Warframe
I must confess, Argon Scope is just a BIT overrated.
You know, I was thinking of something to say to open the thread, but I couldn't come up with anything good, so you get this instead.

Slapped on the Soma Prime, only got a red crit every dozen or so bullets. Not that great, when I could put something like Bladed Rounds in instead that is easier to proc and more guaranteed damage. Slapped on Dread, yeah cool red crits for days, but I must stress the fact Kavats are a thing and my personal Dread build lost a lot of luster fitting it in.

So do I think it's worth it? If you use the ungodly Tonkor a lot, yeah totally, go for it. If you use basically anything else, no, just forget about it and try Bladed Rounds or something else. People say when you put Argon Scope on anything they act like it's a red crit every shot, but it isn't with the exception of two weapons. So if you use the Dread with asstons of Forma on it, or a Tonkor, and consider it your main weapon, go right on ahead and use it. But for auto rifles and other stuff, I'd say just use Bladed Rounds or something of the sort.


I must now find my riot shield in preparation for the multiple 4 paragraph long comments on why I'm wrong math wise and build wise and why I'm a human cabbage. :Corpus:
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1630/33 megjegyzés mutatása
-=TEAM PYRO=- Bubbles eredeti hozzászólása:
What is the rumored plan for damage 3.0?
Currently what we know about Damage 3.0

1. No base damage improvement mods. Stuff like Serration will be worked into a gun, which will increase in power as it levels up. Not sure what will happen to Heavy Caliber, it might somehow change in mechanics, but remain in the game.
2. All mods will have not only pluses, but also either requirements to activate, or negatives. For example, like current Acolyte mods. Utility mods will somehow be more incentivized.
3. Presumably, Multishot will be either proccable or will drain ammo accordingly to the amount of bullets.
4. Complete armor rebalancing/rework to accomodate for mods rework.
5. Noone knows what will happen to elemental mods, but chances are they will be somehow reworked too.

And a bunch of other miscellaneous stuff, as well as stuff that I haven't listed. Basically, the main idea is to make the system more skill and utility based, without decreasing our overall damage potential. Also, it theoretically will equalize and balance all of the guns in the game (this might be a separate thing, but balancing is currently on the table as well).

P.S. Apparently all of our Serrations and mods like that (which will be, in theory, retired) will be somehow refunded. I think with Legendary cores, as DE has a tendency to use those as refund items.
Legutóbb szerkesztette: Vulbjorn; 2016. aug. 1., 11:20
Vulbjorn, the walrus rider. eredeti hozzászólása:
-=TEAM PYRO=- Bubbles eredeti hozzászólása:
What is the rumored plan for damage 3.0?
Currently what we know about Damage 3.0

1. No base damage improvement mods. Stuff like Serration will be worked into a gun, which will increase in power as it levels up. Not sure what will happen to Heavy Caliber, it might somehow change in mechanics, but remain in the game.
2. All mods will have not only pluses, but also either requirements to activate, or negatives. For example, like current Acolyte mods. Utility mods will somehow be more incentivized.
3. Presumably, Multishot will be either proccable or will drain ammo accordingly to the amount of bullets.
4. Complete armor rebalancing/rework to accomodate for mods rework.
5. Noone knows what will happen to elemental mods, but chances are they will be somehow reworked too.

And a bunch of other miscellaneous stuff, as well as stuff that I haven't listed. Basically, the main idea is to make the system more skill and utility based, giving larger incentives to not only spray and pray, but for example specifically aim for weakspots.

P.S. Apparently all of our Serrations and stuff like that (which will be, in theory, retired) will be somehow refunded. I think with Legendary cores, as DE has a tendency to use those as refund items.
And when is this supposed to be happening?
-=TEAM PYRO=- Bubbles eredeti hozzászólása:
And when is this supposed to be happening?
Who knows. It's been in plans for quite a while now and first been rumored to come with U19. I think at this point it is safe to say that it probably is not coming with U19.

So Soon(tm).
Vulbjorn, the walrus rider. eredeti hozzászólása:
-=TEAM PYRO=- Bubbles eredeti hozzászólása:
And when is this supposed to be happening?
Who knows. It's been in plans for quite a while now and first been rumored to come with U19. I think at this point it is safe to say that it probably is not coming with U19.

So Soon(tm).
Good. That sounds like a complete clusterphuck that I don't want to have to deal with for a long time.
-=TEAM PYRO=- Bubbles eredeti hozzászólása:
Vulbjorn, the walrus rider. eredeti hozzászólása:
Who knows. It's been in plans for quite a while now and first been rumored to come with U19. I think at this point it is safe to say that it probably is not coming with U19.

So Soon(tm).
Good. That sounds like a complete clusterphuck that I don't want to have to deal with for a long time.
it's been rumored to be "coming" since last august lol
-=TEAM PYRO=- Bubbles eredeti hozzászólása:
crowbarzero eredeti hozzászólása:
1) How often are you able to proc it?
2) What are you testing it on?

Though I think blood rush and body count are my favorites out of the alcoyte mod set.
1) Frequently
2) Soma Prime, Dread
3) I'm not talking about BR or BC, I'm totally fine and stand by them
Proc-ing on both weapons I tested it on was easy, it's just not worth the effort and mod slot for the little boost it gives, especially on the Soma Prime. I got such inconsistant damage numbers on the Dread it was crazy.


Sorry I didn't specify, what enemies are you testing them on: faction & lv
-=TEAM PYRO=- Bubbles eredeti hozzászólása:
but I must stress the fact Kavats are a thing and my personal Dread build lost a lot of luster fitting it in.
You are kidding, right?

The crit multiplicator from AS (and also the one from Blood Rush!) MULTIPLIES with the Kavat bonus.

The red krit bonus from Charm (+200% BASE crit chance), at a 4x combo multiplicator with Blood Rush, e.g. results in a +1400% crit chance. THAT IS 14x THE CRIT MULTIPLIER, or at at 3.8 crit multiplier, a total 40x crit bonus on top of the 4x combo multiplier.

Or in other terms: 160x the weapons base damage.

I'm not joking, while the Charm bonus is active, an Orthos P with Blood Rush can easily reach 200k red hits, respectively over 1 MILLION per hit on head shots.


A full Ardaza Kavat team (effectively permanent +60% BASE crit chance) still achieves a constant red krit (208%) with AS (or Blood Rush at 1.5x), respectively ~450% red krit chance at 4x combo multiplier.

And yes, that works with EVERY weapon, regardless of base crit chance.
Legutóbb szerkesztette: Ext3h; 2016. aug. 1., 15:18
Ext3h eredeti hozzászólása:
-=TEAM PYRO=- Bubbles eredeti hozzászólása:
but I must stress the fact Kavats are a thing and my personal Dread build lost a lot of luster fitting it in.
You are kidding, right?

The crit multiplicator from AS (and also the one from Blood Rush!) MULTIPLIES with the Kavat bonus.

The red krit bonus from Charm (+200% BASE crit chance), at a 4x combo multiplicator with Blood Rush, e.g. results in a +1400% crit chance. THAT IS 14x THE CRIT MULTIPLIER, or at at 3.8 crit multiplier, a total 40x crit bonus on top of the 4x combo multiplier.

Or in other terms: 160x the weapons base damage.

I'm not joking, while the Charm bonus is active, an Orthos P with Blood Rush can easily reach 200k red hits, respectively over 1 MILLION per hit on head shots.


A full Ardaza Kavat team (effectively permanent +60% BASE crit chance) still achieves a constant red krit (208%) with AS (or Blood Rush at 1.5x), respectively ~450% red krit chance at 4x combo multiplier.

And yes, that works with EVERY weapon, regardless of base crit chance.
Bruh, you lost context with your quoting. Hes talking about fitting argon scope on dread. Not kavats.
crowbarzero eredeti hozzászólása:
-=TEAM PYRO=- Bubbles eredeti hozzászólása:
1) Frequently
2) Soma Prime, Dread
3) I'm not talking about BR or BC, I'm totally fine and stand by them
Proc-ing on both weapons I tested it on was easy, it's just not worth the effort and mod slot for the little boost it gives, especially on the Soma Prime. I got such inconsistant damage numbers on the Dread it was crazy.


Sorry I didn't specify, what enemies are you testing them on: faction & lv
It's not about damage, it's about the fact A: On the Soma, it doesn't red crit enough and B: On the Dread, it's not a big enough boost as the thing already red crits off the hook without AS.
Plus the extremely inconsisant damage numbers from red crits in the first place, ranging from double damage, to triple, to quadruple, then back down do like 1.5 or x2.
Ext3h eredeti hozzászólása:
-=TEAM PYRO=- Bubbles eredeti hozzászólása:
but I must stress the fact Kavats are a thing and my personal Dread build lost a lot of luster fitting it in.
You are kidding, right?

The crit multiplicator from AS (and also the one from Blood Rush!) MULTIPLIES with the Kavat bonus.

The red krit bonus from Charm (+200% BASE crit chance), at a 4x combo multiplicator with Blood Rush, e.g. results in a +1400% crit chance. THAT IS 14x THE CRIT MULTIPLIER, or at at 3.8 crit multiplier, a total 40x crit bonus on top of the 4x combo multiplier.

Or in other terms: 160x the weapons base damage.

I'm not joking, while the Charm bonus is active, an Orthos P with Blood Rush can easily reach 200k red hits, respectively over 1 MILLION per hit on head shots.


A full Ardaza Kavat team (effectively permanent +60% BASE crit chance) still achieves a constant red krit (208%) with AS (or Blood Rush at 1.5x), respectively ~450% red krit chance at 4x combo multiplier.

And yes, that works with EVERY weapon, regardless of base crit chance.
Okay, as AnonumusSoldier said, you miss quoted me. I was stating if you're into red crits (oooh aaaah shiny) we have 2 new companions that give you red crits for days, along with other perks, instead of taking the time and forma to fit in a mod that gives somewhat inconsistant damage numbers when you could use that mod slot for something else. And again, not sure why everyone is trying to turn this into a thread about BR and BC, I'm totally fine with both and feel they are completely valid options and valuable to any crit based melee build. And as for the "1 MILLION POINTS OF DAMAGE OH MAH GERD MOM GET THE CAMERA" I cannot realistically think of a situation you'd need "1 MILLION POINTS OF DAMAGE" after the death of endless void runs. You can get by with like 20k damage or less in raids for pete's sake. And that's great, Kavats are dank. AS is overrated in most cases however, and I stand by that.
WOuld just like to put for the recod only 6 of my 69 primaries use Argon Scope, and they are only ones that can really take advantage of it like Tonkor and Dex Sybaris. My absolute fav gun, Braton Prime, doesnt even use Argon Scope.
AnonumusSoldier eredeti hozzászólása:
WOuld just like to put for the recod only 6 of my 69 primaries use Argon Scope, and they are only ones that can really take advantage of it like Tonkor and Dex Sybaris. My absolute fav gun, Braton Prime, doesnt even use Argon Scope.
....you sure do have a lot of weapons......are they all potatoed.....how much plat is that....dear god.......o-o
-=TEAM PYRO=- Bubbles eredeti hozzászólása:
AnonumusSoldier eredeti hozzászólása:
WOuld just like to put for the recod only 6 of my 69 primaries use Argon Scope, and they are only ones that can really take advantage of it like Tonkor and Dex Sybaris. My absolute fav gun, Braton Prime, doesnt even use Argon Scope.
....you sure do have a lot of weapons......are they all potatoed.....how much plat is that....dear god.......o-o
I used to potato everything when i first started playing but then i started getting more and more guns that i just didnt like, so i started leveling the gun first and if i like it , it got a potato. If i didnt then it didnt
everyone forgets the rakta cernos, crit chance is about the same to tonkor, so it applies as well
It's not like it's bad or anything, it's just got a lot of competition for its mod slot. Which is why it's going to get compared to things like bladed rounds; you can't really try to judge or justify (almost) any mod in a vacuum when they are ALWAYS going to compete with each other.

With four core mods for any crit based rifle (Serration, split chamber, point strike, vital sense), and the fact that you should just about always have two elements on a weapon, you're only really left with two slots to fill with other things. As someone who likes sniper rifles, one of those is often going to be Heavy Caliber for me, since the accuracy penalty doesn't really apply. On the last mod slot I'd much rather have fire rate on my Lanka. I haven't used Rubico for a while, but if I was going to act confident in my skills with it I'd probably take Harkonar Scope and gain the full massive sniper combo bonus for the full magazine.

It was a mod that really excited me at one point, but now that I've actually got my weapons filled out more, getting the mod has just made me think that I don't really have a place for it. If that supposed big rework comes out in 2020, I absolutely love the idea of the mod.
Legutóbb szerkesztette: Spook; 2016. aug. 1., 22:38
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Közzétéve: 2016. júl. 31., 22:50
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