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Just the very thought that you are the first one to come up with this makes you a stupid person. Why else do you think recommend people survivals for farming?
Thanks man! Yea I honestly don't get that dude M4tts hate. I'm just trying to spread a good farming strat. It worked great for me.
And even if you utilize full cheese builds you wont be able to keep up with scaling while also retaining maximum killspeed.
I'm talking about the booster in relic missions.The scaling isn't that hard when the booster is activated. And more enemies spawn. More enemies=more drops. U get more cells faster. In 30 mins I can have about 40 cells.
Or whenever you get that as a log in reward you can spend those three hours focusing on resources and the do something else
Enemy spawns are also completely independent from boosters. And looking at your reasoning you probably never experienced how scaling at higher levels turn enemys into bulletsponges.
once you start doing this you can basically get everything you need. easily pay for your own credit/affinity/drop chance/resource doubler boosters and almost always have extra plat left over.
1) You need four players with CP
2) They have to use relics
3) You need a fissure survival on a planet with the desired resources
4) Everyone needs to stay long enough for the booster to be even worth it
So yeah, since all of that has to be fulfilled for this "best" method to work you might aswell just farm the normal way. Because you can reliably do that over and over again without having to wait for the correct mission to show up on the correct planet before assembling a squad of players that are willing to stay so long.
If I'm doing my math right (20 minutes in for drop chance IIRC, plus 25 minutes for that buff to cycle up one due to 5 more for the free relic and then 20 more for the actual buff, times 3), that's 95 (give or take about 15) waves/minutes just to get a 100% drop chance booster.