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Unless you have a mod that is hard to farm and you have a copy to sell in the trade chat, for example "dual rounds" which not many people have this mods cuz everyone is lazy to do Archwing missions.
Melee weapon stance mods: Same as aura mods.
All other mods: Depends on your own mastery rank (MR) and preference. Having a few duplicates with increasing rank can be useful for swapping them as the warframe or weapon gains rank, especially for low MR new players.
What should you do with unneeded duplicates? A new player might sell them for creds, since that's a limited resource in early game. Later you'll just sell them for endo, unless they're worth trading.
In case of Rare mods you can dissolve like 99% of them but there will be some you could potentially sell to another player, or in case of Corrupted Mods (they have 1 positive and 1 negative) you might want several copies with different levels of upgrades to min-max your builds
Anything higher than that you keep. Either for sale or for other uses I won't be going into.
you can do several things with your duplicates. Besides trading with others, I think you can sell them for a small amount of money, you can turn them into endo, and you can combine them to gamble on new mods that you don't have (high risk, low reward, can be helpful to fill in gaps late game). A new player is going to want to turn into endo, as you need tons of it to get a useful working set of mods for your frames, pets {robotic, animal}, weapons{rifle, shotgun, pistol, melee} not to mention alternative stuff (archwing, etc). Working up your mods is 75% of the game.
Keep your golds for transmutations, because there's always a small chance of getting mods that are near impossible to grind for, and Simaris sells cores to remove the credit cost