Warframe

Warframe

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Chris Apr 22, 2016 @ 11:25pm
'Provoked' & 'Undying Will' for Inaros?
Would they be effective for his sarcophagus? Absence of shields leaves room for mods.
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Showing 1-8 of 8 comments
crowbarzero Apr 22, 2016 @ 11:37pm 
I found modding for him staying alive scales much better as sarcophagus won't scale well into later game.
https://www.youtube.com/watch?v=MXZXuUFGcSE (note now using ceramic dagger for faster attack speed/finisher animation)

Build demo vs 135 bombards: https://www.youtube.com/watch?v=ikdL30uBSyY
No u Apr 23, 2016 @ 12:29am 
even with maxed provoke sarcophagus can not revive you with level 70+ enemies, well it can with corpus and infested, but there's a very low chance of dying there anyway, and you might still run out of time
Chris Apr 23, 2016 @ 8:35am 
Originally posted by crowbarzero:
I found modding for him staying alive scales much better as sarcophagus won't scale well into later game.

Oh, wow. That's some damn good survivability, I'll give that build a go. Thanks!

Originally posted by Praxxor:
even with maxed provoke sarcophagus can not revive you with level 70+ enemies, well it can with corpus and infested, but there's a very low chance of dying there anyway, and you might still run out of time

You make a fair point, I'll refrain from using the aforementioned mods. Thank you!
Last edited by Chris; Apr 23, 2016 @ 8:37am
Sad Batman Apr 14, 2018 @ 3:07pm 
Originally posted by crowbarzero:
I found modding for him staying alive scales much better as sarcophagus won't scale well into later game.
https://www.youtube.com/watch?v=MXZXuUFGcSE (note now using ceramic dagger for faster attack speed/finisher animation)

Build demo vs 135 bombards: https://www.youtube.com/watch?v=ikdL30uBSyY

I know I'm kind of late to the party but I've got some grievances with your Dark Dagger build. Honestly you should just trash any Reach mods on daggers. Their range is so low and any Reach mods won't really build that up at all. I'd suggest putting in some kind of crit damage booster. They're kind of useful for killing enemies that outright resist your instant finisher with Inaros.
Ext3h Apr 15, 2018 @ 3:23am 
Originally posted by A very stable genius:
even with maxed provoke sarcophagus can not revive you with level 70+ enemies
No point in maxing it, either way. Sarcophagus only works properly in group, and you are supposed to target enemies your squad mates are currently attacking. You only need to have your leech beam on them the moment they are killed, doesn't matter by what they get killed.
No u Apr 15, 2018 @ 5:00am 
Can you please stop necroing threads pls k thx bye
Novus1994 Apr 15, 2018 @ 8:07am 
Originally posted by A very stable genius:
Can you please stop necroing threads pls k thx bye

I don't wanna.
DeapNight Apr 15, 2018 @ 10:17am 
6,820 health and 510 armor is not good enought for you?
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Date Posted: Apr 22, 2016 @ 11:25pm
Posts: 8