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1.25% drop rate is *AWFUL*.
Also .. unless they broke it in an update .. it goes in stages. At 65% <I think> you have to start hitting it for same thing the shield is to count as a hit. But they tell you what stage you are on as you do it.
So what we're after is *maybe* a semi-automatic ranged weapon with a vaguely-low fire-rate? Useful to know!
Makes it harder to see the damage type in the last stage when he is on top of you though ha ha.
When I just want to veg-out and hold LMB, I use my catalyzed Supra Vandal with both negative fire rate mods and Wildfire and Magazine Warp (as well as other elemental mods for coverage). It's got a magazine of something like 480 and fires about 2.5 rounds per second at full spool.
There's a lot of guns that would probably work, anything with >50 magazine, <10 fire rate, and a 2 second reload. Bratons, Panthera (can get the fire rate to below 1 shot per second!), Tenora, Karak.
The trouble is if you don't have unranked element/status dual mods, you need a catalyst to fit the two negative fire rates (9 each), and 3 elemental mods (8 if you're using unranked, 21 if you're using ranked, 23 if you're using Wildfire for that sweet magazine bonus). ...and this silliness isn't worth wasting a catalyst.
Maybe. But the point was more to educate people on how the fight actually works. People seem to think everyone needs to be shooting her as much as possible, as if it's somehow related to either how many times you shoot her, or how much damage you deal, and it's very much not how the fight works. I thought that was how the fight worked, too, until I had to solo her a bunch because I play at weird times and I decided to experiment.
If one person is shooting her with pretty much anything, everyone else can deal with the adds if, for some reason, you *don't* want to just sit on the antenna and sip your water/coffee/soda and enjoy the Venusian weather.
Isn't that because of the Gyromag systems?