being 'that guy' but...

Did you try asking politely to end the mission?

Usually when it comes to situations where I have to leave a mission prematurely to the other player's intent, I make mention I got to leave soon and need evac. Usually they ask for just a few more minutes or high tail it to evac right after. Every time.
Vazkulator (已封鎖) 2016 年 4 月 26 日 上午 10:59 
引用自 General Franco
One issue I can see is, how can you remain in a group outside of a mission if every member leaves individually?
if youve intended to gather a group to go for full armor reduction etc and one wants to leave all of a sudden. what about that ?

theres so much wrong with this idea, i dont get it how people can be this thick
fragball 2016 年 4 月 26 日 上午 11:05 
引用自 General Franco
One issue I can see is, how can you remain in a group outside of a mission if every member leaves individually?
not sure if i get you right, but i guess you thought of how to do the next round/timeframe of a mission you started as a group and then (after the rest of the team leave) continuing it alone, right? well, the answer is easy: try a interception mission - if for example you start with a 4ppl team and every round someone leaves, the amount of enemies and the time needed to capture a node will also reduced. same goes for defense and same could go for survival and excav - and it actually is this way when you start those missions alone (and also if ppl join afterwards it gets more difficult too).
Vulbjorn 2016 年 4 月 26 日 上午 11:05 
引用自 Vazkulator
if youve intended to gather a group to go for full armor reduction etc and one wants to leave all of a sudden. what about that ?

theres so much wrong with this idea, i dont get it how people can be this thick
Yes, I also think that polishing my own knob by insulting intelligence of others for no apparent reason is a good idea.
最後修改者:Vulbjorn; 2016 年 4 月 26 日 上午 11:17
AnonumusSoldier (已封鎖) 2016 年 4 月 26 日 上午 11:05 
引用自 Kal
Unless you want to go for a really long time of course, but the only reason I see for wanting to do that is wanting to set some kind of personal record; and if that's your goal, you probably shouldn't be playing with randoms in the first place.
Not really. Many (most) players WANT to go for a really long time to farm resources and rewards. In case you havent noticed, (which you probably havent scince your going thru the map poping in and out of missions at first sign of evac) rewards drop in rotations. Each rotation has a different drop table. The farthest drop table Rotation C usullly drops the best rewards. In addition, the longer you stay, the more rewards will drop the more efficent your time is spent. If you were on Neptune, ill bet you dollars to donuts that you were on Triton, which is one of the most popular Core/T3 & T4 Key farm there is. In addition, the longer you stay, the higher the enemy levels become, the better xp you get and the more rarer resources willhave a higher drop rate. So if you are Xp/focus/resource farming, you also want to go longer.
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張貼日期: 2016 年 4 月 26 日 上午 8:18
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