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FailedSave Oct 13, 2018 @ 8:07am
Saryn and Revenant changes
What do you think of them?
for Saryn, it seems like a real boost to Miasma, but a real ht to Spores damage.

For Rev, it sounds all good -- kind of an anti-nerf -- unless I'm missng something?
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Showing 1-8 of 8 comments
jonnin Oct 13, 2018 @ 8:29am 
revs anti-nullify was a big nerf, but it was bound to happen. /shrug hes as good or better now apart from that which was a bug/sploit
FailedSave Oct 13, 2018 @ 9:11am 
I was MR farming, so I only ran Rev to 30th, then swaped out. I need to get back to him. He seems pretty tough.
I'm not a Saryn player, so I'm not sure about that.
LegacyXI Oct 13, 2018 @ 9:17am 
Saryn is perfectly fine. Spores still do a ton of damage and this makes people do more then just "LOL LOOK SPORES". Which DE has already said they don't like the press 1 button to win, this promotes people actually using more then one ability. I see nothing wrong with the Rev change either as the bubble is supposed to cancel out abilities so why would it actually do damage to it.
Hawk Oct 13, 2018 @ 12:33pm 
Here's my question, why is the Rev the only frame who's converted NPCs can still be killed by "friendly fire" from teammates? Yet every single other frame that can revive or make enemies fight for you they can not be killed by the rest of your team. I always felt that was kind of an odd and annoying choice. Not to mention that while playing on say a defense mission those converted enemies still count as "enemies left alive" after the round and you still have to kill them.
xuton Oct 13, 2018 @ 12:37pm 
Originally posted by Hawk:
Here's my question, why is the Rev the only frame who's converted NPCs can still be killed by "friendly fire" from teammates? Yet every single other frame that can revive or make enemies fight for you they can not be killed by the rest of your team. I always felt that was kind of an odd and annoying choice. Not to mention that while playing on say a defense mission those converted enemies still count as "enemies left alive" after the round and you still have to kill them.
well thats because their deaths are part of revs mechanics. killing them drops an aoe attack pillar, killing them with the 4 also creates overshield pickups and revs can dash through thralls to heal more.
nekros' shadows arent actual enemies that are made to fight for you but more like specters
nyx MC'd enemy cullect damage and gets it all delievered as one shot at the end of the effect or when nyx releases it (so if youre a weak nyx you just convert whatever is annoying, beat it up a bit with your melee, release and it dies)
Wahnwitzig Oct 13, 2018 @ 12:38pm 
Being able to destroy Nullifier bubbles with Revenant's ability was one of the reasons I really enjoyed him. You have to recast Mesmer Skin so often that I felt like he was in a good spot.
Now I can't find a reason to use Revenant instead of Mesa...
The reduction in Spores' damage cap will never be noticed by 95% of the playerbase. Down from 100k to 70k? In all the times I've played Saryn, I've been extremely lucky to go past 3k.
Spook Oct 13, 2018 @ 1:45pm 
Originally posted by Totally Innocent Chatbot:
The reduction in Spores' damage cap will never be noticed by 95% of the playerbase. Down from 100k to 70k? In all the times I've played Saryn, I've been extremely lucky to go past 3k.
It's not a reduction in damage cap, it's a reduction in the growth rate cap. It seems like DE might have screwed that patch note up initially and then edited though because I have seen a lot of confusion over this.
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Showing 1-8 of 8 comments
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Date Posted: Oct 13, 2018 @ 8:07am
Posts: 8