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回報翻譯問題
If anyone can leave at anytime, that would be unfair for the rest of the team, and if not, its only unfair to the one who's leaving... Democracy, it's not perfect.
I guess that would make sense for high level void mission, where everybody counts, but for regular node? I haven't reached the last planets yet, but I think they are perfectly doable as three, or even two. The biggest difficulty of playing solo in these modes is that you can't defend all the sides of the objectives perfectly.
Unless you want to go for a really long time of course, but the only reason I see for wanting to do that is wanting to set some kind of personal record; and if that's your goal, you probably shouldn't be playing with randoms in the first place.
Beside, you CAN leave any time you want in defense missions. Following your logic, we shouldn't be able to.
Thanks for the offer, but that's not what I made this thread for :)
Beside, we're probably in different countries, with the lag that it implies...
You could say that lore-wise during Survivals the infiltrated facility (your mission) is on high alert and because unlike Defense you're not actually storming the place, but sneaking inside and raiding it, so dropships cannot just fly in and out, picking up everybody at their leasure because they will just get shot down, which forces them to fly in simultaneously and then quickly retreat.
But lore aside, why can't it be worked in mechanics-wise? No idea. No, seriously, I don't know. I guess it forces people to stick together and not abandon mission (even accidentally), but this could've been done by, for example, after every 5 minutes giving a 20-30 seconds window during which you could go to an extraction point and interact with your landing craft, thus extracting from a mission manually. In fact, the more I think about this, the more logical this mechanic sounds to me compared to our current situation, but I'm sure there's something I'm missing that makes our current system logical.
if youre such a special kid who just suddenly feels like "meh i dont feel like doing this anymore"
why in the bloody fk should the game end because one person feels that way
and decide the whole outcome of the game for 3 other people ?
the majority wins, its the ♥♥♥♥♥♥♥ natural order for everything.
deal with it
because you dont get to decide things when the majority thinks otherwise
What does this even mean? lol. His OP is completely valid and brings up several good points. He isn't even asking that the "game should end" for 3 other players.
Also, majority rules aren't the natural order for things.
Good point. Though sometimes it takes you much more than 30 seconds to reachAlso, I think that lore comes second to gameplay in multiplayer games. It's sad to say, but you can have the best lore in the world, most players aren't here for that. So having a mechanic tied to lore is cool, but one that goes against it is perfectly ok as well, as long as it is more enjoyable for the players :)
You sound angry. You should take a break. I never said one player should be able to end the game for the others. I just said one player should be able to leave a squad without abandonning the mission; they did, after all, do their part until the moment they wanted to leave. The others can keep playing if they want to.
By the way, the "natural order" is strongest wins, not majority. Just saying.
Not that it's relevant.
most of the time it is the other way around - you want to do (for example) a cryo-dig for 2k and/or x-voidkeys and then ppl run to the excave after the first rotation is done (no mayority btw since 2ppl only are needed to start the countdown). it would be nice indeed, if survival and excavation would be the same as interception and defense where you can (or have to) decide after x-min/x-successful excav's if you want to go on - and if someone wants to stay, they will stay without those who wants to quit. since the game mechanic is already there, it should not be much trouble to add it to those othere mission types.
to the OP: you should write this into the official forum though, there it will be noticed more then here by the dev's - even though it was indeed asked before often enough. the more people ask something often enough, the faster the dev's will decide to to something (or don't, if they want to keep it this way).
Did you try asking politely to end the mission?
Usually when it comes to situations where I have to leave a mission prematurely to the other player's intent, I make mention I got to leave soon and need evac. Usually they ask for just a few more minutes or high tail it to evac right after. Every time.
theres so much wrong with this idea, i dont get it how people can be this thick