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Corrosive is still pretty good vs everything btw.
I know, corrosive is a must-have for sortie level, this is more just for long defence missions.
Toxic can bypass shields, but aren't organic and robotic health different, with toxic only really affecting the former?
Shields get melted by a hit from Fang, so magnetic is kinda useless, and you don't want to bring corrosive just for the occasional Bursa (although I usually have it on my secondary just in case).
Corpus are shield-heavy faction and rely on shields a lot.
Magnetism destroys their shields while toxin ignores shields and hits health directly.
Unfortunately some corpus units still have strong armor. Index brokers in particular have strong alloy armor, making radiation + cold, or corrosion + cold better choices against them.
In fact, corrosion + cold is a generally universal elemental combo that deals decent damage to all factions.
If you like gimmickd you could try gas status build on status-focused weapond. Either something fast (like grakata) or very heavy-hitting (daikyu).
Gas wrecks corpus, since it procs toxin proc in AoE and it can stack.
Agreed on everything except the toxin, again, since AFAIK organic and robotic health are different. I'm basing that on this: https://forums.warframe.com/topic/134176-explained-damage-20-builds-with-cheatsheets/
If that's to be believed, you're putting yourself at a disadvantage against robots by using magnetic+toxin. No biggie usually, but it's a different story at high levels where moas become a pain.
Yeah, gas is what I'm currently using against them, on the Corinth & Twin Basolks. Does fine against humanoid units, not so well against moas or Bursas.
Yes, toxin is not as effective against robots, BUT:
- it still penetrates shields. In enhanced shields sorties toxin allows to kill enemies before you can through their shields (even with magnetism)
- MOAs are not so tanky to begin with
The only enemies that become resistant to such build are oxium ospreys and bursas.
And that's why we have secondary weapons that we can mod separately.
All Corpus units have shields, so as Walrus pointed out, Magnetic's pretty great against them, at least until you've shot the shields off. Once the shields are gone, Magnetic still works well against Robotic enemies, but isn't so great against fleshies. Magnetic+Gas is pretty solid against all Corpus, bar bosses, bursas, and oxium ospreys. While Gas itself isn't as effective against them, its procs inflict Toxin procs on enemies in a small AoE. Since the procs of a Gas proc are Toxin damage instead of gas, they'll bypass shields and tick away the relatively small health pools of typical Corpus enemies, especially on a weapon with strong damage or a high fire rate.
Mind you, you'll need a weapon with a high status chance to take advantage of this.
With brusa's you have to hit their console in the back.
Yea, Bursas and Oxium Ospreys are probabbly the most durable, and failure to kill them can be a huge problem. While Corrosive may not be optimal for the other enmeies, most of them are fodder enemies so they will still die anyway. The exception to this may be a Shield Enhancement Sortie, but I would go with Viral+Slash for that anyway.
Just been doing some reading on the wiki; bursa armour is weak to radiation, not corrosive, being that it's alloy armour and not ferrite.
Corpus seem to have 6 separate 'health' types; robotic (moas) and flesh (crewmen) health, regular (everyone) and proto (nullifier) shields, and ferrite (oxium ospreys) and alloy (bursas) armour.
From what I can tell, there's no good element combination that's effective against them all. The best I can think of is magnetic (for both shield types) and radiation (strong against robotic health and alloy armour). The only thing that seems strong against these are oxium ospreys, but with 4+ elemental mods your damage output should be strong enough to manage them. Flesh health has no weaknesses to these either.
Your thoughts?
Edit: just as an aside, most, if not all enemies in the Index have alloy armour and are weak to radiation, not corrosive (although if you can proc corrosive enough times, their armour is reduced to basically 0, depends on your weapon).
Magnetism for destroying shields (since you're planning a long endless corpus mission, their shields tend to be quite annoying at higher levels).
Radiation for robot health (the human corpus isnt that tanky when their shield is depleted so the overall damage even after resistance applied will still kill them relatively easy).
One of the best weapons for Corpus in my experience is an Arca Plasmor (innate radiation) modded with Magnetism + Heat (extra damage is very much welcomed). Magnets to deal with shields, Radiation to deal with robots, and overall good damage to deal with human corpus.
Seems to agree with what I've read. Good tip with the Arca Plasmor, should save a couple of mod slots.
Try out Acrid. Rivens are relatively very cheap for it. With a full toxin/multishot/damage build you can one shot almost every corpus enemy in sortie 3
Corrosive is so good because 1. there isn't really anything of importance that has any notable resistance to it, 2. It's proc strips armor with every proc.