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gReMLiN1804 2019 年 3 月 16 日 上午 6:54
[Youtube] Exploiter Orb Fight - Helpful Tips
Greetings,

if you want to farm for Hildryn or the Freezing Step Ephemera, then you will need to kill the Exploiter Orb in the Buried Depts/Heat Fissure event.
If you are looking for helpful tips for this fight, then my video might help you out.

https://www.youtube.com/watch?v=NOcfyiZnby4

I hope you get some good pointers out of it and that you get the loot you want fast.

CU and have fun!
最后由 gReMLiN1804 编辑于; 2019 年 3 月 16 日 上午 8:01
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Psychedelic Adventurer 2019 年 3 月 16 日 上午 7:26 
Always appreciate someone taking the time to make guides. Good man. :thumbsup:
Shard of Manus 2019 年 3 月 16 日 上午 7:28 
It's worth noting you should prioritise throwing the Canisters at the Orb during its fire attacks, such as Flamethrower, the slam (to negate reduction) and the big Fire AoE. These are the parts where it will start to overheat and canisters speed up that process.

The melee attack isn't mandatory. Just jump towards the main body to trigger the cutscene.

Octavia is good for Phase 1, Gara is recommended for Phase 2 (with a party). Her 4 is the only CC that stops the Coolant Raknoids getting close to the Orb Mother (Max Range, good Duration).

Octavia, 2 Garas, 1 anything. (1 Gara for high barrier, 1 Gara for low barrier -- when the Exploiter moves to the mountain, Gara can't block both the mountain-side and the valley, so two are needed unless one person sits on the mountain ridge to defend it).

Without a Gara, it's recommended to just leave 1 person atop the mountain peak and snipe Coolant Raknoids, but recognise that this means players will have to run quite far for Canisters.
最后由 Shard of Manus 编辑于; 2019 年 3 月 16 日 上午 7:29
Indal 2019 年 3 月 16 日 上午 8:17 
Zephyr is master thrower in this one.
Go up,spot the raknoid or the coolant canister,grab it,go up again and land on a fracture to fill it.

No running,no archwing animations,no tears
Donitsi 2019 年 3 月 16 日 上午 8:43 
引用自 Indal
Zephyr is master thrower in this one.
Go up,spot the raknoid or the coolant canister,grab it,go up again and land on a fracture to fill it.

No running,no archwing animations,no tears

I have to agree. Exploiter's flame thrower also won't hit Zephyr if you activate 3 so you can always be near her.
Carnasid 2019 年 3 月 16 日 上午 9:29 
引用自 Shard of Manus
It's worth noting you should prioritise throwing the Canisters at the Orb during its fire attacks, such as Flamethrower, the slam (to negate reduction) and the big Fire AoE. These are the parts where it will start to overheat and canisters speed up that process.

The melee attack isn't mandatory. Just jump towards the main body to trigger the cutscene.

Octavia is good for Phase 1, Gara is recommended for Phase 2 (with a party). Her 4 is the only CC that stops the Coolant Raknoids getting close to the Orb Mother (Max Range, good Duration).

Octavia, 2 Garas, 1 anything. (1 Gara for high barrier, 1 Gara for low barrier -- when the Exploiter moves to the mountain, Gara can't block both the mountain-side and the valley, so two are needed unless one person sits on the mountain ridge to defend it).

Without a Gara, it's recommended to just leave 1 person atop the mountain peak and snipe Coolant Raknoids, but recognise that this means players will have to run quite far for Canisters.

I'd actually suggest just using a Nova to skip the first phase with an AMD nuke up EO's back side right at the start, and then have that nova spend phase two in archwing sniping the spiders with something like opticor or rubico.
DuDun 2019 年 3 月 16 日 上午 9:41 
I find depending on where you are positioning yourself it's possible (altho to limited extent) to lead the Exploiter away from the mountains, keeping it mostly in the plain area.
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发帖日期: 2019 年 3 月 16 日 上午 6:54
回复数: 6