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Herozen Mar 19, 2019 @ 3:00pm
can we get the ability to put firestorm on balefire?
for those who don't permantly run opticor, firestorm is a mod that increases the splash radius of explosive weapons, balefire's explosions are quite small and i think it would benefit from this mod
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Showing 1-9 of 9 comments
vid23 Mar 19, 2019 @ 3:37pm 
its an ability, it works with range mods
Herozen Mar 19, 2019 @ 3:50pm 
Originally posted by vid23:
its an ability, it works with range mods
pretty sure range affects how far the rocket travels, im talking about putting it on the weapon itself
Walrus-Sama Mar 19, 2019 @ 3:55pm 
Originally posted by herozen13:
Originally posted by vid23:
its an ability, it works with range mods
pretty sure range affects how far the rocket travels, im talking about putting it on the weapon itself

It effects the radius, silly.
vid23 Mar 19, 2019 @ 3:55pm 
Originally posted by herozen13:
Originally posted by vid23:
its an ability, it works with range mods
pretty sure range affects how far the rocket travels, im talking about putting it on the weapon itself
did you check the ability? because range mods affects the blast radius
except if you believe that the rocket would only travel 3m by default
Herozen Mar 19, 2019 @ 3:57pm 
Originally posted by vid23:
Originally posted by herozen13:
pretty sure range affects how far the rocket travels, im talking about putting it on the weapon itself
did you check the ability? because range mods affects the blast radius
except if you believe that the rocket would only travel 3m by default
why would i read that "explosion radius" would affect the range of the projectile?
No1Eye Mar 19, 2019 @ 3:59pm 
Originally posted by herozen13:
Originally posted by vid23:
did you check the ability? because range mods affects the blast radius
except if you believe that the rocket would only travel 3m by default
why would i read that "explosion radius" would affect the range of the projectile?

let's put it this way, when you slot in a range mod in there, what do you see in the stats changing?

https://warframe.fandom.com/wiki/Hildryn#Abilities
Last edited by No1Eye; Mar 19, 2019 @ 4:00pm
Herozen Mar 19, 2019 @ 4:00pm 
Originally posted by No1Eye:
Originally posted by herozen13:
why would i read that "explosion radius" would affect the range of the projectile?

let me put it this way, when you slot in a range mod in there, what do you see in the stats changing?

https://warframe.fandom.com/wiki/Hildryn#Abilities
way to avoid a question, and yes i did notice now, but i still belive we should be able to put this mod on there, its a mod for explosives and balefire is an explosive
No1Eye Mar 19, 2019 @ 4:01pm 
Originally posted by herozen13:
Originally posted by No1Eye:

let me put it this way, when you slot in a range mod in there, what do you see in the stats changing?

https://warframe.fandom.com/wiki/Hildryn#Abilities
way to avoid a question, and yes i did notice now, but i still belive we should be able to put this mod on there, its a mod for explosives and balefire is an explosive

it is only for some certain weapons --->
https://warframe.fandom.com/wiki/Firestorm

balefire is an ability.
Last edited by No1Eye; Mar 19, 2019 @ 4:02pm
vid23 Mar 19, 2019 @ 4:15pm 
Originally posted by herozen13:
Originally posted by No1Eye:

let me put it this way, when you slot in a range mod in there, what do you see in the stats changing?

https://warframe.fandom.com/wiki/Hildryn#Abilities
way to avoid a question, and yes i did notice now, but i still belive we should be able to put this mod on there, its a mod for explosives and balefire is an explosive
opticor has a 5m blast radius by default, no way to change it
balefire has 3m, with all the range mods it goes up to 8.4m, that alredy a lot by itself, with the mod it would go up to 10m
also opticor has a damage falloff in its blast radius, balefire does not
also, balefire is a secondary, it would use Fulmination, not firestorm
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Date Posted: Mar 19, 2019 @ 3:00pm
Posts: 9