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Do 4 > watch it spread. 3 through the stuck crowd for quick kills and healing gobble up.
To have to read the wiki on how the skill actually works is just not a good design imo.
First Ability> Stuns enemies, grants a little heal, but its main power is it opens enemies to finishers. This 1) Makes enemies easier to kill 2) Synergizes with his passive the grants heals apon finisher kills. 3) Synergizes with Arcane Ultimatum which grants extra armour on finisher kill. This ability alone will makes him a solo king
Second ability> Synergizes with his 4th. Replace your HP pool almost instantly and be immortal while doing it. Create Heal towers for your allies to do the same thing, or create sand minions to fight along side you. (enemy level + time devored determine thier duration)
Thrid Ability> Need some quick CC? Whip up a sandstorm to throw the hoards around a bit and get them off you/your team mates backs. Plus its ridiculusly fun!
Fourth Ability> You said you havent bothered with power stregth? WELL NO WONDER YOU THINK IT SUCKS! Also, did you stick a maxed Steel Fiber on your Inaros? Scarabs will buff your total armour by 100 percent, which includes modified armour. If you didnt do this then ya, it probably sucks. Also, do you fully understand how armor works in Warframe? http://warframe.wikia.com/wiki/Armor Plus, releaseing this ability when modded for duration and range in a high enemy count missions like ODD will drastically increase ally survivability, on par with a bless trinity.
Try educating yourself before bashing a frame.
https://www.youtube.com/watch?v=w_RmJP4rlrg&index=5&list=PLg1HzElMoKvK3Hw_uthGG3ONvd4582uQm
https://www.youtube.com/watch?v=OZYkeq8zm8k
https://www.youtube.com/watch?v=CjlvuKm2Tv0
Plus his passive is really cool compared to some of the other crappy ones.
The stun is still short what I've noticed. I basically do one finisher and the others are moving again.
But I've learned of the life steal when using finishers and this basically just breaks the Warframe imo. You would really only ever use the first ability.
But heres the thing with this ability. What if I'm just better off killing everything before they do any damage to my team mates? Other people will also just kill the enemies because they probably do not know that you can go up to it and press the use button on them.
Otherwise it only stuns one enemy at a time which really isn't all that useful. If I where to encounter high level bombard enemies I already have a high damage weapon that can deal with them.
But this ability is basically nulled out because of 1.
Because Inaros is so immortal this isn't really needed. You can just deal with the enemies with the weapon you got. If they die you can just revive them. Also this CC stop you from using your weapons and for me is just a bad CC. Also when you throw enemies all over the place you lose track of them.
The reason I haven't used Power strength is because I read that the Armor bonus isn't affected by it. The damage over time it mentions is just 200 at max level which I don't find to be all that much. Even with Power Strength it probably won't be mass slaughtering high level enemies. So I can just use the mod slots for other stuff that are worth more.
But every time I've used this ability it's either been in the start or when I'm alone. I didn't know it could actually send out swarms of stuff and my first line of thought isn't to use a HP drain skill in front of a lot of enemies.
Yes I have Iron skin because Inaros has a high armor and the ultimate said it went off that as well.
But the times I've used it I didn't notice any difference. At the time it also took 50% of my health. The enemies seemed to do similar enough damage and that's about it.
But now I'll just put it on and use the first skill to fill up my health and then only use the first skill to keep refilling my HP. Why they'd let the most durable Warframe in history be able to heal himself of 3 skills is beyond me. It's broken.
Her first three abilities are absolute trash
See Brozime's video and you'll see how good it is.
Actually, most enemies with ranged weapons will prefer to attack you from a much longer distance, making it unlikely for them to clump up unless it's a narrow corridor with a corner.
With 1.25s cast time, it's also terribly slow. Add on top the time until it has actually spread out towards the target you wanted to heal.
Or on in other terms: Never really worth it to dispell your armor bonus for that. After all, these 620 armor you get in total, result effectively in 16192 effective HP, with Vitality, Vigor and Steel Fibre.
See http://warframe.wikia.com/wiki/Thread:952796#16 for even more ridiculous numbers.
Even right now, Inaros is one of the very few tanks, which can afford to face-tank missile attacks from most bosses in this game. If you are up against Corpus, effectively the only one.
As for the other skills?
1st is nice, except for low levels where it instantly kills your targets so you can't finish them.
The 2nd one, I only ever use it if I want to go AFK for a couple of seconds in highlevel missions. Put a weight on the keyboard, feed on a lvl120+ Bombarde, and it's enough to get something from the fridge.
3rd? Meh. You still take damage, but you can't heal yourself and energy is also disrupted. Not worth it, unless you need to dispell an enemy formation (e.g. when too many shield drones stacked).
And the 4th? As said above, the Scarabs are just too slow for anything reasonable. The Armor boost is nice though.