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Duckboy3825 Sep 15, 2016 @ 7:18pm
Synoid Heliocor
Based on the stats, It looks like the normal Heliocor is much better than the Synoid Heliocor. But is the Synoid Heliocor actully better at all? Has anyone here forma'd one yet?
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Showing 1-15 of 21 comments
[Meyo]Frakura Sep 15, 2016 @ 7:27pm 
It said it would create a specter of the enemy you killed after killing an enemy with a channeled attack.
Last edited by [Meyo]Frakura; Sep 15, 2016 @ 7:27pm
Alizarin Sep 15, 2016 @ 7:28pm 
Build this thing for channelling and status.
Duckboy3825 Sep 15, 2016 @ 7:31pm 
So, is it better?
[Meyo]Frakura Sep 15, 2016 @ 7:34pm 
Originally posted by Duckboy3825:
So, is it better?

I think it would be, considering you could potentially spawn like an Ancient Healer Eximus if you can kill that. Plus I would assume it scale with level since it did mentioned that it will spawn whatever you kill with channeled attack, although you can only have one at a time.
Last edited by [Meyo]Frakura; Sep 15, 2016 @ 7:35pm
Duckboy3825 Sep 15, 2016 @ 7:36pm 
But what about dps?
Archwraith Sep 15, 2016 @ 7:36pm 
Think of it as a pocket specter spawner. Kill one and recreate it. It seems more of a situational weapon than the usual whack-it-hard weapon.
Last edited by Archwraith; Sep 15, 2016 @ 7:37pm
[Meyo]Frakura Sep 15, 2016 @ 7:37pm 
Originally posted by Duckboy3825:
But what about dps?

Well if you consider the stats, yea it seem bad compare to the original, but with that spawning specter thing, its quite a good trade off.
SolarSabotage Sep 15, 2016 @ 8:03pm 
Only downside is that it only spawns an enemy if that enemy's codex entry is complete.



Not much of a downside considering this thing scans em for ya.
AnonumusSoldier (Banned) Sep 15, 2016 @ 8:07pm 
I find this weapon deleriously fun. So fun I haven't even bothered to look at stats. 15/10 in my book.

On a side note, I can't seem to get it to spawn specters. Anyone else having this issue?
AnonumusSoldier (Banned) Sep 15, 2016 @ 8:08pm 
Also, this weapon has made me dust off my channeling mods. Anything that makes me revisit an old mechanic gets a 10/10.
Originally posted by Bubble Buddy:
Only downside is that it only spawns an enemy if that enemy's codex entry is complete.



Not much of a downside considering this thing scans em for ya.
*looks at codex. Everything except around 15 enemies remains*
Archwraith Sep 15, 2016 @ 9:57pm 
Now, if only there's an archwing variant of this weapon, that would be great. (Scan by kill)
Originally posted by Archwraith:
Now, if only there's an archwing variant of this weapon, that would be great. (Scan by kill)
And knux doesn't need to be an archwing only
Last edited by Shadowy The Insane Bovinemancer; Sep 15, 2016 @ 10:05pm
Dai Sep 15, 2016 @ 10:09pm 
Originally posted by AnonumusSoldier:
Also, this weapon has made me dust off my channeling mods. Anything that makes me revisit an old mechanic gets a 10/10.
Empowered Blades looks like it'd fit pretty nicely with the Synoid Heliocor: http://warframe.wikia.com/wiki/Empowered_Blades

Looks like fun to use with the channeling build in mind for the weapon.
Incunabulum Sep 15, 2016 @ 10:24pm 
Originally posted by Duckboy3825:
But what about dps?

The DPS *with the weapon is lower* - but once you start spawning kills as allies your actual DPS will be much higher.
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Date Posted: Sep 15, 2016 @ 7:18pm
Posts: 21