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Can be farmed as early as Venus.
Can tank, can dish damage and even can crowd control when in a pinch - everything you could possibly need. Not hard to execute either - just press corresponding button when needed.
His only weakness - solo defense missions. He could get overwhelmed once enemies become intense enough and focus on the objective. But that usually doesn't happen at the first 5 waves requirement to finish the mission.
You are going to have more fun with 3 to 5 different warframes because missions like Defense, Interception, Excavation and Zariman missions can be very painful later in the game without right warframe and weapons.
He is easy to get your hands on, very tanky and quite durable, does great damage with room clearing abilities, doesn't need energy, which are the most common issues new and returning players face when starting out.
Lavos and Cedo are easy to get early on if you don't mind grinding Deimos open world. Just do a few bounties with a friendly squad that can carry you for a few weeks and buy the parts from the vendor. No need to rely on low drop chance like others.
Cedo is the best shotgun in the game and Lavos offers many advantages:
- highest armor in the game
- instant heal to full HP with abilities
- access to all elements and status effects at will
- excellent primer for condition overload
- insane room clearing capabilities even behind walls
- really fast movement speed, agility and mobility
- good team usefullness with CC, statuses, healing orbs, and universal ammo
- ultimate railjack frame to spam abilities (no energy cost).
Lavos is very beginner friendly and if you fully deck him out with umbral mods and max arcanes, you can literally just stand there in the middle of 20+ 100lvl enemies doing nothing and not die just tanking everything.
https://www.youtube.com/watch?v=sHnpycfWQXM
same thing here unless it has some kind of gimmick like ogris nightwatch napalm, bramma alt fire, or envoy guiding. also do not get the zarr, most braindead weapon in the game
but the destreza and glaive are VERY good and high damage weapons because the heavy attacks will delete anything it touches
also don't listen to the trolls limbo is the best frame in the game
nezha has speed, aoe/cc, teleport to hard to reach spots, invincibility that you can share with pet/team/objectives (need faction mod), trail of damage fire, and is generally good at everything except sneaking. Build for strength first, and then range is good if you prefer the aoe to kill, duration is good if you prefer the aoe to lock enemy down (when you can't outright kill them anymore this is better). Found in dojo, so easy enough to get.
Mag is pretty solid too. Pulls all the armor and shields off everything up to around sortie level, pulls large groups to your feet for very low power cost and then aoe kill them with melee is simple and effective. Heals her own shields if you take a hit. Vulnerable to DOT from enemy, take care with that.
Volt is amazing as well. With melee attack speed increase and the right melee weapon, you can cut through a map in short order. #4 stuns large groups, and 1 can be augmented to add a great deal of electric damage to you and your allies weapons. Shield can be nice to protect a target and it ups your gun damage so you can do defense type missions easier than most.
Titania moves super fast, is hard to hit, and has hard hitting frame weapons that are easy to use. I forget how hard she may be to get, though.
as for weapons, craft some. It takes some time investment, but kitguns are very strong when built right, and make the first half of the game (up to sorties) trivial. My favorites are a machine gun primary that does 5k or so / shot at 15 or so shots/sec (due to 100% crit chance and multiplier) and a secondary shotgun (catchmoon) that can kill a cone in front of me or one shot nearly anything up to level 40 and normal enemy into the 50s. Crafted melee are similar and hit even harder due to the combo damage stacking mechanic.
BUT when you get to mr 8 get the fulmin, blueprint can be bought in the market, its pretty much a shotgun that cant miss and infinite ammo and has body punch through for free, but also has a AR mode
read the wiki for details.
corrosive/cold is good enough on most anything sortie and under. Fire on infested if you find that a little lacking.
that assumes you can't strip shields and armor. If you picked mag as I said, and pull all the armor/shields off everyone, then viral is your go-to with a little something for robotics. In both cases, though, infested don't have armor/shields and resist viral, so the pure fire for those maps is far better.
this is a lazy all in one lowbie enemy approach though. At higher levels, use your a/b/c configs per faction and only resort to generic for the mixed unit fights, and use the wiki to tailor the 3 builds.
A more useful infested killer is gas&slash, and if the weapon allows it, fire on top of it (there are ways to get the combined element AND the base one in the same build, on some guns).
Downside: the Laetum ain't an wasy-to-farm for a returning player with a new account... Will take him some time to finish the quests to get to the point of farming the Laetum...
Ferite Armor is weak to corrosion in particular and is often worn by common units - lancers, scoprions and even by Heavy Gunners.
Alloy Armor is weak to radiation instead and is often worn by particularly elite units like Bombards, Elite Lancers and - most importantly - various bosses.
Both armor types are also moderately weak to Puncture physical damage type.
You can't guess it visually in gameplay. You have to actually learn and remember which unit wears what.
If you can manage to strip their armor to 0 (certain warframes' abilities can do that) - it will expose their Cloned Flesh instead, which is weak to anything you'd expect flesh to be weak to - slash, fire, toxin, viral.
Corpus are not as much into armor and instead heavily rely on shields.
Shields are weak to Magnetism and Toxin.
Magnetism deals astonishing amount of damage to shields themselves while Toxin just straight up ignores shields and goes straight for the HP bar.
They also take slightly increased damage from Impact physical damage and Cold.
Under their shields corpus are usually just common flesh. Although some units tend to have armour - like Oxium Ospreys.
Infested - while sometimes covered in armor (usually through their abilities) - are for the most part completely naked and use Infested Flesh. It's weak exactly to what you would expect it to be weak to, but they are also unviersally weak to Gas damage type.
Except for Ancients (large lizard/plant looking mutants). They use a unique HP type that's actually fairly resistant to most damage types, except Corrosion which deals collosal damage to them.
Generally speaking - you shouldn't worry about damage types too much. The "faction specific" builds are a clutch, usually used when you are really struggling.
The universal damage combos are this:
- if the weapon has very strong crits but very little status (or just none of either and just deals raw damage) - Corrosion + Cold is the best choice. It will cover both armour types, the ancients and the shields. The infested are not tanky enough to consider them.
- if the weapons has very good status chance (25% or higher) and high enough fire rate (like an assault rifle) - you should always built such weapons for Viral + Heat combination.
Viral has an exceptionally powerful status effect that increases damage dealt to the victim from all sources. And i'm not talking a little bit - i'm talking double-quadriple damage based on how many viral procs have been applied. I think 1st proc is like +125% damage and 10th proc is like +325%?
Heat proc decreases victim's armor by 50% and causes a damage over time tick, which stacks infinitely with each additional heat proc increasing the damage of the next tick.
- against bosses you forget status chance and just go for high critical chance / damage and build for Radiation because - as previously mentioned - most bosses use Alloy Armor to protect their HP, unless you have a reliable way of shredding that.