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Nahlásit problém s překladem
Though nothing beats the Obelisk of Nod that is the forward artillery for cracking open crew ships. I just need who ever takes over as pilot in those few seconds when I dash down to the gunner pit to PLEASE STOP SPINNING THE SHIP AWAY FROM THE BLOODY TARGET. Like, come on guy...
Looking forward to trying the Galvarc myself, that thing sounds mean.
Also planning to test out the chem turrets on the sides. I've been hearing they're like slightly better Apocs.
Carcinnox. It get overheat quite fast, especially Zetki varian.
Pulsar being all hit-scan and Carninnox having much faster projectiles than Apoc. Both make it really easy to hit targets, even from afar.
So far did not find guns that are bad, Ztki overheat is bs but maybe with high gunner skills and avoinic for overheating it may be worth it.
if you want to actually kill stuff
but yea they overheat really fast and short range?
M favorite weapon is, of course, the forward artillery. I had one mission where the last crew ship bugged out just inside an asteroid. We could do chip damage with our turrets, but we couldn't get a killing blow or catapult aboard. So after the rest of the group bails, I point her right at the crew ship and hop into the artillery seat. Two shoops later, the crew ship is blown straight to woop. Mission compete.
Of course it's hard to use the arty when half the crew decides to go fly an archwing while me and the pilot stay behind and try to keep the ship together. I'll still do half the team's total damage just hopping on turrets to blast fighters and chopping up boarders, not to mention repairing and restocking the ship. I'm not exactly steeped in the meta (if such a thing exists after less than a week), but it doesn't seem to me like taking on starfighters with archguns means for dargyns and rangers often accomplishes much besides kiting them beyond turret range.
My favorite is the pilot who stares at the thing just long enough to get 90% charge, then juke away just as you fire.