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But ammo nerf to everything sounds like a nightmare.
Disable Team mates effect don't work. I had no idea.
Yeah. Launchers are still obnoxiously strong, there's just a minor cooldown period between carpet-bombings at worst. Shame none of those weapons have dedicated Exilus slots where you can slap in Ammo Mutation mods... oh wait.
I will admit that certain rapid-fire weapons with iffy-to-bad ammo economy have suffered a bit, like the Phantasma; and the seemingly global hit to recharge-speeds on recharging-ammo weapons hurts those a bit, but that's a fair trade-off for having infinite ammo in the first place. At the end of the day, this update actually gives good reasons to swap weapons, especially since the act of swapping doesn't take a geological epoch to perform anymore.
Certainly I'm liking it better for purposes of balancing between AoE and Single-Target weapons than when the New iteration of Eximus enemies dropped.
Minority players say this is positive and needs to be done.
If you are uncomfortable with this situation, you should enter the games with your own team. A small minority rejoiced, unjustly taking away the entertainment of others. I designed my warframe and weapons so that I can enjoy the game. I also spent real money on this.