Warframe
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Cinnamon Toast King 2022년 5월 1일 오전 9시 32분
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(Since reddit is a cesspool let's try here) Why void sling is not bad
First off let me start by saying I think we have HUGE disconnect with why players think *sling is "worse" then *dash. Are you using a controller? It seems like a large majority EVEN ON PC use a controller to play and this I guess is way worse with *sling? Because even on Keyboard with *dash I guess you could have used W,A,S,D to control where *dash went? I never did this since I could easily aim with the mouse quickly around so this has not changed with *sling. But again I guess now players feel like or they can only go in one direction?

So with that aside ASSUMING that controller users had the same freedom of movement as those of us using keyboard and mouse let's start here:

Is *sling worse then *dash? No, and here is why.

SPEED:
The speed argument/debate and I hate even calling it that has not had single person provide any proof to support this claim NOW WAIT before you stop reading to try to prove me wrong JUST HOLD ON. Plans of Eidalon or any open world DO NOT COUNT as you can use archwing which is must faster. The only half decent counter I got was operator lost the buffs but since they changed how buffs work as well that's not the issue now anymore.

Now when it comes to normal tile sets and this is coming from someone who I can not express enough....VOID *DASHED THROUGH THEM ALL THE TIME! With the rare exception of the RNG tile sets where you get straightaway tiles here and there *sling is WAAAAAAY better after playing around with it and you know....trying to "git gud" with it? Let me explain, before you could not control how far you went so if you were like me who has all the *dash upgrades you went pretty damn far pretty damn pretty damn quick. Making slight adjustments was you having to use the floor (angling down at the floor) or other things to stop you for over shooting. Was it an issue? Not really because again you got good and angling or using your frame to quickly adjust and make little changes then jump back into operator.

Now with *sling I can just quickly double tap space for a short burst or hold it for a long one and from playing with other players I get to the objectives or extraction still faster then them with *sling and easier!(since who was not over shooting or hitting walls? DONT LIE!!!) It's a huge change but after again actually trying to get use to it I love it more then *dash. Again the 2 situations where *dash was "better" was open world but you have archwing or some tile sets that had straight hallways where you maybe shaved off and extra second or so compared to *sling.

DELAYED TRANSFERENCE BACK INTO YOUR FRAME:
Just melee......that's it.....all this, "I can't go in and out of my frame" or ,"I have to wait X time now". Just melee....and you will go right back into frame completely negating that "cooldown". Maybe if players actually played around with the new changes more would know? But yeah, I am telling you know DON'T SPAM MELEE just click it once and BOOM immediately back into your frame.

For the record if I can just do that why have it in the first place if you just want to hit the transference button? I don't know and I'll admit I do think why if I just melee to circumvent it just don't have it but I already adapted to it and am fine regardless since I feel the same way again as the old after playing around with it.

OPERATOR SURVIVABILITY AND TRANSFERENCE STATIC PUNISHMENT:
Another change I have not had an issue with is the major stacking health debuff you get on your frame if your operator dies. I don't know about anyone else but I used void mode as operator all the time when using operator because they have always been pretty squishy. Also fun fact; void mode makes you immune to everything! So my operator has not "died" anymore or less since before the update. BUT I'll admit I think the length of the debuff could be shorter.

TLDR: Sling is better then Dash since for KEYBOARD AND MOUSE nothing has changed other then being able to do short bursts into long ones. Open world you use archwing and in normal tile sets unless you had only straightaways sling is better with more control. Melee to go back into your frame with ZERO delay and learn to use void mode to not die as operator,
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Aidenel 2022년 5월 1일 오전 9시 39분 
I read all the hate on Reddit and 100% had to try it out to see what the fuss was about. And honestly.. I like the new system way more.
Aidenel 님이 마지막으로 수정; 2022년 5월 1일 오전 9시 40분
Jaketin 2022년 5월 1일 오전 10시 21분 
"Maybe if players actually played around with the new changes more would know?" This single quote is exactly the thing that people forget, the old system is replaced with new one, instead of even giving chance they instantly start crying about losing the old one and having to learn new one. The old void dash was boring, brains off spam skip to any and old parkour/traveling, now you actually have to use the archwings on open worlds? Oh dear god, it takes you 5 seconds to get across the map instead of the old 3? Everyone needs to stop complaining about how they had the old void dash in muscle memory, like what muscle memory? Press 5, hold ctrl and spam space, woooo so hard to change to press 5, hold ctrl and hold and release space.
godsblade 2022년 5월 1일 오전 11시 09분 
i like void sling, but there are still some general issues related to operator imo
its nice though since you dont need to go into void mode to do the sling and i think it actually goes further that way + you dont waste energy when you decide where to go next

void sling has a larger model than void dash so its a lot easier to get stuck lol but ive gotten used to it (void dash only utilized the head model of the operator i think while void sling uses the whole body, so muscle memory on where you aim has to be rewritten)

there is also a bit of a delay between void slings which kinda annoys me, wish that were lessened

operator survivability did kinda take a big L i've noticed, its more notable when you use void strike and you instantly lose all energy (have to pop an energy pad to go back into void mode lol) so yeah when you exit void mode to shoot you are definitely going to be punished harder and you can lose a few seconds off void strike if you get unlucky and die right after using the skill (also annoying combined with the fact that they removed operator armor waybound)
i guess this would also apply anytime you need to keep sustained fire as an operator

i do not think void sling is inherently bad, in fact i much prefer it for general movement compared to void dash, but i think the intent to make operator gameplay "slower" is what is annoying and that is reflected in void sling
other examples being:
- longer to spam arcanes (void sling dependent arcanes)
- transference delay (into your operator which affects magus elevate or just going into void mode to hide)
- have to go into archwing, exit, and back into operator if you want to rush back to the eidolon after dying in operator and your warframe is somewhere far as opposed to just spamming void dash after going into operator (more annoying since void strike has a duration now)

in terms of general mission usage, i find that the focus changes and void sling are quite good and easier for new players to get into, but i will miss the sheer power of being able to void dash several hundred meters and magus lockdown the demolyst next to the conduit all while feeling like the flash
godsblade 님이 마지막으로 수정; 2022년 5월 1일 오전 11시 12분
Woe 2022년 5월 1일 오전 11시 31분 
"Reddit is a cesspool" so you go to the other cesspool to project?
Cinnamon Toast King 2022년 5월 1일 오전 11시 40분 
Woe님이 먼저 게시:
"Reddit is a cesspool" so you go to the other cesspool to project?
See, here I can thankfully not be down voted to hell and back by people who have nothing to add to the conversation just because they "feel" I am wrong instead of trying to say why and support with facts or evidence. Second, comments just keep my post going to the top, so whether good, bad, constructive or pointless more eyes get to see my post unlike reddit.

So no this is not a cesspool at all when comparing to Reddit, in fact its 100x better!
Cinnamon Toast King 님이 마지막으로 수정; 2022년 5월 1일 오전 11시 40분
Sinister Fang 2022년 5월 1일 오후 3시 55분 
Cinnamon Toast King님이 먼저 게시:
SPEED:
The speed argument/debate and I hate even calling it that has not had single person provide any proof to support this claim NOW WAIT before you stop reading to try to prove me wrong JUST HOLD ON. Plans of Eidalon or any open world DO NOT COUNT as you can use archwing which is must faster. The only half decent counter I got was operator lost the buffs but since they changed how buffs work as well that's not the issue now anymore.

That's... not how it works. Sling and dash don't function any differently in open world. Just because archwing exists doesn't suddenly invalidate all those videos comparing them side by side. If these videos were done in an open room during a normal mission it would not change the results at all.
Denninja 2022년 5월 1일 오후 4시 08분 
Adaptation-wearing Tenno struggling to adapt.
KrazyOne 2022년 5월 1일 오후 4시 23분 
New mechanic requires getting use too, regardless of the method you play. I play both k+m and controller so it not an input method issue, more a ease of use issue.
coot 2022년 5월 1일 오후 4시 26분 
Archwing then warframe then operator to shoot eidolon shields vs just operator dash then shot. One is much more faster and smoother than the others. Consider that now transference is 300ping old transference for everyone even in solo which is such a pain. Dash was such a versatile tool to be used with everything else. Sling is so useless compare to it. What a total failure of an update. Made most of 2500+ people discord server quit the game.
EASY PETE 2022년 5월 1일 오후 4시 42분 
Its bad
Cinnamon Toast King 2022년 5월 1일 오후 4시 48분 
Sinister Fang님이 먼저 게시:
Cinnamon Toast King님이 먼저 게시:
SPEED:
The speed argument/debate and I hate even calling it that has not had single person provide any proof to support this claim NOW WAIT before you stop reading to try to prove me wrong JUST HOLD ON. Plans of Eidalon or any open world DO NOT COUNT as you can use archwing which is must faster. The only half decent counter I got was operator lost the buffs but since they changed how buffs work as well that's not the issue now anymore.

That's... not how it works. Sling and dash don't function any differently in open world. Just because archwing exists doesn't suddenly invalidate all those videos comparing them side by side. If these videos were done in an open room during a normal mission it would not change the results at all.

Don't compare in open world if you don't want me to use archwing as the fix to the problem. Also open room? huh? getting from point A to B in a mission is just as quick with sling and easier then dash
Cinnamon Toast King 2022년 5월 1일 오후 4시 53분 
coot님이 먼저 게시:
Archwing then warframe then operator to shoot eidolon shields vs just operator dash then shot. One is much more faster and smoother than the others. Consider that now transference is 300ping old transference for everyone even in solo which is such a pain. Dash was such a versatile tool to be used with everything else. Sling is so useless compare to it. What a total failure of an update. Made most of 2500+ people discord server quit the game.

1. Transference is client now so zero delay no ping issues anymore
2. Archwing is only needed to get to the Eidalon and lures after that you can use sling like dash did
3. Sling is just as versatile as I have stated with zero issues using it in my kit as normal
4. Don't lie about people leaving you sound like a 1 star review quite making things up will you.
Jaketin 2022년 5월 1일 오후 4시 53분 
coot님이 먼저 게시:
Archwing then warframe then operator to shoot eidolon shields vs just operator dash then shot. One is much more faster and smoother than the others. Consider that now transference is 300ping old transference for everyone even in solo which is such a pain. Dash was such a versatile tool to be used with everything else. Sling is so useless compare to it. What a total failure of an update. Made most of 2500+ people discord server quit the game.
I dont know what you talking about and i have done more eidolon hunts in the few days than i have since eidolons were released. Only time i have needed archwing was going for lures and getting to the random place the teralyst spawned and to the altar to spawn the others, not once have i needed to worry about going from archwing to frame to operator, since if imnt the dps i aint really gonna bother poking the eidolons shields, instead leaving it to the dps who one shot them anyways and if im dps im already there so no need to have use archwing. Just because your brain capacity is too limited to hold and release instead of spamming it until the keys breaks doesnt mean the system is bad, it takes more "skill" to use, if you spam you do the lowest possible distance sling, if you hold it for like 1sec and then release you do max distance and personally the new void sling is slower to go long distance but it does about the same distance if you dont spam it. Learn to use it and then you can call it bad but as long as you clearly cant use it, your opinion is just stupid.
Cinnamon Toast King 2022년 5월 1일 오후 4시 54분 
KIM JONG FATASS FARTGAS님이 먼저 게시:
Its bad
How so? Your refusal to learn something new? What else? "it's bad" sounds like you are the problem since your adding zero info to your statment.
Pakaku 2022년 5월 1일 오후 4시 57분 
Old version was better because it was instant, new one is better for the control over your direction and distance. If they'd reduce the lag for short slings, I'd be happy with it.
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