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Best Amp VS Angels?
My Amp is an Amp versus Tridolon, which isn't good against angels because it's low range, AoE... I'm looking for to build a new Amp with better Arcanes to deal with angels fast. I saw a player doing 333k damage in one hit against those orange ghosts from missions, and another layer doing IK in the angel's ghost phase...

I'm wondering if I just build high CC + high damage, or something else... Of course, there are the schools but I'm ignoring that for a while since I'm not 100% in each of them yet... Arcanes are ok because they are easy to farm, and easy to rank to 3 or 5.

https://warframe.fandom.com/wiki/Amp

By just looking at them I would go something like 171 or 174 for more shots, or 177 for higher critical chance. I'm not really familiar with Amp Arcanes, so I don't know if there's an Amp that gives me high CC so I don't have to use a part of the Amp to CC, or something else.

What do you think?
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Showing 1-14 of 14 comments
_Synt3rax_ Apr 29, 2022 @ 11:03am 
I use an amp with the certus brace, swaahk prism, the shraksun scaffold and the virtuos fury arcane. 330k normal dmg, 2.2 mill if its a critical hit, tough thats still not even good enough for the tier 4 bounty.
Lindo [EN][ES] Apr 29, 2022 @ 11:31am 
Originally posted by _Synt3rax_:
I use an amp with the certus brace, swaahk prism, the shraksun scaffold and the virtuos fury arcane. 330k normal dmg, 2.2 mill if its a critical hit, tough thats still not even good enough for the tier 4 bounty.

Mah dude, I'm doing 4.4K critical damage, I'm feeling like dealing with Jordas Golem when I was MR 5 again. I couldn't complete the Angel mission in SP because I couldn't do damage before the timer runs out, I did put him down, but inside there, I was removing bit by bit of the health bar.

333K damage, 2.2M is a huge improvement, I'm good with it.
_Synt3rax_ Apr 29, 2022 @ 11:49am 
Originally posted by Nego Lindo:
Originally posted by _Synt3rax_:
I use an amp with the certus brace, swaahk prism, the shraksun scaffold and the virtuos fury arcane. 330k normal dmg, 2.2 mill if its a critical hit, tough thats still not even good enough for the tier 4 bounty.

Mah dude, I'm doing 4.4K critical damage, I'm feeling like dealing with Jordas Golem when I was MR 5 again. I couldn't complete the Angel mission in SP because I couldn't do damage before the timer runs out, I did put him down, but inside there, I was removing bit by bit of the health bar.

333K damage, 2.2M is a huge improvement, I'm good with it.
still using the standart amp or a build one?
keep in mind thats against the centuri enemies in ghost form, i wouldnt use amps against normal enemies when i have better weapons for the job. Against the angels i takes alot more shots because the shield is so fricking high, i cant solo an angel when there above lvl 100 but lvl 50 arent a problem.
Pakaku Apr 29, 2022 @ 2:50pm 
The Raplak prism probably isn't the best, but it seems to be able to one-shot early Thrax if I make a headshot, and it's very easy to line up a headshot while waiting for their health bar. Not bad for the tier 1 prism

It falls off a bit in longer missions and still takes a while to get through the Angel arenas. Those fights seem to be more about waiting for the orbs to spawn, sling through to grab one, and then stand in the field it spawns to deal extra damage (kind of like a Volt shield)

Haven't tried other amps asides from the Sirocco, which doesn't hold up as well, even if charged
Last edited by Pakaku; Apr 29, 2022 @ 2:51pm
«Wodan» Apr 30, 2022 @ 9:43am 
Void Strike is a pretty good choice against Angels.
Culhwch1976 Apr 30, 2022 @ 10:13am 
i just use my crit zaw 1-2 shoot their bodies, then use the sirocco to 1-3 shoot the ghost.
PoolNoodle Apr 30, 2022 @ 10:19am 
777 and madurai works pretty nicely
Sceles Apr 30, 2022 @ 12:10pm 
7-x-7 with void strike.
Lindo [EN][ES] Apr 30, 2022 @ 1:29pm 
I'm asking that to know the best Amp, purely for the Amp.

Madurai is the best school because of damage.
Virtuous Fury or Virtuous Strike are the best arcane because of damage.
Since I'm going with Virtuous Strike, I'm gonna focus in a CC + CD Amp.

With that in mind, I have three options: 1-1-7, 1-7-7, or 7-7-7.

If you take a look at Raplak Prism (1-x-x) it says it deals 3000 damage, with 28% CC, yet people are saying to me that Klamora Prism (7-x-x) is better, even if deals 600 damage, with 23% CC, why?

Another thing is Pencha Scaffold (x-1-x) that deals 9000 damage with 4% CC, against Propa Scaffold (x-7-x) that deals 9000 damage with 15% CC. What is most suggested to me is 7-7-7, I search on the internet, and the majority of players say 7-7-7 is better, which I don't know why.

Can someone go deep analyzes why Klamora Prism (600 damage, 23% CC) is better than Replak Prism (3000 damage, 28% CC)?
Pakaku Apr 30, 2022 @ 1:52pm 
Originally posted by Nego Lindo:
Can someone go deep analyzes why Klamora Prism (600 damage, 23% CC) is better than Replak Prism (3000 damage, 28% CC)?
Fire rate, ammo cost per whole mag, and reload speed affect DPS, not just damage. Raplak has less DPS per 'magazine' than the Klamora, but higher damage per shot

Assuming I'm not wrong:
(damage * (mag size/ammo cost)) / ((mag size / ammo cost) / fire rate) = DPS

(3000 * (100/10)) / ((100/10) / 2) = 6000

(600 * (100/2.5)) / ((100/2.5) / 12) = 7200

Reload speed would also be a factor, but amps all reload at the same pace. It also assumes the amp is a base build (no special arcanes or operator builds) and isn't accounting for crit chance or status chance (but higher fire rate = more chances per second to proc or crit)

Edit: now that I've sat down and played with the Klamora, yeah, this thing is ridiculously strong
Last edited by Pakaku; Apr 30, 2022 @ 5:37pm
Lindo [EN][ES] May 2, 2022 @ 9:05am 
Originally posted by Pakaku:
Originally posted by Nego Lindo:
Can someone go deep analyzes why Klamora Prism (600 damage, 23% CC) is better than Replak Prism (3000 damage, 28% CC)?
Fire rate, ammo cost per whole mag, and reload speed affect DPS, not just damage. Raplak has less DPS per 'magazine' than the Klamora, but higher damage per shot

Assuming I'm not wrong:
(damage * (mag size/ammo cost)) / ((mag size / ammo cost) / fire rate) = DPS

(3000 * (100/10)) / ((100/10) / 2) = 6000

(600 * (100/2.5)) / ((100/2.5) / 12) = 7200

Reload speed would also be a factor, but amps all reload at the same pace. It also assumes the amp is a base build (no special arcanes or operator builds) and isn't accounting for crit chance or status chance (but higher fire rate = more chances per second to proc or crit)

Edit: now that I've sat down and played with the Klamora, yeah, this thing is ridiculously strong
Thanks.
Fireiznotkool May 2, 2022 @ 9:07am 
I use a 177 for tridolons with the crit chance arcane. Even on sp if you use maduarai it should take a few shots to down an angel, even quicker if you get those orbs it spawns.
Lindo [EN][ES] May 2, 2022 @ 9:16am 
Thanks, players.

Here's what I did, and strategy:

7-7-7, Virtuous Strike, Madurai.
Steel Path fight

The physical phase 1: It's simple, just do damage as usual.

The spiritual phase 1: I press 2, press 1, and hold primary attack, it's enough damage to put him down before the spheres appears.

Then physical phase 2: Again, just do damage as any other mob.

The spiritual phase 2: My 1 is in cooldown, so I press 2, and hold the primary attack... Depending on which attack he's doing, I have enough time to skip the sphere phase again, but if he's doing a "fast" I will do something like 70% and then do the sphere phase.

To guarantee I'll skip the sphere phase the second time, I can stall a little bit during physical phase 2, just enough to see the cooldown remaining 5 seconds, the time to go inside. Doing that it's just repeating the spiritual phase 1.
Viking May 2, 2022 @ 9:38am 
1/7/7 madurai vs instagibs them.
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Date Posted: Apr 29, 2022 @ 10:44am
Posts: 14