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Сообщить о проблеме с переводом
Spectres are intended to be a small minor thing to add an occasional boost to being able to handle a given task. Making them too strong would turn them into a sort of crutch for players or allow players to use them to afk affinity grind more than they currently can. Being limited in terms of AI, skill use, and function means that there is still a dependence on the player to do key actions.
They are also intentionally cheap so you don't have to agonize over the cost of using them in a mission where you'll likely be done in 5-10 minutes. Making them expensive would just make players not use them and invalidate anything the system might offer. But making them infinite use would make players use them thoughtlessly.
i think what makes specters so unnappealing is that they are harder to get than Warframe specters, and only do 1/4 of the job, many of the are locked by syndicates, with only one third actually helping out rather than get killed like a firing range dummy, another one is Clem clone, wich is pretty good but being unable build more until the next makes way more limited than buying the with standing, and then there are the corrupted specters, only available through Baro and you get to build even less than Clem, there is no good reason to bother farming for all of them when i can just deploy an Oberon prime armed with a supra.
This exactly. I hate how so many of the specters are weak or useless, with only a handful being decent at best. Being able to decide the unit type and sometimes eximus type would make them so much more useful (and fun too).
Remind me of customizable ai goons you have in payday2, you can assign them modded guns, armor, perks, and man theyre better than most real player. I like the way you can give simple commands to them, even carry bags for you.
As far as I see only a few of the specters are useful and even then not that much.
Rollers and are not useless as they spawn as a leech Eximus. This lets them survive longer while filling the roll as a decoy.
Moas are better since they spawn as Bliz Eximus and will provide armor bonuses to every friendly unit while also having a protective bubble. These can be used fairly well in the case of things like Sortie Defense missions as the Moa will have a fairly high level and help keep things alive longer. This Moa can also live fairly well as long as your squad is doing active killing. Similarly, the shield osprey does a similar thing but instead enhancing and recovering shields near an objective.
Ancient Specter spawns as Sanguine and provides damage resistance and healing in addition to being a fairly good meat shield.
Those are all things that are pretty damn good considering their low cost. Again, even the Lancer specter is not designed with the intention of killing things for the player. It is more a means of extra support and something for enemies to shoot at instead of the player.
They spawn at the level and capability of the enemies you are facing. The reason why it might take a specter several shots to kill a level 1 unit is because the specter is also a level 1 unit and has the same ♥♥♥♥♥♥ aim and low damage that a level 1 unit has. This becomes a very different story when doing higher level content. I frequently use specters to hold points in sortie interception missions and they do a darn good job (often better than the people I am randomly matched with). But if you are expecting specters to do killing for you, that's not going to happen. DE doesn't want to promote even more AFK play. Instead think of them as niche usage pieces that can be deployed from your gear.
Even Roller specters can be useful against infested since it will stagger and roll around distracting infested instead of letting them attack a defense target. Putting a Roller in a slightly difficult to reach spot and setting it to sit there will make alerted enemies try to path to and attack this roller. You can use this to take advantage of the abilities of other frames or create reasonable distractions away from a defense target.
Khora, she spams her 4 all the time and has very low duration which makes her insanely good at CC, her Venari is pretty much a pet that cannot die. Pretty good at helping with area defense, did not use her long enough to see if Venari would switch to heal when needed, she does have her own health regen so that's a plus.
Problem with making specters insanely smart and useful is being carried trough missions.
Imho if you look at specters as something to synergize with and as something to fill the small gap in what needs to be done then they are perfect as they are. You can rely on them to hold interception point for the most part, but you still have to kill enemies somewhere and not be afk.
Specter's role is support and they do that pretty well, as long as you do not let them die fighting 20 enemies alone. Also choice of weapons really matters, I only started using specters somewhat recently so I am far from learning everything there but high MR weapons seem to preform better.
Not to say specters are perfect, Atlas for example never tries to heal him self even tho he can, he is likely using code adapted for how he worked pre-rework. Hildryn does not seem to know how to use abilities, Equinox seems like she is just randomly using her abilities.
So Ai could be a better and smarter to see if they need healing, if they should rush into 20 enemies or stay on range to fight them while using some abilities. Power level is fine imo, just give them some brain - they know if they or we need healing, they know if 20 enemies with 20k HP each are too much for 2k dps weapon, it is just a set of comparing values.
I’ve never actually seen the moa specter do much besides shooting around targets. Very rarely I see it slamming the ground, doing its little AOE thing. So I’m not sure about the buffs you listed.
Oh and specters like the bombard are just as horrible at lvl 110 as they are at lvl 1, I tested this. Enemies scale just like the specter, meaning their mediocrity doesn’t go away.
Imo shield ospreys, ancient healers, and warframe specters are the only ones that are actually useful. And that’s coming from someone who uses different specters all the time.
All the specters are similar, something you use for those special cases.
Bombards aren't there for main damage dealing. They are support fire to disrupt enemies since they shoot slowly and will randomly target an enemy instead of going after what you want them to shoot at. You don't drop them into the middle of a room expecting them to do much, instead you park them in a corner somewhere that they won't draw much attention. Such as some of the defense or interception rooms. They are not there to kill enemies, just to prevent enemies from sitting on the console to convert the point or being able to deal melee damage to the pod. Higher level isn't going to change the fact that they are still bombards and generally not very good against multiple targets. But if it makes you feel better, I agree, the cost of these ones is usually far more than any benefit they offer. But if you're walking around with that many ducats and nothing worthwhile to use them on, cost isn't likely a problem with you.
If all their purpose is to act like sitting ducks i'd rather deploy some Warframe specters, or Clem.